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State/Province, Country Krakow   Poland
GD Gathering City Korzkiew, Krakow, Poland
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Member Since 9/29/2005 12:13:41 PM
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Some recent topics started on our forums
HeightMap terrain my attempt. I have made it a long time ago. Please reate it. Im using 3 bitmaps. Heightmap, ColorBitmap, AverageBitmap <- smoothing some parts of heightmap; 
Posted February 14, 2006 12:38:54 PM
C++ Pointers/References neverending questions... if class with only public data and struct, is the same than. why void foo(MyStruct *s); and void foo(MyClass *s); gives as different result.(copy constructor) since this void foo(MyClass *s); calls copy constructor why we have t... 
Posted February 3, 2006 5:24:02 PM
spherize 3d heightmap terrain I have created 3d tilable terrain proceduraly. (something similar to perlin noise). And now i want to morph it on a sphear to make something globe like. Do i have to distort my heightfield just like distorting texture before putting it onto... 
Posted January 15, 2006 3:45:11 PM
Reflective sphear in a scene. opengl. I have got simple landscape made from highmap. Now i want to put reflective sphear over it and reflect everything around it.I heard that i have to make 360 fov texture and than map it onto a sphear. But i dont know how to do it. 
Posted January 13, 2006 10:38:49 AM
C++ operator= and templates [CODE] template<class _TQ1,class _TQ2> void operator=(Quaternion<_TQ1> &Q1,Quaternion<_TQ2> &Q2) { Q1.Vector.x=(_TQ1)Q2.Vector.x; Q1.Vector.y=(_TQ1)Q2.Vector.y; Q1.Vector.z=(_TQ1)Q2.Vector.z; Q1.w=(_T... 
Posted January 8, 2006 1:37:17 PM
Perlin Noise with Time/Animation I have implemented perlin noise (clouds). But i want to add animation to it. How can i do this. Do i have to just interpolate betwen different perlin noise clouds ?? 
Posted January 5, 2006 6:08:38 AM
c++ variables. I have got this class class Vector { public: int Data[3]; } but i dont want to use Data[0] Data[1] Data[2] for my x,y,z. What i need is something like different name for Data[0] ... etc. something like (typedef Data[0] x;) but for... 
Posted January 4, 2006 10:26:29 AM
Is there Quaternion class for opengl users ?? I need some good quaternion class for use with 3d graphics. Something like quaternion class from microsoft but more usefull with opengl and in c++. 
Posted December 29, 2005 3:21:35 PM
movement , position grid , over heightmap landscape. How movement over terrain is made in games, is it made via collision detection ??(for example in FPS games or 3d rts). What about position grid on Landscape , i just can't project grid on a terrain like heightmap becouse i dont want to make... 
Posted September 29, 2005 12:33:11 PM
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Some recent replies made on our forums
how ro run away Find a very high building. 
Posted February 23, 2006 8:24:29 AM
C++ Pointers/References neverending questions... void foo(std::vector<int> *v); what about this one ?? 
Posted February 4, 2006 1:20:24 AM
/\/\/\/\/\ Polygon In opengl polygon must be convex. It's probably the same in DX 
Posted January 26, 2006 10:41:02 AM
spherize 3d heightmap terrain Thanks for your answears. I'm going to try all your methods. 
Posted January 16, 2006 10:53:28 AM
Terrain Plugin Where did you get world height map. ?? And where did you get color for it ??. Anyway great work. 
Posted January 9, 2006 9:42:14 AM
Terrain Plugin Where did you get world height map. ?? And where did you get color for it ??. 
Posted January 9, 2006 9:41:55 AM
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