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| Some recent topics started on our forums | |
| Seamless hexagon textures | So I'm making a game with a regular hexagon map. Now the difficulty is in creating seamless tiles. With square tiles, I can make the tile in Photoshop, then use Offset to correct the edges, but I can't do the same with hexagons. I was wondering... |
| Posted November 9, 2010 5:15:53 AM | |
| VBOs & glew undefined references | I can get Immediate Mode & Vertex Arrays to work, but not VBOs. #include <stdlib.h> #define GLEW_STATIC #include <GL/glew.h> #include <stdio.h> #include "sdl.h" const int NODRAW = 0; const int IMMEDIATE = 1; const int... |
| Posted November 11, 2010 1:50:41 AM | |
| GLEW + GLUT = no luck | Okay so the below code compiles nicely, but when I uncomment the first line, then it doesn't. I'm using glut-3.7.6-bin.zip from http://www.xmission.com/~nate/glut.html and glew-1.5.5-win32.zip (Windows 32-bit) from http://glew.sourceforge.net/ and f... |
| Posted August 23, 2010 2:21:03 PM | |
| Arbitary Rule Changing | In many games, the rules are changed mid game. The best example of this is Magic: The Gathering - the golden rule is if there's a conflict, then the card is right. I'm wondering how to program this into a game. Consider an RPG where you have equ... |
| Posted October 21, 2009 2:39:37 AM | |
| Programming Music | What do you listen to when your programming? I find myself listening to stuff from rpgmp3.com, The Nerdy Show and LoadingReadyRun podcasts. Also I seem to like remixes. Does music help you program, or does it hinder you. I know if I have to t... |
| Posted October 19, 2009 11:10:42 AM | |
| Fluid Interactions with Rigid Bodies | I'm trying to make a puzzle game. I'm wondering how I'd firstly represent, and secondly draw fluids, in a realtime, interactive manner. Think of you have a pool filled with water, and you have a U shaped bucket in it. As you add rocks to the buc... |
| Posted October 16, 2009 3:12:28 AM | |
| Sharing variables with external systems | While trying to get an external physics engine to work with my sandbox, I encountered a problem, which I can see that if I don't think about it now, I'm going to run into problems in the future. I'm programming in Java, using Slick to draw, and th... |
| Posted September 11, 2009 5:15:52 AM | |
| Java Game Development | So I was working through some tutorials from www.cokeandcode.com , and I found out that some of the code had to be refactored. The code was from 2003, I was wondering, what's today's API for making 3d and 2d Java? I want to start on the righ... |
| Posted February 10, 2009 12:13:29 PM | |
| Home Server | Hey all, I've been wanting to buy my own server that I can keep in the corner, next to the router. Before I started looking for one, I'd thought I'd ask the experts. What I want to get is something that I can play around on, and lear... |
| Posted February 10, 2009 12:09:53 PM | |
| Java Game Development - 2d and 3d | Hallo, Okay, so I'm somewhat experienced with programming C/C++ and SDL/OpenGL. After a course of Java in uni, which only covered a very small amount of actual programming, I decided to learn Java for myself, online. I have downloade... |
| Posted December 21, 2008 2:46:27 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| VBOs & glew undefined references | NetBeans via MinGW |
| Posted November 11, 2010 3:44:42 AM | |
| Source Code Control | GIT: http://git-scm.com/ Its distributed (so you don't have to worry about not having an internet connection to some server) |
| Posted October 21, 2010 8:46:41 AM | |
| How to statically link GLEW using MinGW? | The above works for NetBeans, using MinGW. Someone else with more experience on Code:Blocks will have to help you out. |
| Posted October 1, 2010 7:56:55 PM | |
| How to statically link GLEW using MinGW? | Something like this: [SOURCE] #include <stdlib.h> #define GLEW_STATIC #include <GL/glew.h> int main(int argc, char** argv) { glewInit(); if (!glewIsSupported("GL_VERSION_2_0")) { fprintf(stderr, "OpenGL 2.0 not... |
| Posted October 1, 2010 9:33:04 AM | |
| Planning to Write an AI Article But- | Don't be discouraged, Its hard to garner support before you've written anything. My suggestion is to write a short article (part 1), and see how people respond to it. They can give you writing advice that can improve your further work. What y... |
| Posted September 23, 2010 11:26:56 AM | |
| Planning to Write an AI Article But- | I'd like to put my thumbs up. Look forward to reading it. |
| Posted September 22, 2010 11:46:11 PM | |
| C++ for game development? | @ApochPiQ Could you suggest a resource for learning these sorts of things? Preferably not experience or university. Most books I've found on the subject really don't cover the things you've mentioned. |
| Posted August 16, 2010 7:01:52 AM | |
| Arbitary Rule Changing | Thanks for the ideas Atrix256. I was actually taking more from a code design point of view. So you're suggesting something like this, Konfusius: [SOURCE] class Action { Execute(); } class Buff { Modify(Action); } class Actor... |
| Posted October 21, 2009 4:05:37 AM | |
| Fluid Interactions with Rigid Bodies | Thanks for your reply Relfos. I'm working in 2d now, but I'm interested in how you'd make it work in 3d. Should I just model the fluid as heaps of rigid circles? That doesn't feel right... I saw this (http://www.youtube.com/watch?v=V1xiVyJ3EOM)... |
| Posted October 18, 2009 11:08:51 PM | |
| Java Game Dev Help! | I found these: http://www.cokeandcode.com/tutorials to be quite informative. And have a look here: http://java.sun.com/docs/books/tutorial/ for java tutorials. But as many will tell you, don't make a game engine, make games! |
| Posted September 13, 2009 8:28:32 PM | |
| View All Replies Made By This User | |