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| Some recent topics started on our forums | |
| Headcases | Headcases is a 3rd person Shooter game that takes the comical feel of Mario Kart and puts it into a Unreal Tournament like arena combat setting. The project was created by a six person student team during a five month final project at Full Sail. ... |
| Posted November 2, 2006 8:49:55 PM | |
| Skinned Mesh Cloning Problem ID3DXSkinInfo D3DVERTEXELEMENT9 | Right now I am cloning a copy of the mesh coming into the “CreateMeshContainer” function like this: D3DVERTEXELEMENT9 Declaration[MAX_FVF_DECL_SIZE]; if (FAILED(pMeshData->pMesh->GetDeclaration(Declaration))) return E_FAIL; pMeshData... |
| Posted March 19, 2006 1:23:09 AM | |
| Load RAW data into IDirect3DTexture9 for D3DXComputeNormalMap | I want to use D3DXComputeNormalMap but my heightmap is just a raw data file. How can I load raw data into a IDirect3DTexture9 object? Thx |
| Posted March 9, 2006 12:18:53 AM | |
| Procedurally Generated Trees and Shrubs | Does anyone have a link to some research papers or articles on how to procedurally generated trees and/or shrubs? Thanks |
| Posted March 3, 2006 6:05:55 PM | |
| Rotate texture coordinates using HLSL | I want to be able to rotate a texture on an object around an arbitrary point and then translate that point. So if I want to rotate the texture around the UV of (0.5, 0.5). The way I thought that it could work would be to pass an extra matrix to... |
| Posted December 12, 2005 2:08:54 PM | |
| Data structure to use for holding objecting in scene | I am trying to find the best data structure tree for holding my game objects. I have a level that is relatively flat with minor changes in the terrain height. All game objects have bounding spheres. There are static buildings and moving vehicles. ... |
| Posted November 27, 2005 6:31:57 PM | |
| Hierarchical Per-pixel Occlusion Culling | I was reading the Reality Engine site and was wondering if anyone know how this is done? "Hierarchical Per-pixel Occlusion Culling. No more portals, zones, vis-gen waiting times, or manual occluders! Occlusion is fully automatic, fast, and accurat... |
| Posted October 24, 2005 9:58:37 PM | |
| Highlight a selected mesh in a scene | Does anyone have a good way to highlight a selected mesh in a scene? Almost all of my objects are rendered using shaders but any ideas that use the fixed pipeline are welcome. I have an editor and when the user clicks on a mesh I need a way to s... |
| Posted September 18, 2005 7:57:07 PM | |
| C# DX9 and Alpha Sprites | what I have: A png file with alpha in the shape of a star. The only color in the png is black. My Vertex is defined with. CustomVertex.PositionColoredTextured I assign the texture and a color. I change the color of the sprite with... |
| Posted May 22, 2005 4:12:11 AM | |
| Running in a Window | I am running DX Graphics and Input in a window. When the window has a lost of focus when I come back what do I need to do? What settings do I need? I am making a 2D game. Right now when you come back the character will not move anymore. Do I need... |
| Posted June 25, 2004 2:57:32 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Headcases | Try installing the DirectX SDK. I don't think the installer adds all the needed files. Sorry |
| Posted November 16, 2006 12:11:56 AM | |
| Headcases | Sorry to hear that. What type of video card are you using? |
| Posted November 4, 2006 4:52:44 PM | |
| XNA Game Studio Express Beta available. | In anyone wants to share samples they have created they can send them to this site. There are already a few tutorials and samples up. http://www.XNASpot.com. |
| Posted September 2, 2006 12:48:53 AM | |
| Breaking into the Biz | falola, There are quite a few current and former students here on GameDev. What course are you currently in? What was your background before starting at Full Sail? |
| Posted August 4, 2006 12:56:01 AM | |
| Need help with matrices | Matrices and linear algebra are very important to understand most concepts with 3D games. I suggest you get a DirectX book with a nice math primmer at the beginning of the book. Introduction to 3D Game Programming with DirectX 9.0 http://www... |
| Posted July 10, 2006 10:52:29 AM | |
| Kill running thread | // Call befor making the thread svServerMutex = CreateMutex(NULL, 0, "ServerMutex"); // inside of the thread while (1) { WaitForSingleObject(svServerMutex, INFINITE); if (bTerminateServerThread) { ReleaseMutex(svServerMutex); break;... |
| Posted April 26, 2006 2:28:22 PM | |
| Kill running thread | You will need to use a Critical Section or Mutex to make the variable thread safe. http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dllproc/base/mutex_objects.asp http://msdn.microsoft.com/library/default.asp?url=/library/en-us... |
| Posted April 26, 2006 1:29:36 PM | |
| Skinned Mesh Cloning Problem ID3DXSkinInfo D3DVERTEXELEMENT9 | Quote:Original post by DXnut Since you mucked with the vertex declaration, did you foget to use the ID3DXSkinInfo::SetDeclaration method to update it? Yes. Quote:I used the “ID3DXSkinInfo::SetDeclaration” function to set the declaration to th... |
| Posted March 19, 2006 7:42:25 PM | |
| Skinned Mesh Cloning Problem ID3DXSkinInfo D3DVERTEXELEMENT9 | Anyone know anything about ID3DXSkinInfo? |
| Posted March 19, 2006 3:32:53 PM | |
| Procedurally Generated Trees and Shrubs | Thank you very much! |
| Posted March 3, 2006 6:41:35 PM | |
| View All Replies Made By This User | |