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| Some recent topics started on our forums | |
| OpenAL utility toolkit hang | I'm having some difficulty with alut. When I close my program the last few sounds that are played gets repeated/stutters, extremely annoying. I am initializing OpenAL with alutInit(0,0) and I set an exit function. void openALexit(){ if(alutExit... |
| Posted October 14, 2010 5:05:46 AM | |
| [solved] gluProject | I am trying to get the screen coordinates of my world coordinates using gluProject. I am using this bit of code to get my different matrices: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-(windowWidth()/2)/Zoom, (windowWidth()/2)/Zoom,... |
| Posted September 29, 2010 9:06:37 AM | |
| Radeon compile time | I am experiencing slow shader compile times on my Radeon 4850 when I launch the project from inside the IDE. I am using GNU GCC Compiler and Code::Blocks. If I launch the project executable from windows the compile time is none existent. Has any... |
| Posted September 20, 2010 4:55:51 AM | |
| glfw resolution | Is there a way to list screen resolutions using glfw, similar to how SDL does it? |
| Posted August 19, 2010 6:11:51 AM | |
| FSAA problems | I would appreciate some help with fullscreen anti aliasing. I enable anti alias with glfw: glfwOpenWindowHint( GLFW_FSAA_SAMPLES,8);And I compensate my orthographic view to draw at pixel centers: glOrtho(0,window.getWidth(),window.getHeight(),0,-1,... |
| Posted August 16, 2010 5:42:21 PM | |
| Path Wizard | I am happy to announce Path Wizard, a puzzle game for the iPhone developed by OddGames. Path Wizard features a game play similar to the classic board game The aMAZEing Labyrinth. The goal of the game is to collect treasures that are scattered ins... |
| Posted July 2, 2010 2:39:51 PM | |
| Path Wizard | Path Wizard has been released by OddGames. A labyrinth/puzzle board game where you insert bricks to create paths in a maze. The goal is to reach a certain treasure in the maze in as few turns as possible. The game is available for iPhone and iP... |
| Posted June 30, 2010 5:56:52 PM | |
| AVAudioPlayer iphone | I've been using AVAudioPlayer to play music in my application. I have four tunes that need to be played at different locations within the program... they are never played simultaneously. So far I've been using a new AVAudioPlayer object for each tune... |
| Posted June 15, 2010 4:19:18 AM | |
| Apple Catcher for iPhone/iPod | Just released an updated version of my game Apple Catcher. The game is developed in XCode on my shiny new iMac :) I used OpenGL and OpenAL for the graphics and audio respectively. The goal of the game is to catch falling fruits from an apple... |
| Posted March 4, 2010 3:09:59 PM | |
| std::list problem | Hello, I am trying keep a pointer to an item in a std::list. I could use a std::list<object>::iterator but they can't be initialized to 0 like an ordinary pointer (some compilers allow it though). What is the best method to keep a pointer to a... |
| Posted December 12, 2009 12:13:27 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| .obj help | it would help if you posted your obj loader and drawing routines. Obj files start with their face index at 1 instead of 0, that gets me every time. |
| Posted December 15, 2010 3:55:29 AM | |
| A simple way to make character animation? (3d) | You could try rotating and translating individual meshes in relation to its parent. Like rotating an upper arm-part in relation to the shoulder/upper torso. Push and pop matrix could be used to make things easier. This probably works best on rob... |
| Posted December 3, 2010 4:23:17 PM | |
| Isometric game - AI , math and another stuff. | It is hard to give advice when you give out little information. There are many AI approaches that one can consider when developing a game. It all depends on what kind of game you are aiming for. Your previous knowledge can play a big part t... |
| Posted December 3, 2010 4:10:04 PM | |
| rotoscoping using 3d software | Well, you can render your sprites in blender (that is what I do) or you can paint them by hand in any program you like. I would recommend Photoshop CS3+ (comes with frame-by-frame animation) or ProMotion by cosmigo (quite similar to DeluxePaintV). ... |
| Posted November 17, 2010 11:11:23 AM | |
| Isometric Revival | Looks totally awesome. I'm happy you come back to the isometric stuff :) Looking forward to future post in your journal. |
| Posted October 15, 2010 2:53:39 AM | |
| OpenAL utility toolkit hang | Well, it seems that the topic is wrong. I still get the sound stutters on exit even when I have removed alut from the project. So the cause must lay in OpenAL itself. I now use a wave loader I found at Creative labs (CWaves.cpp/CWaves.h). I a... |
| Posted October 14, 2010 8:45:00 AM | |
| OpenAL utility toolkit hang | Quote:Original post by Ashaman73 I got the same problem but I can't really remember what I have done to get rid of the audio artifacts. Did you have tried to stop the sources before deleting them, even if deleting the sources should stop the sound a... |
| Posted October 14, 2010 6:10:30 AM | |
| [solved] gluProject | Got it working now. I had to flip the winY value as well as swapping the world.x and world.y and make them negative. I'm using a coordinate system which has larger values coming towards the camera instead of the default, other way around. I forgo... |
| Posted September 30, 2010 2:59:18 AM | |
| Mixing shadowmaps and lightmaps | Can't you have the static objects included in the shadowmap lighting shader also? I would probably go for shadowmapping on the entire scene. |
| Posted September 29, 2010 3:38:53 PM | |
| [solved] gluProject | Thanks for the replies! I am at work right now. I will try inverting the Y value once I get home. |
| Posted September 29, 2010 11:01:51 AM | |
| View All Replies Made By This User | |