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| Some recent topics started on our forums | |
| Edge Detection | Hi, i am working on directx's Progressive Mesh example and i am trying to add black edge lines on textured mesh. I guess i need to add cell shader to my project but the problem is i am not good at shaders. Do you have any example code or p... |
| Posted December 28, 2008 3:23:23 PM | |
| File Extension | Hi, i am working on a simple model viewer for rendering 3d models in real time. I keep my model files, fx. files, apllication file and all the other stuff in a folder. In the same folder i have also a config file (for example we can call it conf... |
| Posted December 10, 2008 4:49:55 PM | |
| U.H.A.C.K | From more than a year we have been trying to develop a game engine, we called it V2 Game Engine. A few months ago we started to a new game project that runs on our game engine and finally today we released a playable demo. For more information... |
| Posted February 21, 2007 7:43:19 AM | |
| RAM Usage | Hi, I am using ".x" meshs for maps in my 3D engine. But i have some problems about RAM usage. For using 12 Mb .x mesh (with textures 21 Mb) my engine fills 183 Mb of Ram. I did some tests with the same mesh on Directx SDK samples and the result... |
| Posted March 10, 2007 8:02:17 PM | |
| Texture Coordinate | Hi guys, I am using IDirect3DBaseTexture9 structure for my mesh textures.I am wondering about is there a way to get each texture's 3d coordinate in render loop. For example: this is where set textures for effect(shaders) in my render loop U... |
| Posted January 28, 2007 4:48:08 PM | |
| Direct Sound Problem | Hi, I have a problem with direct sound. When i initialize the sound like the code below and open it from file.There is no problem when playing. WCHAR sPath[ MAX_PATH ]; if( Sounds == NULL ) { hr = DXUTFindDXSDKMediaFileCch... |
| Posted December 9, 2006 8:41:39 PM | |
| 3D Sound | Hi, I am trying to make 3D sound effects with direct sound.But i have a problem about listener poisitions. I have a FirstPerson Camera in my engine then for activating the right speaker i have to know where is the sound and what direction i am looki... |
| Posted November 26, 2006 8:22:12 PM | |
| Sprite Matrix | Hi, I have a problem about 2D sprite's. I am using CFirstPersonCamera class for fps camera in directx 9. I am setting the matrix of 3d mesh's like the code below. mWorld = *g_Camera.GetWorldMatrix(); mProj = *g_Camera.GetProjMatrix(); mView... |
| Posted September 13, 2006 7:13:13 PM | |
| Mesh Coordinate Problem | Hi, I have a problem about finding coordinates of my 3D meshs.I am using CDXUTMesh class for .x meshs.The code i use for open and initialize is in below. D3DXMATRIXA16 g_mWorldScaling; V_RETURN( g_Mesh.Create( pd3dDevice, "Mesh.x"... |
| Posted August 21, 2006 10:12:48 AM | |
| Specular Mask | Hi, I am using CDXUTMesh class for meshs in my engine and i am using dynamic lighting.In that point i have to add specular lighting for a better look to metal objects.But i need to use a Reflection Mask to specular lighting like in the link. http:... |
| Posted July 11, 2006 7:25:31 PM | |
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| Some recent replies made on our forums | |
| Edge Detection | From a few days i am trying to solve this problem and here is the result(it is not working) My shader (according to post process example) texture g_txScene; sampler g_samScene = sampler_state { Texture = <g_txScene>; Ad... |
| Posted January 3, 2009 9:52:09 PM | |
| Edge Detection | Yes i already looked at that example but in the postprocess example there are no textures on the mesh. I couldn't figure it out how to draw edge lines on the mesh texture. Here i'll show you what i mean: Screen Shot |
| Posted December 28, 2008 8:47:42 PM | |
| File Extension | Thanks for both answers. "staticVoid2" thanks for code it helped so much. |
| Posted December 10, 2008 9:17:09 PM | |
| RAM Usage | I am looking it from Windows Task Manager's Performance tab. |
| Posted March 12, 2007 6:27:38 AM | |
| U.H.A.C.K | Thanks for all your opinions and advices. We have a long way to finish the project. According to feedback's we have to check our scene lightings, collision detec. and fov level. Thanks again. |
| Posted February 24, 2007 7:30:27 AM | |
| U.H.A.C.K | hmm, they all looks fine on my system but it can be a discrepancy of color or brightness levels with you. I took 2 more screen shots with a higher ambient light. Here are their links S.S1 S.S2 I hope these looks alright. |
| Posted February 23, 2007 1:23:13 PM | |
| Weird mouse bahaviour - Direct input | Thanks for your help "Evil Steve". I can't belive how could i missed that. |
| Posted February 19, 2007 7:05:34 AM | |
| Weird mouse bahaviour - Direct input | I have a kind of similar problem in my engine. I set the cursor like that: HCURSOR hCursor = NULL; hCursor = LoadCursorFromFile( "Arrow.cur" ); SetCursor(hCursor); It's working fine in 2 minutes but after 2 minutes the mouse icon suddenly disappea... |
| Posted February 18, 2007 8:45:41 PM | |
| Texture Coordinate | Thanks for your answer. |
| Posted January 29, 2007 8:45:33 AM | |
| Texture Coordinate | I have a very very huge mesh and i don't want to render all of the textures in every render loop.It's like a frustum culling what i am trying to do.But i don't want to make a complex frustum culling operation.I guess it would be enough to check textu... |
| Posted January 28, 2007 8:51:15 PM | |
| View All Replies Made By This User | |