|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| moving each vertex along its normal | hello i want to apply an extrude effect to a mesh so i just want to move each vertex along its normal. this is what i try in glsl code: vec4 v = vec4(gl_Vertex.xyz + gl_Normal * moveamount, 1); gl_Position = gl_ProjectionMatrix * gl_ModelViewMat... |
| Posted January 4, 2011 12:39:04 PM | |
| sphere with texturecoordinates for spherical panorama | hello, not sure if this is the right forum. i am looking for sphere-model that has texture coordinates which fit a spherical panorama image like this one: http://www.panoramio.com/photo/19699699 i am also interested in an algorithm that... |
| Posted October 29, 2010 3:32:19 PM | |
| collision of moving objects along arbitray path | hello, i guess the following is a common problem in collision detection, but i am new to physics so i have no idea about it. i have two moving objects that should be tested for collision. so each frame i test if the distance between them is small... |
| Posted September 9, 2010 6:53:37 AM | |
| android/opengles alpha textures not semitransparent but binary transparent | hello, i am drawing some textures with alpha channel, but when they are displayed it looks like the alpha channel is only binary. so a pixel is either transparent or opaque, although in the texture file itself the pixel is half-transparent. i... |
| Posted September 6, 2010 6:34:26 AM | |
| OBJ renderer with vertex arrays | hello, does anyone know of an opengl class or sample code that renders meshes in the OBJ file format using vertex arrays? the programming language doesnt matter. so far i have been using classic glVertex stuff, but now i need to switch to VAs... |
| Posted August 25, 2010 7:13:53 AM | |
| how to provide vertexattributes when rendering with vertex arrays | hello, since OpenGL ES doesnt provide functions like glVertex anymore i am forced to use vertex arrays, right? but how would one provide vertex paramters via glVertexAttrib when rendering with VAs. also how can you define hard edges? i.e.... |
| Posted August 21, 2010 5:01:55 PM | |
| looking for octave of note-sounds | hello, i am looking for a free-to-use set of notes, which cover about three octaves. (ideally from a piano, but other instruments or tunes might work too) thanks! [Edited by - ehmdjii on July 6, 2010 6:39:40 AM] |
| Posted July 5, 2010 11:27:16 AM | |
| how to interpolate a matrix | hello, i store the position of an object in 3d space in a 4by4 transformation matrix. now in order to move the object from the position stored in matrix A to the position stored in matrix B, i would like to interpolate them. so do i just do thi... |
| Posted June 23, 2010 3:57:29 AM | |
| intel cards: "no errors" from glsl | hello, i am using this code to check if my glsl shader compiled fine. glGetObjectParameterivARB(obj, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength); if (infologLength > 1) { int charsWritten = 0; char * const infoLog... |
| Posted April 18, 2010 1:11:11 PM | |
| how to make a ribbon effect? | hello, i am trying to implement the effect of an object, which, when moving around, leaves a glowing trail behind. i was wondering how this effect is usually done. are the polygons of the trail procedurally created? do you usually use quad str... |
| Posted February 20, 2010 4:36:30 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| moving each vertex along its normal | you were right, there was a problem with the sphere model itself. all the faces where duplicated and mirrored. that's why i saw backfaced faces in the first place. |
| Posted January 4, 2011 4:35:57 PM | |
| sphere with texturecoordinates for spherical panorama | thanks, yes i have wings3d or blender. |
| Posted October 29, 2010 3:47:04 PM | |
| android/opengles alpha textures not semitransparent but binary transparent | thanks for the hint. actually gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); did the trick. however i am not sure if i want to use that. since on all my desktop opengl apps i use gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE... |
| Posted September 6, 2010 8:48:19 AM | |
| android/opengles alpha textures not semitransparent but binary transparent | ok, this is how the blending is set up: gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA); |
| Posted September 6, 2010 7:20:41 AM | |
| how to provide vertexattributes when rendering with vertex arrays | thanks everyone! |
| Posted August 22, 2010 5:22:24 AM | |
| GLES and glOrthof | well in my case it turned out to be caused by using glorthox instead of glorthof, as well as the x version of all other fl functions |
| Posted August 21, 2010 4:28:08 PM | |
| GLES and glOrthof | yes, i am on android 2.2 |
| Posted August 20, 2010 5:20:57 AM | |
| GLES and glOrthof | yes i have problems with glortho in opengles too. but for me it is already broken on the emulator. i usually set it up like this so that i can do pixelperfect drawing glOrtho(0, width, 0 height, -1, 1); but the viewport doesnt seem to ha... |
| Posted August 19, 2010 4:07:31 PM | |
| looking for octave of note-sounds | Quote:Original post by milkshakeiii Actually, wouldn't you say that there is a good chance that merely downloading a simple sample library with the raw WAVs accessable will serve the OP's purpose? For example: http://www.archive.org/download/Berk... |
| Posted July 13, 2010 11:21:00 AM | |
| looking for octave of note-sounds | > Ok so you want a seperate file for each note? yes, that would be the ideal situation. something like c.wav, d.wav, e.wav, ... the idea is that in the end i want to procedurally play a tune similar to midi files. > And how long shou... |
| Posted July 7, 2010 1:49:54 PM | |
| View All Replies Made By This User | |