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| Some recent topics started on our forums | |
| Non-Photorealistic Real-Time Rendering | Hi: I would like to present my university final project. It's a application for visualize meshes in obj format with non-photorealistic rendering techniques. The techniques used are: - Toon Shading - Textured Toon Shading - Colored Silhoue... |
| Posted May 1, 2009 9:51:52 AM | |
| Batch vs Instancing | Hi: I am beginning to design the graphic engine of a game i want to do in my spare time. The game engine i'm planing to do will have these features : - Deferred render - HDRI - Normal and Parallax mapping - Shadow map There are several f... |
| Posted October 15, 2008 5:32:43 AM | |
| Optimizing feedback buffer output | Hi: I try to optimizing the geometry of the feedback buffer output (in OpenGL) for make a vectorial render (PDF,PS, AI, etc.). I try with my algorithm but is very slow. Anyone know an algorithm for this purpose? Thx PD: Sry for my english. |
| Posted May 6, 2008 12:36:57 PM | |
| Bump Mapping / Planar Reflections / Blur Effect | Hi all!! these are images from my last thecdemo. In this demo, i implement Object Bump Mapping, Planar Reflections and a little blur effect. Enjoy it. If u want see more works made by me visit this site ( Spanish Site ) : http://beerss.space... |
| Posted March 7, 2008 11:55:28 AM | |
| Normalization CubeMap vs normalize() | Hi all! A few days ago I made a demo of dot3bump. When i made the pixel shader, i used the normalize function instead of normalization cubemap. In some forums i had read that in new graphics cards there aren't differences in performance. Is this t... |
| Posted February 18, 2008 5:21:53 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| QT and vs2005 | In Qt 3 the installation program need a enviroment variable with the name INCLUDE. You need to install the PSDK and add the path in this variable. Good luck. |
| Posted November 11, 2008 4:26:18 AM | |
| Bump Mapping / Planar Reflections / Blur Effect | Thanks for comment! For blur effect I render the original image to a texture (1024x768), and then i blur the texture (in two pass) to a new low-resolution texture (640x480) and finally blend the original image with the blur image (original* 0,6 + bl... |
| Posted March 7, 2008 1:26:37 PM | |
| Normalization CubeMap vs normalize() | Thx for reply! Is just what I was looking for. |
| Posted February 18, 2008 6:47:40 AM | |
| View All Replies Made By This User | |