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| Some recent topics started on our forums | |
| Renderware: getting co-ordinates of a position on model | Can anyone tell me if there is an easy way that I can get the co-ordinates of a place on a (animated) model? Specifically I need to get the shoulder, elbow and hand positions, which can all move (in more than one dimension), and each is aff... |
| Posted April 17, 2005 8:14:06 AM | |
| loading textures into video card memory | Can anyone tell me how to load textures into the video cards memory? At the moment I am using display lists but I think they only use normal system memory. For models you use a thing called vertex buffer objects, but I'm not sure what the equiva... |
| Posted February 21, 2005 9:18:14 AM | |
| Renderware for PS2 | I have managed to get work experience with the possibility of a job later next year. The position is coding for the PS2. I found out that I will be using Renderware for the PS2, which is something I have ZERO knowledge of. I desperately want to get a... |
| Posted December 11, 2004 6:01:30 AM | |
| Fighting Game V2 | I started a thread a while ago about a game I have been writting for some time. It is a fighting game like Mortal Kombat. I tried to add this post to the end of that thread but it refused to work. Anyway the earlier version that some people tried had... |
| Posted January 5, 2005 4:15:32 PM | |
| 3D particle system | Does any one know where I could get some code for a 3D particle system? I want to have a blood fountain type effect, like in Kill Bill. All the particle systems I have found use sprites. I want to be able to move the camera etc. Yes I know I cou... |
| Posted December 5, 2004 1:55:12 AM | |
| The Fighting Game | Please try out my new game! It's a fighting game similar to Mortal Kombat. It has combos and fatalities as well. The link is: http://www.outofgear.gotdns.com/jon/new/fightinggame.zip Here is a screenshot: http://www.outofgear.gotdns.com/jon... |
| Posted November 14, 2004 11:50:39 AM | |
| loading models | I have been trying unsuccessfully to adapt the model loading code from gametutorials.com to openGL ES. Has anyone actually got this or other model loading code working? I so could you please post it? Thanks Jonathan |
| Posted August 29, 2004 9:47:01 AM | |
| 3ds Vs md2 | I was reading through some posts about loading models and a few people said that md2 is a better format to use because of the size of the files. Can anyone tell me if there is a difference in performance as well? Which is better / worse? Jonathan |
| Posted August 27, 2004 4:24:24 AM | |
| One in the Chamber | Hi everyone If any of you have the spare time could you please check out the game I have just finished? You can find everything you need at: http://www.outofgear.gotdns.com/games.html And could you let me know if it did/didn't work? Jonat... |
| Posted August 21, 2004 7:35:09 AM | |
| The Tank Game | If you have some spare time please have a look at my game. It requires Java3D to be installed on your machine. Here is the zip if you already have the Java and Java3D SDKs; http://www.outofgear.gotdns.com/jon/tankzip.zip Or the webstarted... |
| Posted July 15, 2004 1:30:57 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| loading textures into video card memory | I could still see the particles with that cull face setting, what does that mean? The problem is that I was rendering transparent particles over each other again and again and again, and I guess that really hurts the processor. Jonathan |
| Posted February 28, 2005 8:11:26 AM | |
| loading textures into video card memory | OK I spent ages trying to get texture objects working, and when I did it didn't make any difference. I have decided that I have too many glBegin() and glEnd() calls. What I am trying to do now is use VBOs to store all the co-ordinates for my particle... |
| Posted February 27, 2005 12:36:50 PM | |
| loading textures into video card memory | OK so the thing is that I am using display lists at the moment and they are making ZERO difference to performance. After some reading I have come to the conclusion that this is because I am doing things like move the textures around and change their... |
| Posted February 24, 2005 11:08:30 AM | |
| Renderware for PS2 | No we don't have access to the Renderware site, I don't know why but they told me they don't. I looked through all the documentation and what I found was really vague. So someone please just humor me. Jonathan |
| Posted January 14, 2005 5:00:57 AM | |
| Fighting Game V2 | The manual does have the keys, you're right you didn't look hard enough. Getting punched won't cancel a move, but getting kicked will. Was what you saw consistant with this? Ademan555 could you be more specific with what you said about the fightin... |
| Posted January 14, 2005 3:22:18 AM | |
| Fighting Game V2 | I'm going to keep bumping this until I actually get a response.. Jonathan |
| Posted January 14, 2005 1:34:37 AM | |
| Renderware for PS2 | OK guys I can see the way to do this is with a dff file. The problem is, I asked the lead programmer if he could show me how to load and render the sphere, and he said "just have a look at the code I wrote over here..." The thing is the code he wrote... |
| Posted January 14, 2005 1:32:15 AM | |
| Renderware for PS2 | OK well how about a cube then? I know you would have to define eight points, and form six squares using those eight points. A few places have told me you do that like this: ModelBegin ClumpBegin Vertex –0.05 0.00 -0.05 #1 Vertex –... |
| Posted January 11, 2005 10:19:43 AM | |
| Renderware for PS2 | OK guys, I started this week and up till today everything was going fine but at the start of the day I got stuck on something and I haven't figured it out. It is now 10:45 PM. How the hell do you draw a sphere? In openGL you call a method cal... |
| Posted January 11, 2005 9:41:38 AM | |
| Fighting Game V2 | Come on people give me some feedback!! Jonathan |
| Posted January 8, 2005 11:56:33 AM | |
| View All Replies Made By This User | |