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| Some recent topics started on our forums | |
| DX9: How to determine stretching caps | Hello there. I have a Mobile Intel 945 Chipset. If I use StretchRect() from a RenderTarget texture to the Back Buffer and pass NULL to pDestRect then everyting is OK, but if I try to pass a custom RECT then the method FAILS. My question is how to det... |
| Posted December 4, 2010 4:54:00 AM | |
| Win32 - how to check the return code of a process? | Hello, We are asked to introduce a protection system in our Win32 application. The party, ask us at program start to run their executable and to check for a return code, which is an integer. I tried to run their executable with ShellExecute(),... |
| Posted September 7, 2010 3:01:42 AM | |
| Win 7 Aero flip thumbnail | Can someone suggest an idea why the thumbnail in Aero Flip (Win+Tab in Windows 7) function, is black for my DirectX9 application, when it is in full screen mode. While the application is windowed mode, the thumbnail is a screenshot of the window a... |
| Posted May 6, 2010 7:29:19 AM | |
| IDirect3DDevice9-Reset() fails after screen orientation change | I'm implementing support for portrait orientation in windows7. If the application runs in windowed mode and I change the resolution from 1024x768 to 768x1024 (select portrait mode in windows7 display settings), the IDirect3DDevice9->Reset() method... |
| Posted December 12, 2009 5:34:26 AM | |
| Widescreen treated in different ways | Hi! I am experiencing a strange problem. My D3D9 application is treated in different ways on different machines with widescreen monitors. I have two Vista PC's. On one PC when I launch the D3D9 application in 1024x768 fullscreen,... |
| Posted December 9, 2009 12:15:38 PM | |
| DirectShow hell :( | Please help me handle the DirectShow. I'm trying to render a video file without sound to a IDirect3DTexture9 object with the help of DirectShow. I have experience with Direct3D9 but I'm new to DirectShow, therefore my starting point was the follow... |
| Posted November 25, 2009 7:50:38 AM | |
| wcsicmp fails | I'm trying to compare without taking into account the case of the characters, two russian strings, and the "_wcsicmp" function returns -2, which means different. if(_wcsicmp(L"3 Мяч",L"3 мяч")!=0) { assert(0)... |
| Posted October 29, 2009 11:47:15 AM | |
| "Pin to start menu" shortcut crash!! | Hello! When I try to start the shortcut of my program (program is built with VC 2003) that was created through "Pin to start menu", it crashes. As far as I understand the program doesn't launch in the folder where the data files are stored. Is the... |
| Posted October 24, 2009 4:53:27 AM | |
| GetClientRect() strange behavior | Hello! Please can somebody help me with the bug? Here's the win32 window initialization code: ----------- RECT rect; SetRect( &rect, 0, 0, 1024,768); AdjustWindowRect(&rect,WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX, false); HWN... |
| Posted June 6, 2009 4:34:10 AM | |
| "CharSet" field and D3DXCreateFontW | Hey guys, I am wondering what for is used the "CharSet" field in the "D3DXCreateFontW" function in case that I am redering UNICODE text with "DrawTextW" method of ID3DXFont? |
| Posted January 23, 2009 1:07:29 PM | |
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| Some recent replies made on our forums | |
| DX9: How to determine stretching caps | OK :) Solved the issue. I was specifying the wrong destination rectangle. For those who might be struggling with some driver issues for that method, I would recommend reading this post: http://www.ms-news.net/f3591/about-stretchrect-2200764.html ... |
| Posted December 4, 2010 8:30:54 AM | |
| DX9: How to determine stretching caps | Steve, I'm sorry, I made a mistake when described the issue. Actually I'm using StetchRect to copy from BackBuffer to the render target surface. Any ideas? |
| Posted December 4, 2010 7:13:58 AM | |
| Win32 - how to check the return code of a process? | Thank you. it worked. |
| Posted September 7, 2010 4:25:41 AM | |
| Widescreen treated in different ways | Agree with Zuka. I tried the application on a laptop that has both Windows Vista and Windows 7 installed. On Vista, the application stretches over full monitor in full screen while on Windows 7 two bars appear bi sides. |
| Posted December 10, 2009 7:34:11 AM | |
| DirectShow hell :( | By some sort of magic :) I managed to render the video in the game with Null renderer. I tested the program on multiple PCs. It runs everywhere except that on a low performance PC the video slows down. Instead of running 20 seconds as suppo... |
| Posted November 27, 2009 10:12:46 AM | |
| DirectShow hell :( | The media type that is shown in the graph editor is MEDIASUBTYPE_Avi, I tried to put this value in the code, but anything that I change results in an error on line: _pVideoGrabber->GetCurrentBuffer(&video_buffer_size,NULL); video_buffer... |
| Posted November 26, 2009 5:14:17 AM | |
| DirectShow hell :( | feal87, Could you help with some source code? I am absolutely new to DirectShow. |
| Posted November 26, 2009 4:14:28 AM | |
| DirectShow hell :( | Anyone experienced this? |
| Posted November 26, 2009 2:36:19 AM | |
| DirectShow hell :( | OK, One more hint. Tried the same code on Vista Ultimate which resulted in an error on line: m_pVideoGrabber->GetCurrentBuffer(&video_buffer_size,NULL); "video_buffer_size" was set to zero and the function returned a value o... |
| Posted November 25, 2009 11:44:57 AM | |
| DirectShow hell :( | Indeo5 isn't the problem. Indeo5 codec is installed on my OS. I have also tried Cinepak, MS RLE and other codecs. All behave the same.. |
| Posted November 25, 2009 8:17:14 AM | |
| View All Replies Made By This User | |