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| Some recent topics started on our forums | |
| FireFox CSS and FLASH | Ok, I'm trying to do a backlight effect on my webpage. I've gotten it work with IE, but FireFox doesn't seem to want to play nicely. I've tried the z-index with css, also just simply placing the flash before all of my div's(this worked with IE... |
| Posted October 28, 2005 4:35:32 AM | |
| Release Backbuffer? | I'm trying to get my DirectX device to reset. Whenever I release the LPDIRECT3DSURFACE9 I use for my backbuffer my program ends, but if I don't release it the program stays running but never resets. The error it says it because I still have SURFACE... |
| Posted October 16, 2005 7:02:44 PM | |
| StretchRect() | I noticed that when I try to cram large Surfaces into small Destinations you get some pretty funky results. Like say I try a Source RECT of 1280 X 1024 into a 100 X 100 RECT Destination sometime's it will split up the Surface and sort of display par... |
| Posted October 8, 2005 7:22:21 AM | |
| Forcing a Quit Message | Language C++ Platform Win32, DirectX9c SDK I have an Error box function that I have created to replace my calls to MessageBox() to use __TIMESTAMP__, __LINE__ etc. I also have a PostQuitMessage(0); Call under certain conditions. However, the P... |
| Posted October 5, 2005 12:20:25 AM | |
| Color Loss | I'm sort of unclear as to what the problem is here. I would say that there was a problem with the chroma key but even if I don't set a transparent color it fudges the color all up. It looks like it should when it's a surface but as soon as I load... |
| Posted September 29, 2005 3:15:59 AM | |
| DEVICELOST | How do I get TestCooperativeLevel() to return D3D_OK again? I've tried a bunch of different combinations. What I get with this and everything else I've tried is once TestCooperativeLevel() goes bad it stays bad then from there on out it'... |
| Posted September 15, 2005 4:49:45 AM | |
| Installing DirectX for VB *SOLVED* | How exactly do I install DirectX in Visual Stuido 2003.NET for VB? I didn't have a problem getting C++ up and going, but I need it to work in VB as well. The closest I could find to a "How to" in VB.NET got me upto this point in the pic. This isn'... |
| Posted September 13, 2005 6:27:13 PM | |
| Direct3D Surfaces will not draw the whole window. | I thought I was starting to get the hang of this, but I guess not :D. Anyways, I'm sort of lost as to what my problem is here. As my topic says, I can't get tiles to consume the entire window. I do not have this problem in Full Screen mode. I've re... |
| Posted September 7, 2005 1:29:45 AM | |
| Polymorphism | Hello again, I'm having a hell of a time figuring out what I should do with this. What I want to do is: Take my base class as a pointer and set it to some derived class like. SQUARE *grass; grass = new GRASS; . However, when I try this, the ... |
| Posted September 5, 2005 5:31:22 PM | |
| STL::vectors | Is it normal when you pass a object in a vector for it's deconstructor to be called? |
| Posted August 27, 2005 6:37:25 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Release Backbuffer? | Thanks a million, that made debugging a million times easyer:D. |
| Posted October 17, 2005 4:44:25 AM | |
| about directx and microsoft .net | I may be way off here, but I've accidentally done this so I'm going to mention it: D When you installed DX did you install with Setup.exe or Microsoft DirectX 9.0 SDK.msi. If you use Setup.exe it will appear to install, but at least Managed DX wo... |
| Posted October 14, 2005 2:19:51 AM | |
| StretchRect() | Hmm.. I don't know anything about quads. I got some reading to do now :D. Thanks for the suggestion. |
| Posted October 9, 2005 2:49:45 AM | |
| StretchRect() | Setting the Sample State didn't fix it. The Copy Surface to Surface got the right effect, but it's very, very slow. I want to display an updated image of my game world in a small corner of the screen so I can moniter what's going on while I te... |
| Posted October 9, 2005 12:37:00 AM | |
| Forcing a Quit Message | Thanks a bunch I can't believe I forgot to try a global. I'm so used to trying to avoid them that I sometimes forget use them at all. As for the Quit Message though, the QuitMessage was supposed to(at least in my mind) happen with PostQuitMessa... |
| Posted October 5, 2005 1:58:19 AM | |
| Forcing a Quit Message | The WinProc: [source lang=c++] LRESULT WINAPI WinProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hWnd,msg,wParam,lParam); } ... |
| Posted October 5, 2005 1:08:48 AM | |
| Beginners Get to know each other. | Hey all, I'm Will. I'm currently working on my first game that has graphics in C++ with DirectX. I'll put a link up to it at some point. It's aimed at being Lawn Mower Fighting game(don't ask :D). As far as game projects that I have comple... |
| Posted September 17, 2005 4:11:05 AM | |
| DEVICELOST | Ok, now this is what I've tried. I put a MessageBox() of death in there just to see if it's even getting called. How could it not be getting called, it's still getting displayed. It's window is not in focus, but it is getting displayed none the le... |
| Posted September 15, 2005 7:57:21 AM | |
| Installing DirectX for VB *SOLVED* | I tried all of that and it just would not take. After a few directX reinstalls, I reinstalled VS and everything is honkey dory now. Thanks for your replys. |
| Posted September 14, 2005 12:41:51 AM | |
| SDL movement(too fast or too slow) | I didn't see any Timers in there. That would explain the variation in speed from machine to machine. It looks like your trying to adjust their speed by just how far they move per cycle. Try using something like long start = GetTickCount(); ... |
| Posted September 8, 2005 10:29:07 PM | |
| View All Replies Made By This User | |