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| Some recent topics started on our forums | |
| Armadillo Run - a physics-based puzzle game. | Armadillo Run is a physics-based puzzle game I have written over the last few months. The gameplay centres on building structures capable of transporting the armadillo across each level. These can be as simple as a static platform or something m... |
| Posted March 19, 2006 8:26:49 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Intersection point of two rays | It's unlikely that two rays will intersect exactly, but you probably mean pass within a certain distance of each other. Here's a link to a page which explains this procedure very well, with C source code for the algorithm. http://local.wasp.uwa.ed... |
| Posted October 16, 2008 5:25:31 PM | |
| Cellular Automata | Fantastic stuff - the course sounds like great fun. The way simple rules can generate complex behaviour is fascinating. |
| Posted March 12, 2008 2:05:34 PM | |
| Armadillo Run - a physics-based puzzle game. | I've uploaded a new build which fixes the node move bug reported by Enigma, Zmurf and M2tM and hopefully fixes the screen update problem reported by Grafalgar. _Sigma - I plan to release the game in about a week's time, for about $20 CAD. |
| Posted March 28, 2006 7:05:56 PM | |
| Armadillo Run - a physics-based puzzle game. | Thanks everyone for the comments and suggestions. DrGoatcabin - The idea of waypoints did occur to me some time back. After some consideration, I didn't include it because it was less of a priority feature and I felt it may make things too complic... |
| Posted March 24, 2006 11:43:21 PM | |
| Armadillo Run - a physics-based puzzle game. | Those are some very inventive solutions! Regarding the release date/price: I plan on releasing the game in 2 weeks (after a little more testing - I did miss a couple of large bugs as pointed out by Enigma, Zmurf and M2tM). It will be on... |
| Posted March 21, 2006 7:17:55 PM | |
| Armadillo Run - a physics-based puzzle game. | Thanks for the comments, everyone. Grafalgar - Someone else has experienced the same bug, so it's likely a problem in my code. I'll work on tracking it down/fixing it, thanks for letting me know. Regarding the demo limitations/length - I'l... |
| Posted March 20, 2006 12:03:49 PM | |
| View All Replies Made By This User | |