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| Some recent topics started on our forums | |
| Desdinova Engine | Hi, this is my current accademic project: an outdoor ambient engine for space simulations and/or combats. The project is in progress and I'll work hard on it in summer. Stay tuned! Check it out! www.desdinova.altervista.org |
| Posted June 11, 2006 2:09:09 PM | |
| Gimbal Lock | Hi guys, I'm an italian programmer and I must create a flight simulator. I've a big problem...the Gimbal Lock problem!!! How can I eliminate this problem with the quaternions?? I found some functions in DX to do this but I don't understand to resol... |
| Posted August 27, 2004 2:52:57 AM | |
| Point behind things | Hi guys, how can i retrive if a point(x,y,z) is behind a thing?...but i cannot use line from point to my view position(too calculation). SeYa |
| Posted September 20, 2003 8:04:41 AM | |
| Italian Graphic Engine Site | Take a look to this site: http://net.supereva.it/desdinova.freemail/ SeYa |
| Posted September 7, 2003 10:27:26 AM | |
| 3D Point behind wall | Hi...how can i retrive if a 3d point (x,y,z) is behind, for example, a wall? Thanks ya! |
| Posted August 23, 2003 8:41:47 AM | |
| Weapon for 3° person camera | Sorry for my english but i’m italian. My problem is: how can I simulate a weapon under my view(i.e. quake, half life ecc)and move correctly this weapon every time I move my camera? Thank’s you! |
| Posted July 30, 2003 1:52:47 PM | |
| Mesh's textures | How can i set a texture for a mesh created with, in example, D3DXCreatepolygon or ..createBox. I use SetTexture(0, mytextureData) but nothing...why? Must I set the material?Nooooo Please Help me! |
| Posted May 18, 2003 10:43:41 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| sorting alpha | ...use C++ qsort(...) function! |
| Posted October 26, 2003 5:14:50 AM | |
| how to control the amount of transparency at run-time? | ...use the TEXTUREFACTOR .... |
| Posted October 26, 2003 5:07:47 AM | |
| Point behind things | ...a point in my world with coorinates x,y,z...i must determinate if my lens flares or glows is behind a planet,spaceship and so on... |
| Posted September 21, 2003 4:20:56 AM | |
| 3D Point behind wall | ...but, if I’ve a model and not a wall...must I use this motod for all triangles in the model? Nooooooo Thx |
| Posted August 24, 2003 7:27:06 AM | |
| Mesh's textures | how can i set texture coodinates for a mesh? |
| Posted May 18, 2003 12:44:20 PM | |
| View All Replies Made By This User | |