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| Some recent topics started on our forums | |
| Texture streaming technology on mobile phone | This is a map software for mobile phone platform.At the begining we planed to make a brand new map software,but finally we had to abandon it for some reason. We use the the texture streaming technology to display the map,basically the same idea be... |
| Posted August 4, 2008 12:12:26 AM | |
| 3D engine on mobile phone platform. | It's a software rendering 3d engine. This is a demonstration of a 3D engine which I designed for the mobile platform.And it's a 3d engine designed when I worked for a company which located in beijing,china. Most of the effects were... |
| Posted March 29, 2007 5:43:10 AM | |
| Strange opengl matrix state? | I wrote some codes like this: #pragma pack(1) struct Point { float x,y,z; }; static Point vertex[MAX_VERTEX]; void Transform(float*m,float p[3]) { float temp[3]; temp[0] = m[0] * p[0] + m[4]*p[1] + m[8]*p[2] + m[... |
| Posted December 8, 2006 8:59:11 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Texture streaming technology on mobile phone | yes,the texture is dynamic loading and decompressing at realtime.I choose the DXT scheme to reduce the size of the texture. |
| Posted August 14, 2008 3:37:36 AM | |
| 4k SS Ambient Occlusion and Julia | It looks great! |
| Posted November 5, 2007 6:06:54 AM | |
| 3D engine on mobile phone platform. | Actually it is just a graphics rendering engine,which was designed for make some interactive 3D application for user to download to their mobile phone. I think it will released in may 2007.As the next step,I will implement some faked sub-surface... |
| Posted March 30, 2007 8:53:00 PM | |
| Shadow volume and directional light | Roughly,You only need the light position to do two things: 1. Determine whether the surface is face to the light or not,which is used when calculating the silhouette of the mesh. 2. Extrude the silhouette to get a volume. When it is a di... |
| Posted December 9, 2006 7:09:41 AM | |
| Strange opengl matrix state? | I check the code again,and that's the point.Thanks. Sorry for that stupid mistakes. Anyway,I need do some special effect in view space ,such as daw the depth in a colorbuffer,then you can do something. |
| Posted December 8, 2006 10:53:07 PM | |
| View All Replies Made By This User | |