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| Some recent topics started on our forums | |
| Distance field based Text rendering | I recently came across the Valve article describing their method of converting decals to distance fields for high resolution rendering of much lower resolution input images. I thought that this may be interesting for font rendering in games and soft... |
| Posted May 20, 2008 8:00:43 PM | |
| class with size=0 | Hi, In the Documentation you state that if a class is registered with a size of 0, it cannot be instanciated. While this is true for variables defined in a function, member variables of a class can still be declared without the @. This has... |
| Posted June 28, 2006 6:28:09 AM | |
| ostringstream with AS | Hi Witchlord, on to my next experiment :) I want to have an ostringstream like class for nice string formatting. Therefor I took a look at the OutStream from Sam Cragg. Because he only supports cout / cin, I started to convert the whole... |
| Posted June 28, 2006 6:06:39 PM | |
| Function names | Me again. I have now written an .as code that I try to compile and run. class CMyGame { // Functions void init() { this.m_inst.setTemplate(cast(this.m_tile)); } void update() { this.m_inst.render(); } // Member Variab... |
| Posted June 21, 2006 5:10:40 AM | |
| C++ class casting | Hi everyone, I just started using angelscript and got quiet used to it. Now I have a question regarding class casting. Consider this: // C++ class CInstance { setTemplate(CTemplate* pTemplate); }; class CTemplate { void render()... |
| Posted June 20, 2006 5:47:44 AM | |
| Small Bug in the Freetype Tutorial | I found a small "bug" in the Freetype Tutorial. In the file freetype.cpp at Line 199 it should say gluOrtho2D(viewport[0],viewport[2]+viewport[0],viewport[1],viewport[3]+viewport[1]); instead of gluOrtho2D(viewport[0],viewport[2],vie... |
| Posted April 17, 2005 8:51:29 AM | |
| Geforce 4 and lower / User Clip Planes | Hi All, Is it true that Geforce 4 and lower don't have UserClipPlanes ? ( I mean in Hardware ), I thought this has been a standard feature since ever ?! Cheers, Maddi <edit> Or does my driver suck ? </edit> |
| Posted March 29, 2005 12:55:12 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| DirectShow hell :( | MEDIASUBTYPE_Avi does not make much sense I guess, you need RGB or something alike. You could try the following: Instead of using a NULL_Renderer put a real one into it. ( Leave the grabber out for now ). Then remove the real renderer and rep... |
| Posted November 26, 2009 6:15:58 AM | |
| DirectShow hell :( | My first guess would be that the decoder is missing from your games graph because the sample grabber does not request a specific format. I saw in your code that you commented out the subtype of RGB32 ( mt.subtype = GUID_NULL;//MEDIASUBTYPE_RGB32; ).... |
| Posted November 26, 2009 4:37:11 AM | |
| Physics of musical instruments? | A quick google for your topic title already gives you a lot of result. One of my colleagues has a book titled quite similar that explains all the maths behind instruments. This page had some info on strings: http://www.mrfizzix.com/instru... |
| Posted July 20, 2009 8:20:41 AM | |
| Problem with Qt slots | Thats most probably because you a) didn't put the header into your .pro file ( HEADERS += SetSizeDialog.h ) or b) you did not do "qmake" after putting it in there. Glad I could help |
| Posted June 26, 2009 4:40:29 AM | |
| Problems with CGImageGetWidth/-Height methods for iPhone dev | Seems they put that functionality into a different Framework then. Under normal Mac OS X the documentation states "ApplicationServices" as the Framework. |
| Posted June 26, 2009 4:15:34 AM | |
| Problem with Qt slots | I think you are missing the Q_OBJECT; macro in your class. // YourHeader.h class SetSizeDialog : public QDialog { Q_OBJECT; // This tells qmake to create a moc for this class public: SetSizeDialog(MainWindow *parent); private slots: v... |
| Posted June 26, 2009 4:10:18 AM | |
| Problems with CGImageGetWidth/-Height methods for iPhone dev | Based on the documentation my guess would be that you need to link against the "ApplicationServices" Framework too. Can't try it so I'm not sure. |
| Posted June 24, 2009 8:59:17 AM | |
| How to make objects appear solid (can't go through). | Sadly there is no way to do this in OpenGL :) What you need is a physics simulation of some kind. Like Bullet or Havok or PhysX. Or search for physics engine. |
| Posted April 3, 2009 12:57:08 PM | |
| boost::signal and callbacks ... | You can simply give your MsgProcStop struct a Constructor and a membervariable template<typename T> struct MsgProcStop { MsgProcStop(int stopIfRetVal) { _stopValue = stopIfRetVal; } typedef T result_type; ... |
| Posted February 11, 2009 5:40:03 AM | |
| Exploring Metaballs and Isosurfaces in 2D | Good article, I always wondered about the mechanics behind Metaballs, now I understand. Couldn't resist, had to try it out with quartz / glsl: Glsl Metballs in 2D ( First post on the site ) |
| Posted September 4, 2008 2:17:28 AM | |
| View All Replies Made By This User | |