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| Some recent topics started on our forums | |
| HeightMap terrain my attempt. | I have made it a long time ago. Please reate it. Im using 3 bitmaps. Heightmap, ColorBitmap, AverageBitmap <- smoothing some parts of heightmap; |
| Posted February 14, 2006 12:38:54 PM | |
| C++ Pointers/References neverending questions... | if class with only public data and struct, is the same than. why void foo(MyStruct *s); and void foo(MyClass *s); gives as different result.(copy constructor) since this void foo(MyClass *s); calls copy constructor why we have t... |
| Posted February 3, 2006 5:24:02 PM | |
| spherize 3d heightmap terrain | I have created 3d tilable terrain proceduraly. (something similar to perlin noise). And now i want to morph it on a sphear to make something globe like. Do i have to distort my heightfield just like distorting texture before putting it onto... |
| Posted January 15, 2006 3:45:11 PM | |
| Reflective sphear in a scene. opengl. | I have got simple landscape made from highmap. Now i want to put reflective sphear over it and reflect everything around it.I heard that i have to make 360 fov texture and than map it onto a sphear. But i dont know how to do it. |
| Posted January 13, 2006 10:38:49 AM | |
| C++ operator= and templates | [CODE] template<class _TQ1,class _TQ2> void operator=(Quaternion<_TQ1> &Q1,Quaternion<_TQ2> &Q2) { Q1.Vector.x=(_TQ1)Q2.Vector.x; Q1.Vector.y=(_TQ1)Q2.Vector.y; Q1.Vector.z=(_TQ1)Q2.Vector.z; Q1.w=(_T... |
| Posted January 8, 2006 1:37:17 PM | |
| Perlin Noise with Time/Animation | I have implemented perlin noise (clouds). But i want to add animation to it. How can i do this. Do i have to just interpolate betwen different perlin noise clouds ?? |
| Posted January 5, 2006 6:08:38 AM | |
| c++ variables. | I have got this class class Vector { public: int Data[3]; } but i dont want to use Data[0] Data[1] Data[2] for my x,y,z. What i need is something like different name for Data[0] ... etc. something like (typedef Data[0] x;) but for... |
| Posted January 4, 2006 10:26:29 AM | |
| Is there Quaternion class for opengl users ?? | I need some good quaternion class for use with 3d graphics. Something like quaternion class from microsoft but more usefull with opengl and in c++. |
| Posted December 29, 2005 3:21:35 PM | |
| movement , position grid , over heightmap landscape. | How movement over terrain is made in games, is it made via collision detection ??(for example in FPS games or 3d rts). What about position grid on Landscape , i just can't project grid on a terrain like heightmap becouse i dont want to make... |
| Posted September 29, 2005 12:33:11 PM | |
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| Some recent replies made on our forums | |
| how ro run away | Find a very high building. |
| Posted February 23, 2006 8:24:29 AM | |
| C++ Pointers/References neverending questions... | void foo(std::vector<int> *v); what about this one ?? |
| Posted February 4, 2006 1:20:24 AM | |
| /\/\/\/\/\ Polygon | In opengl polygon must be convex. It's probably the same in DX |
| Posted January 26, 2006 10:41:02 AM | |
| spherize 3d heightmap terrain | Thanks for your answears. I'm going to try all your methods. |
| Posted January 16, 2006 10:53:28 AM | |
| Terrain Plugin | Where did you get world height map. ?? And where did you get color for it ??. Anyway great work. |
| Posted January 9, 2006 9:42:14 AM | |
| Terrain Plugin | Where did you get world height map. ?? And where did you get color for it ??. |
| Posted January 9, 2006 9:41:55 AM | |
| View All Replies Made By This User | |