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| Some recent topics started on our forums | |
| Angels 20 | Angels 20 is a flight-action game my friend and I have been working on for a couple of months now. It's based on the original Wings of Fury, but we've added a few of our own unique twists on the concept. In Angels 20 you fly an ad... |
| Posted October 10, 2005 9:33:31 PM | |
| PhysicsFS build trouble | Hey everyone! I'm trying to get PhysicsFS to work, but I've run into some problems. For the life of me I can't get the damn thing to build. I've followed all the instructions given in the most recent version, but I have no idea what the hell I'm... |
| Posted July 24, 2007 3:00:37 AM | |
| Stargate SG-1 | Stargate SG-1 series finale in 5 minutes!!! |
| Posted June 22, 2007 10:40:48 PM | |
| std::vector efficiency | Hey everyone, I've been reading up on STL containers lately, and I learned that it is much less efficient to erase objects from the middle of std::vectors than it is to erase them from the end of the vector. In my game I have a rather la... |
| Posted January 2, 2007 2:29:48 AM | |
| FMod question | I'm using FMod for the sound in my game, and I'm wondering whether I should assign each sound sample its own dedicated channels to play in, or should I just use FSOUND_FREE to find a free channel whenever something needs playing? Thanks in advance |
| Posted December 27, 2006 12:06:14 AM | |
| Odd Rebuild Problem | Hey everyone, I ran into a problem today that I haven't ever seen before, and I was wondering if anyone knows what could be causing it. In my project, every class includes this header file that has all my constants defined in it. This worked fin... |
| Posted December 14, 2006 1:05:05 AM | |
| Negative Effect | Hey everyone, I was wondering, if there was any way to create a negative colors effect in OpenGL. I'd like to have an effect like the one I doctored below, but I'm not sure where to start. Before: After Thanks in advance. |
| Posted September 7, 2006 8:01:01 PM | |
| boost::shared_ptr question | Hey everyone, Just a quick question about using shared pointers. If I reassign a shared_ptr point to something else, and the reference count of the previously pointed to object is 0, will the shared_ptr automatically delete the old pointer when t... |
| Posted August 20, 2006 3:37:11 AM | |
| A series of questions.... | Hey everyone, I've got few questions I thought up today, and instead of spamming the board with a couple threads, I thought I'd throw em all into one, and hoep someone could help me out. Question 1 Is it faster to split large sprites up into... |
| Posted July 14, 2006 3:30:52 AM | |
| Static variables | Hey everyone, In my game, I need all of my objects to have access to a std::vector of integers. All the objects derive from a single base class called "Thing". I'm thinking about putting a static std::vector of integers in the baseclass, so I ... |
| Posted July 13, 2006 6:57:03 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Any pilots out there? | Hey there, I've got my Private Airplane License and my Commercial Glider rating, and I'm at the Air Force Academy right now, so hopefully I'll be flying something cool in a few years. It'll be interesting to see who else on the forums comm... |
| Posted January 25, 2009 10:39:49 PM | |
| 2d uneven terrain | If you want to just have rolling hills with no overhangs, you can use a simple 2D heightmap. Thats what we used in our flying game to get uneven terrain: |
| Posted January 12, 2008 12:32:48 AM | |
| Show us your YouTube videos | Here's a video I found of my dad doing the whole fighter pilot thing at an airshow. F-4 Phantom Heritage Flight He's the one flying the F-4 (the first jet shown in the video), the video takes a while to get to the good stuff, but its kinda... |
| Posted December 28, 2007 2:44:38 AM | |
| GDNet at the Movies: I Am Legend | Yeah, I was really disappointed that they didn't use the "I am Legend" meaning from the book and instead went with that cop out epilouge. I was really hoping that when the alpha vampire guy stuck his head out into the sun and when he laid the trap f... |
| Posted December 27, 2007 2:34:23 PM | |
| Brain Downloads | I'm wondering how you become a "Leading thinker on the future", sounds like a nice job.... |
| Posted December 27, 2007 1:43:24 AM | |
| Spacecraft Design | If it ain't a Super Star Destroyer then I wont play it... |
| Posted October 9, 2007 11:53:26 PM | |
| Your dream game-movie adaptation? | Crimson Skies FTW!! |
| Posted October 8, 2007 12:33:12 AM | |
| A Novel Approach to Cost Reduction of Aircraft Engines | Well I doubt there's any real solution to the whole ingesting a bird problem, as the only way to completely stop a bird from passing through the engine is to completely block off the intake, which obviously isn't going to work. Luckily most c... |
| Posted August 9, 2007 8:49:26 PM | |
| GDNet at the Movies: On the burden of being Bourne | Quote:Original post by Iron Chef Carnage Any boobs? nope |
| Posted August 7, 2007 2:39:36 AM | |
| Convert int to string | Whoops, guess I need to read the question a little more carefully[grin] |
| Posted August 7, 2007 2:32:18 AM | |
| View All Replies Made By This User | |