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| Some recent topics started on our forums | |
| XBEngine Shaders | Ths is another image of my XNA Based engine (Currently in beta version), which is a demo of shaders. When I have more time I'll post more information and more screenshots. |
| Posted October 26, 2007 3:35:25 PM | |
| XBEngine | That's an image of my current project, a XNA based game engine.Features: Skinning, bloom, terrains, sceneGraphs, OCtrees... |
| Posted September 24, 2007 1:31:29 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Best Forests in Games? | If you want to know about forest in videogames you must find out speedTre (http://www.speedtree.com/), that's a middleware that lets you render large forest. It's used in a lot of videogames as you can see in the gallery. (http://www.speedtree.com... |
| Posted June 5, 2008 8:46:05 AM | |
| XBEngine Shaders | Hi everybody, Some Engine features: - XNA based - PC / Xbox 360 - ScenGraphs - Octrees / Quadtrees - Render Manager to optimize perfomance - Light / texture / model / shader/ camera managers - Rigid body Animation - Skinning - Soft Sha... |
| Posted March 16, 2008 9:16:32 AM | |
| XBEngine | I'm sorry, threre's no site for XBEngine yet and I haven't much time to create one. |
| Posted March 16, 2008 8:51:43 AM | |
| Real-time cloud rendering | OMFG, It looks really un-freakin'-believable! It's Awesome! I hope to see you soon on ML adding your clouds to XBEngine :p |
| Posted November 27, 2007 6:36:06 AM | |
| XBEngine | Hi everybody, I'm enjoying a lot this discussion. First, I have to thank you for ALL the comments, nice and not so nice ones, all of them have been useful for me, It encourages me to go on. Secondly, I already know that the inform... |
| Posted November 13, 2007 9:32:49 AM | |
| XBEngine Shaders | I don't know where the hell you read that but the fact is you're right. [Edited by - Promit on November 26, 2007 10:13:31 AM] |
| Posted November 13, 2007 9:13:17 AM | |
| View All Replies Made By This User | |