|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| [D3D9] Prevent Lost Focus - Multi-mon Debugging Behavior | Hey guys, I have an application that I want to run fullscreen in exclusive mode on my 1st monitor (I want to make use of triple buffering, tearing issues etc...). But when I click on an other application on my 2nd monitor the fulls... |
| Posted October 7, 2010 6:16:58 AM | |
| [DirectX10] texture update : UpdateSubResource vs staging intermediate ring buffer | Hey guys, I'm also very interested to know the answer of this older thread which no one answered. Quote: Original post by dz4 Hi, many papers or programming guide (NVidia GPU programming guide - http://developer.download.nvidia.com/GPU... |
| Posted June 19, 2010 4:04:02 PM | |
| DirectX 10/11 UYVU and YUY2 Format | Hey guys, I need to process images with the UYVU and YUY2 format. In Direct X 9 you had the D3DFMT_UYVY and D3DFMT_YUY2 formats,but these are not available anymore in DX 10/11. So I assume I need to write my own conversion code? The most effi... |
| Posted April 14, 2010 3:58:57 PM | |
| EA Employee mistreatment | Hi, i've just read a topic of the year 2004 about EA Employee mistreatment EA Employee mistreatment, the next blog and a blog ea spouse. Is this still the case in the year 2009? |
| Posted July 8, 2009 1:12:47 PM | |
| ANN - Why multiple layers? | Hi, I'm trying to design a classification network in MATLAB. I'm reading in "Neural Network Toolbox™ 6 User’s Guide" and on p. 190 were they compare some training algorithms. But they work there in the examples with networks... |
| Posted May 28, 2009 2:50:13 AM | |
| Cosmoball | Hello everyone This is Cosmoball. It's a little game where you have to control a ball and you must manage it through obsticles. The world is supposed to be an elektronical world. It was for a little school project (the instruction was: Make so... |
| Posted May 31, 2007 11:59:29 AM | |
| spherical mirror | hello, i'm struggling with mirrors :( i really can't figure this out, can somebody help me?: A spherical mirror is to be used to form, on a screen located 5 m from the object, an image 5 times the size ot the object. (a)Descrive the... |
| Posted August 4, 2004 6:46:03 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| [D3D9] Prevent Lost Focus - Multi-mon Debugging Behavior | Ow, I overlooked this one Direct3D Fullscreen Secondary Monitor and NumberKruncher assumes just returning 0 at WM_NCACTIVATE, and it seems to work at first sign, don't know why I overlooked that one (or didn't found out by my own) :s:s ... |
| Posted October 7, 2010 6:40:05 AM | |
| Time Limiting Software | Quote:Original post by ApochPiQ Quote:Original post by Litheon Once you have your "demo" version ready. Then you can hire/pay people to check warez sites regularly and they will request rapidshare etc etc to remove it. I've heard it works very we... |
| Posted September 17, 2010 5:42:54 AM | |
| Time Limiting Software | Once you have your "demo" version ready. Then you can hire/pay people to check warez sites regularly and they will request rapidshare etc etc to remove it. I've heard it works very well and it's not that expensive. |
| Posted September 17, 2010 3:55:41 AM | |
| Fullscreen on Windows 7 with dual monitor | Just some ideas you can check out: 1. Really see that you create your window on the right monitor and use the right device id/number to create your device. 2. If your application is multithreaded, really see that your window creation/window... |
| Posted September 9, 2010 8:49:42 AM | |
| DirectX 10 Resource leak | You can set the debug mode on via "DirectX Control Panel" (start => program files => microsoft directx sdk => utilities => directx control panel) And there you can add your application to a list and thus you can enable the debug l... |
| Posted June 25, 2010 4:36:56 AM | |
| [DirectX10] texture update : UpdateSubResource vs staging intermediate ring buffer | Ok, thank you very much! It makes all more sense now. |
| Posted June 20, 2010 7:21:24 AM | |
| [DirectX10] texture update : UpdateSubResource vs staging intermediate ring buffer | Thank you for your very clear answer Demirug! So for the video example, if you use that video texture multiple times (for different operations) in your scene/frame then we off course read many times from that slow shader system RAM. So for the... |
| Posted June 20, 2010 6:49:01 AM | |
| [DirectX10] texture update : UpdateSubResource vs staging intermediate ring buffer | I still don't completely get it. :( But if you are using DYNAMIC texture with Map-Discard. Isn't there a copy of the texture on the CPU and GPU? So if I update my resource with Map-Write_Discard doesn't only the CPU version gets update... |
| Posted June 20, 2010 5:19:32 AM | |
| The Demo for my engine -- Quantumas (vs ue3,ce2&ce3) | nicceee |
| Posted June 13, 2010 5:23:48 AM | |
| Issues Shading my object. Object appears but is not shaded with directional light | Are you learning DirectX with the book "Beginning DirectX 10 Game Programming" of Wendy Jones (I recognize the ModelObject struct...)? I also started with that one, but I threw it quickly away, it really sucks. She doesn't even use a depth b... |
| Posted May 29, 2010 5:19:03 PM | |
| View All Replies Made By This User | |