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| Some recent topics started on our forums | |
| Dynamic Tree Library | Screenshot of a random tree of my new tree library. For more info on this check out http://www.gamedev.net/community/forums/topic.asp?topic_id=442823 |
| Posted April 9, 2007 6:54:02 PM | |
| Dynamic Tree Library | Hello everyone Not entirely sure if this is the right forum folder. Hope I'm not too far off though :) I've written a shared library (dll) which allows a linking application to create and render random trees using OpenGL. It's working fine to t... |
| Posted April 8, 2007 6:31:36 PM | |
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| Some recent replies made on our forums | |
| Dynamic Tree Library | Quote:Original post by Schrompf The tree itsself looks nice. Could be a good playground for home engine development. Too bad you didn't provide a bit more of information about the techniques used, the meshes generated by the software and the variety... |
| Posted April 10, 2007 2:14:33 PM | |
| Dynamic Tree Library | Actually during my recent linux experience i started considering making the communication with the actual rendering environment controled through a secondary open source shared library. This would allow integration into pretty much any kind of render... |
| Posted April 10, 2007 9:31:18 AM | |
| Dynamic Tree Library | Heh, thanks for the hint about image of the day. Posted a screenshot there :) http://www.gamedev.net/community/forums/topic.asp?topic_id=442889 About faces: You can query the number of faces of the branches via getAttributei(my_tree,TL_FACES)... |
| Posted April 9, 2007 8:18:00 AM | |
| View All Replies Made By This User | |