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| Some recent topics started on our forums | |
| Seorim Crusade | Hi, this are screens of a game, a friend an me are working on. its a mix betwen a spaceshooter and a roleplayinggame and its indoor like descent. its coded in c# an uses manged dx. the engine is writen by my friend. the engine uses deferred sh... |
| Posted July 5, 2006 2:17:25 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Seorim Crusade | thanks for all replys @zippolang: atm it isnt so fast. but the reason for this is the deferred rendering the speed is very resolution dependent. the screens are at 1800x1100@ 25fps but at 640x480 we have around 200fps on a gf6800gt th... |
| Posted July 12, 2006 7:30:02 PM | |
| Seorim Crusade | @thecool: thanks man:) @sindwiller: thanks to you too. wow, much better than eve:) in gameplayterms we are no eve clone, we are indoor, no freespace we will have a linear storycampaign. our rolplayingsystem will be much more like diablo2 than e... |
| Posted July 9, 2006 8:03:54 AM | |
| Seorim Crusade | i will build a website soon, we want to use the deferred shading for more polys and more smaler lights at the same time. @GraphicsBas: thanks for the offer, but for us its better to work with german speaking people, our english is not so good, as... |
| Posted July 7, 2006 1:38:27 PM | |
| Seorim Crusade | thanks for the nice words, we will keep it up, and post some updates. noone is intrested in working with us? we are friendly people:) |
| Posted July 6, 2006 5:56:10 AM | |
| Seorim Crusade | thanks:), yes, c#2 in visualstudio2005 and manged dx |
| Posted July 5, 2006 3:17:43 PM | |
| GEKvX Engine | Hi you say you use the normal rendertarget to compute a edgedetect, for what u use this map? for antialiasing? can u describe this process a bit more, we are working on a deffered renderengine too, and atm we have no way to do aa. thanks WAI... |
| Posted June 22, 2006 11:45:45 AM | |
| View All Replies Made By This User | |