|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| Solitaire | this was my 3rd first year project for uni. all it is a game of solitaire which i knocked out in a hurry. quite pround of it since i did it so quickly. anyway, all comments are welcome enjoy download game here: http://www.yourfilelink.com/g... |
| Posted February 3, 2006 3:42:59 PM | |
| any good books??? | having just read "3D math primer for graphics and game development" im looking for a good book to follow on from this.im looking at "Computer Graphics: Principles and Practice in C" at the mo, but is this a good book? whats it go into? i read th... |
| Posted August 31, 2004 8:17:42 PM | |
| any good books? | having just read "3D math primer for graphics and game development" im looking for a good book to follow on from this.im looking at "Computer Graphics: Principles and Practice in C" at the mo, but is this a good book? whats it go into? i read th... |
| Posted August 31, 2004 7:45:28 PM | |
| could anyone explain this? | i was reading a book on 3D maths in c++ and i came across this: class RotationMatrix { public: ... ... ... Vector3 inertialToObject(const Vector3 &v) const; Vector3 objectToInertial(const Vector3 &v) const; }; what does the const a... |
| Posted July 3, 2004 2:56:49 PM | |
| my own 3DS max file? | Hi, Im just starting to get the hang of theory behind 3d games. i want to start using meshes in my programs but i cant find anyfing on 3DS max file formats. Is it possible to write my own 3DS max file format?If it is, could somene give me sum... |
| Posted July 2, 2004 5:07:05 PM | |
| Cool Pixel Effects?? | Hi, im sort of new to openGL (and programming!) and i need some help. i want to create effects on the screen that blur pixel values together (like motion blur effects or fading the whole screen to black) but i not sure how to do it. would i use pix... |
| Posted March 22, 2004 5:04:16 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Developing for PSP - is it hard? | I know its not a PSP but my uni course has 20 gamecube dev-kits. gamecube's API is really easy to learn and i find more fun than programming on the PC.based on what i know of the ps2 i think the api for the psp may be very limited howeve... |
| Posted May 19, 2006 5:09:58 PM | |
| Solitaire | thanks blew. ForeverNoobie, i think the frame rate is cos of my system?it was running on a p4 3.4 with 2 GeForce 7800's SLI'd. btw i love to know what people think of the source code.its messy in places(most places).if anyone could suggest... |
| Posted February 4, 2006 7:50:55 AM | |
| What is the point of using a constant variable? | whats the difference between using const int MENUID_QUIT = 1; and using #define MENUID_QUIT 1 or is there none? |
| Posted November 13, 2005 6:20:49 PM | |
| Directx 9 input handeling | Try these links then: http://www.gamedev.net/reference/articles/article1657.asp http://www.gamedev.net/reference/articles/article1607.asp dont worry that there for DX8 they will work fine. |
| Posted September 15, 2004 4:22:21 PM | |
| Directx 9 input handeling | If you downloaded the DirectX 9 SDK have a look in the DirectX sample browser.try searching the samples for "keyboard" and "mouse". |
| Posted September 15, 2004 4:06:54 PM | |
| Do I have a chance? | I'm totally sure about this JaZman,but if youre over 19 i think you may have to pay alot to go to college but i wouldnt let that put you off.College becomes worth the effort if you can see what it leads to. |
| Posted September 5, 2004 5:20:24 PM | |
| My first effort ...for your consideration! | I did something like what you done for my frist game.i was learning C++ at the time as well.for my aliens(well, chickens...) i used a linked list to store the objects.i dont know if thats what youre doing here but if youre not then i think you should... |
| Posted September 3, 2004 7:30:25 PM | |
| could anyone explain this? | that useful to know!thanks. one more question. can u use inline functions in a class, like so: class blah { public: ... ... inline int blah_blah(); } whenever i've done it the compiler has a fit! thanks again! |
| Posted July 3, 2004 3:32:37 PM | |
| View All Replies Made By This User | |