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| Some recent topics started on our forums | |
| multiRender | These are work-in-progress shots from my latest 3D-engine project called multiRender. I probably post new shots later to http://www.multirender.com. Some of you might still remember me from CatMother Engine source code release (http://catmother.sf... |
| Posted March 12, 2009 12:35:42 PM | |
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| Some recent replies made on our forums | |
| multiRender | I forgot to mention one thing about the project: I have already open sourced all the C++ math stuff I'm using under sourceforce project 'slmath': https://sourceforge.net/projects/slmath Briefly: C++ math lib for game and 3D-graphics progra... |
| Posted April 22, 2009 6:51:56 PM | |
| multiRender | Quote:Original post by Calin Nice job, sorry for my stupid question but is this rasterization or raytracing? ) I was about to reply 'rasterization' but now that you asked, there's a bit more to it. So not a stupid question. :) Sure, the basic ren... |
| Posted March 14, 2009 11:35:25 PM | |
| multiRender | Thanks for nice comments, both of you. :) Yep the coherence is interesting topic and also surprisingly little used. For example, one easy "trick": When doing frustum culling, store the plane which culled the object in this frame, and start next... |
| Posted March 13, 2009 5:48:11 AM | |
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