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| Some recent topics started on our forums | |
| DX9 - dll problems | I'm building simple games like tetris and the thing that bothers me is, that people with installed dx9 still needs stuff like d3dx9_42.dll d3dx9_38.dll ... and other versions. I know the solution to this is to add redistributable packge but... |
| Posted December 23, 2010 4:59:49 PM | |
| 2D smooth movement - lag? Need help | Hello everyone! I have problems with smooth movement at my 2D games using DirectX and D3D sprites. The problem is that everything works fine on my (faster) computer, but when I try game on more weak computer it looks like game lags (des... |
| Posted November 21, 2010 5:43:08 AM | |
| [C++] Reading random line in big file | I have the problem reading random line in big file. My file has around 300000 lines and what I need is random line. The worst way to do it is to get random int of (300000) and count liens until it reaches that random number we got. Of course,... |
| Posted September 19, 2010 10:33:49 AM | |
| Destroying objects / lists (proper way?) | Programming language: C++ IDE: Visual Studio 2008 I have object in my game saved in a simple linked list (custom one). Now I'm wondering how to delete everything. I have another pointers to objects in objects of that list... Example link... |
| Posted September 7, 2010 8:02:14 AM | |
| Need guidelines for mapeditor (DX) | I'm developing game using DX9 and C++ and for that game I definatly need map editor that player will be able to use. Until now, I was using fully DX rendered mapeditor with my GUI system implemented but I want to make everything more friendly using w... |
| Posted June 27, 2010 5:34:00 PM | |
| compiling error (need help) | I have this function to read pixel value from texture but I get compiling error at line const BYTE* pBits = rect.pBits; The error says: error C2440: 'initializing' : cannot convert from 'void *' to 'const BYTE' D3DCOLOR readPixel(LPDIRECT... |
| Posted June 8, 2010 6:50:22 PM | |
| Pixel Art Workshop - Art Shop | http://workshop.blodyavenger.com My own (pixel) art shop is finaly launched! I saw that there are many needs for graphics material and pixel artist around game developing communites, so I decided that I'll use my extra time for making and sell... |
| Posted July 30, 2009 7:23:04 AM | |
| Few questions | 1.) I'm making games for Windows using directX. I'm programming in Visual Studio Express (C++) and as far I as I know, it's totaly free including for selling games. If I want to sell games as an indy developer, do I have to buy liscence at microsoft... |
| Posted March 2, 2010 6:51:42 PM | |
| Y-rendering in 2D tile based game | I'm wondering how to code efficient "Y rendering" so I draw all objects fromt top to bottom of the screen. The big problem is, that I have to use that system for all world objects (players, NPCs, spells...) and I'm not sure how to efficiently inte... |
| Posted January 31, 2010 3:56:30 PM | |
| How to draw RPG Inventory and spell icons | I'm pixel artist for quite long time already and I was doing some other art as well but I never figgured out how to make as nice inventory and spell icons as in games like in World of Warcraft. I know everything is made in higher resolution and then... |
| Posted January 25, 2010 8:54:27 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| DX9 - dll problems | Clever thing to do, didn't know these thing works this way. This was realy helpful and I'll do it that way for the time being. Thanks Matias |
| Posted December 23, 2010 6:34:02 PM | |
| DX9 - dll problems | Thanks for answer! Well, for small games I prefer bigger executable because I realy can't force people to install distributables for playing one small game. Any idea how bigger that executable is then? |
| Posted December 23, 2010 6:15:11 PM | |
| Opengl Displaying a OBJ model | Now that was weird. I did the same thing as yesterday (thing with "-1") and it's working now. Model is displayed perfectly! |
| Posted November 30, 2010 4:16:50 AM | |
| Opengl Displaying a OBJ model | Yes, I do have problems. I read trough the post, tried "-1" thing but what I got was even worst structures...well, I guess I did things wrong and I don't know what to lower... Indices starts with 0 already |
| Posted November 30, 2010 3:03:49 AM | |
| Opengl Displaying a OBJ model | Hello! I'm using the same OBJ loader and I'm having some problems as well glBegin(GL_TRIANGLES); for(int i=0; i < model->nTriangle; i++) { for(int v=0; v < 3; v++) { float x = model->VertexArray[model->TriangleArr... |
| Posted November 29, 2010 6:18:04 PM | |
| Help with tile engine | What do you mean by reading from .txt file? Reading map from .txt file? |
| Posted November 23, 2010 11:03:25 AM | |
| 2D smooth movement - lag? Need help | Rendering is not in each(ms) do... Only logic executes each milisecond PS: Ok, I understand what you mean, if I limit logic on each MS then I should limit Rendering in the same branch... Ok, I'll try that [Edited by - Blodyavenger on... |
| Posted November 21, 2010 5:57:58 AM | |
| [C++] Reading random line in big file | Hmm, never tought it could be /r/n instead of /n. I'll have to check that out. |
| Posted September 22, 2010 6:48:24 PM | |
| Where do you license music? | Quote:Original post by jbadams There are also plenty of places with pre-written tracks available for licencing, which can be a good option if you're just after something simple to go in the background or are in a rush for your music. Envato's Audio... |
| Posted September 22, 2010 10:25:06 AM | |
| [C++] Reading random line in big file | Ok, I have fixed length of line - each line has exact length of "N", so with the '/n', length is exactly N+1. If seekg() moves file pointer for "argument number bytes" then calling function seekg(N+1) should place pointer to 2nd line, is that cor... |
| Posted September 22, 2010 8:04:56 AM | |
| View All Replies Made By This User | |