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| Some recent topics started on our forums | |
| SunAge - finally final | Hey everybody ! Its been quite a time since i wrote here last time. Anyway, this time its for real. SunAge is really really close to release, and after 11 years of work (*sigh*) on that title i feel quite happy we finally made it. we're st... |
| Posted September 25, 2007 10:16:14 AM | |
| dithering in 16bit mode not available anymore ? | Hi guys ! Most (or all) of the newer gfx cards seem to ignore dithering when rendering to a 16 bit surface with 16 bit textures ? i can turn on and off the renderstate for dithering as often as i want nothing happens anymore. with older... |
| Posted August 23, 2006 5:20:24 AM | |
| Setting diffuse color as RenderState or sthg. like that ? | Hi guys ! I have a damn problem: I have a lot of "billboard"/bitmap-graphics to draw in my game. I have a lot of frames of 2d-troopers running around, and i cache them in realtime into a texture when they are needed. Then when i want to displa... |
| Posted August 19, 2006 12:00:46 PM | |
| Where to get reliable & detailed charts data & stuff. | Hi guys ! We're near completion of our first title Sunage, and we're now looking for some publishing deals for it. But now the question: Where can I find reliable data detailing the following: - WHAT games sold at WHAT price HOW MANY times... |
| Posted July 17, 2004 3:33:01 PM | |
| DrawPrimitive loses vertices ??? | Hi all ! Having a problem with DrawPrimitive... Under some circumstances, which i don’t know exactley, my game crashes totally without any access violation msgbox, or anything else, it just leaves... and the desktop’s there again... |
| Posted January 23, 2002 3:19:42 AM | |
| Complete list of DirectX-Caps for most cards... | Hi guys ! Does anybody know, if there is a complete (or at least almost) list or database somewhere on the net detailing the directX-caps of graphic-cards ??? Any help would be appreciated !! Here one of my newer pics: thanx in advance... |
| Posted December 5, 2001 11:00:54 AM | |
| Calling .CGIs from C / C++... | Hi guys ! What is the shortest way to get in contact with a given .cgi when programming in MS-Visual C / C++ !! It looks like my game "SunAge" is near completion now... I’m planning to make SunAge able to send multiplayer-match-result... |
| Posted February 6, 2001 4:27:29 AM | |
| ... Screens & Info to my RTS "SunAge-blasted into oblivion" ... | Hi guys ! Just a little "teaser"-pic: To see more please go to www.vertex4.com... Note: I’m working on that now for 3.5 years (it was definitly the 1st of Jan in 1997, where I said to myself: let’s do it now...) and the whole... |
| Posted June 18, 2000 4:11:59 AM | |
| ... Screens & Info to my RTS "SunAge-blasted into oblivion" ... | Hi guys ! Just a little "teaser"-pic: To see more please go to www.vertex4.com... Note: I’m working on that now for 3.5 years (it was definitly the 1st of Jan in 1997, where I said to myself: let’s do it now...) and the whole... |
| Posted June 18, 2000 4:39:08 AM | |
| Problem: ClayStudio Pro & 3DS MAX 2.5... | Hi folks... I got big problems with Digimations ClayStudio Pro v1.92... When linking one or more clayspline-object(s) to any kind of parent, and then rotating the parent (beeing in Animate-Mode) everything seems ok, but when I play that anim... |
| Posted May 17, 2000 12:44:00 PM | |
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| Some recent replies made on our forums | |
| SunAge - finally final | Thanx :) Yeah, we're gold now (somehow *cough*). Still a lot of stuff to do, but retailers that aren't getting the idea behind it anyway, DO make pressure to get things out in their scheme. Which means you get too-early-products on the she... |
| Posted December 1, 2007 5:57:56 PM | |
| SunAge - finally final | Well, it was just improved / extended all the time. As everything in gamedevelopment its all going in cycles & iterations, so we never had that point where we threw away half of it. It was just growing & bettered all over the time. All engin... |
| Posted November 17, 2007 8:38:00 AM | |
| SunAge - finally final | Mac: Well, yes. i guess its not the problem technically too much. 1. because i locked all the windows & platform dependent crap down in very very small classes. (i don't like to see #include "windows.h" in my REAL code. brrrr.) 2. there are compan... |
| Posted November 15, 2007 9:28:52 AM | |
| SunAge - finally final | hehe. Thanx guys. Actually we went Gold last week (after several months hardcore-crunching, topped with a hilarious 8-hours-sleep in 5-final-days-session.), so its expected to be in stores on the 30rd Nov. All we need now is much more pub... |
| Posted November 15, 2007 7:41:54 AM | |
| SunAge - finally final | hehe. Greatly appreciated !!! :) |
| Posted October 9, 2007 4:54:06 PM | |
| SunAge - finally final | :) Yes, it will be available for download as well, as far as i know our publisher has done previous projects with gamersgate.com. Cheers Roman |
| Posted October 3, 2007 7:10:06 AM | |
| SunAge - finally final | thanx. :) |
| Posted September 30, 2007 12:04:03 PM | |
| SunAge - finally final | oh yes, i think you're right. And this is exactly where we have our weakness yet, with a small team and a small publisher. But the good thing is that it is so very multiplayer & community focussed, so we can probably get there by word of mouth, but... |
| Posted September 29, 2007 4:54:06 AM | |
| Airstrike ver 1.0 | hey man ! Downloading right now. Your homepage seems to be hacked or sthg. All the rar's are now pointing to a crappy "i sell you something you dont need"-page. Just fyi. Looking forward to play that. Reminds me strong of Sopwith & wings of f... |
| Posted September 27, 2007 7:11:25 PM | |
| SunAge - finally final | wooha ! I love your comments, seems like 11 years sitting in front of the screen finally paid off. :D Demo: We're very close to goldmaster now (at least i hope so. *cough* ), and after that going for a gameplay trailer, and then for the demo.... |
| Posted September 25, 2007 6:09:14 PM | |
| View All Replies Made By This User | |