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| Some recent topics started on our forums | |
| Esenthel RPG 2 on iPad | Preview of Esenthel running on iPad can be viewed here on YouTube. Esenthel Engine is a professional 3D Game Engine which supports: Windows Mac iPhone, iPad, iPod Touch DirectX 9, 10, 10.1, 11 OpenGL, OpenGL ES Nvidia PhysX, Bu... |
| Posted September 15, 2010 11:39:25 AM | |
| Esenthel Engine - Rendering Quality #2 - Fantasy Knight | This is the second Rendering Quality presentation of the Esenthel Engine. On the image you can find complex rendering shaders. Up to 7 textures per surface (color, bump/normal, specular, details, decorations, scratches, reflection map). Mo... |
| Posted January 11, 2010 12:43:14 AM | |
| Esenthel Engine Now Supports Mac | Esenthel Engine Now Supports Mac Posted by: Esenthel at August 9, 2010 1:00:03 PMThe Esenthel Engine now supports Mac OS X and support for the iPhone will be added soon. Esenthel Engine is a next-gen 3d game engine supporting unlimited sized worlds,... |
| Posted August 9, 2010 4:00:03 PM | |
| Esenthel Engine - DirectX 11 Tesselation | New DirectX 11 Tesselation Feature added to Esenthel Engine - http://www.esenthel.com/ You can watch it live on YouTube here - http://www.youtube.com/watch?v=UiLubOCETTM |
| Posted April 29, 2010 11:50:59 AM | |
| Esenthel RPG 2 | Esenthel RPG 2 the latest tech-demo of Esenthel Engine has just been released. Featuring improved graphics, large outdoor environments, horse riding, dynamic combat, spellcasting and a simple quest. Source codes are available to all licensed develo... |
| Posted March 7, 2010 9:19:28 PM | |
| Esenthel RPG 2 (Esenthel Engine tech-demo) released with source codes | Esenthel RPG 2 (Esenthel Engine tech-demo) released with source codesPosted by: Esenthel at March 5, 2010 8:51:24 AMEsenthel RPG 2 the latest tech-demo of Esenthel Engine has just been released. Featuring improved graphics, large outdoor environment... |
| Posted March 5, 2010 8:51:24 AM | |
| DX11 sharing parameters in multiple shaders | What happened to sharing parameters in multiple shaders in DX11? (Effect11) I've just tested this code: shader code: shared cbuffer c0 { float4 Highlight; } cpp code: LPD3D11EFFECT fx1=NULL,fx2=NULL; D3DX11CreateEffectFrom... |
| Posted January 13, 2010 2:54:50 PM | |
| Esenthel | Esenthel newest demo #21 has just been released. Check here for more www.esenthel.com |
| Posted October 1, 2007 8:11:05 AM | |
| Esenthel - New Demo - Help wanted as always | Esenthel newest demo #21 has just been released. Check here for more www.esenthel.com As for the help, we're looking for: Storywriter -making the game story -designig quests 2D Artist -concept art (characters, items, l... |
| Posted October 1, 2007 8:12:20 AM | |
| Esenthel - 1st Anniversary - 1st GameDemo | Hello everyone, today we celebrate Esenthel's first anniversary, the game has been started about a year ago. From this occasion we've created first game-demo, in which you can play through one level of the dungeons. Check here for more www... |
| Posted August 15, 2007 8:26:15 AM | |
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| Some recent replies made on our forums | |
| Esenthel RPG 2 on iPad | :D Hello n3xus! nice to see you again ;) |
| Posted September 16, 2010 7:18:52 AM | |
| Esenthel | Thanks :) |
| Posted October 1, 2007 3:34:29 PM | |
| Esenthel - 1st Anniversary - 1st GameDemo | jeez, you're sure a nice fella ;) |
| Posted August 18, 2007 3:29:57 AM | |
| Esenthel - 1st Anniversary - 1st GameDemo | lol, the dx requirement is for the graphics, and the internet connection to download the game data (installer has 2megs, the game data to download has 30 :P ), and it updates the game automatically when there's a new release, for the sake of convenie... |
| Posted August 17, 2007 4:40:06 PM | |
| Esenthel - 1st Anniversary - 1st GameDemo | later there will be main menu spawned with ESC (now we lack 2d graphics for it ;) ) you can tweak some settings in the config.txt file |
| Posted August 16, 2007 5:00:18 PM | |
| Esenthel - 1st Anniversary - 1st GameDemo | all the things you mentioned (models textures filtering) doesnt significantly improve performance in Esenthel. all the performance is eaten up by lighting/shadowing and motion blur, in future ill try changing the lighting/shadowing technique to di... |
| Posted August 16, 2007 6:39:55 AM | |
| Esenthel - 1st Anniversary - 1st GameDemo | Hi, that's because you dont have a good video card. 1300 has very low performance.. but you can decrease the visual effects - edit the config.txt and set width = 640 height = 480 shadows = 0 motionblur = 0 lowering resolution and turning t... |
| Posted August 15, 2007 6:25:10 PM | |
| Esenthel (3D Rpg) | Thanks very much, we're doing our best! :) |
| Posted June 18, 2007 4:50:56 AM | |
| Esenthel (3D Rpg) | Yeah I remember :) You we're one of the first people to post comments in my thread. Working very hard + gathering a team now shows some nice features, well that's just the start of it. Stay tuned and thanks for the info ;) [Edited by - _dr... |
| Posted June 17, 2007 9:47:07 AM | |
| Esenthel (3D Rpg) | subsurface scattering: fully dynamic lightmaps: |
| Posted June 17, 2007 6:05:55 AM | |
| View All Replies Made By This User | |