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| Some recent topics started on our forums | |
| delays on draw on the screen | I have a dx9 program that draw an object on a TFT screen, I can move this object with the mouse. If I set the default PresentParameter=IntervalDefault (60fps) The delay from the mouse to the object on the screen is about 60ms. The same... |
| Posted February 17, 2005 5:08:36 AM | |
| Immediate vs. Default time problems... | I have an object on a TFT screen and I can move it with the mouse. If I set the default PresentParameter=IntervalDefault (60fps) The delay from the mouse to the object on the screen is about 60ms. The same application with PresentParame... |
| Posted February 16, 2005 5:42:52 AM | |
| Antialiasing problems on rotated screens | Hi! I noticed many problems on games when I rotate the screen to 90 or 270 degrees. On 0° I can insert an antialiase of 4x with a 1280x1024 resolution, with a geForce5700 (128MB). But if I rotate the screen I can't see any antialiased image! &... |
| Posted December 8, 2004 1:12:09 PM | |
| Problems with DX9c framework and set fonts | Hi! I want to use CDXUTDialog to show a listbox. m_pDialog->AddListBox(DIALOG_LIST, 50, 50, 700, 600); m_pDialog->GetListBox(DIALOG_LIST)->SetTextColor(D3DCOLOR_ARGB(0xBB, 0x44, 0x44, 0xFF)); m_pDialog->GetListBox(DIALOG_LIST)-&g... |
| Posted November 24, 2004 11:48:05 AM | |
| Release version doesnt work on other computers | Hi! I made a Release version to play my game on other computers. The application give an error message, it say that the DX SDK was not found! I compiled my program with DX9c and my friend has DX9c (retail version). in the Debug I have this l... |
| Posted November 9, 2004 5:30:09 AM | |
| particle system doesn't work with effect file! | Hi! I wrote a system with an effect file. I added a a particle system but I can't see any particles :( I think the problem is that I use an effect file and DX9 want it to render all the scene, is it possible? Like in the DX9c examples I render my... |
| Posted October 19, 2004 12:21:35 PM | |
| Blur and "cubic environment-mapping" | Hi, I want to use a cubic environment-mapping technique to reflect the cube map and at the same time it should have a motion blur effect. Is it possible in dx9c? Or should I wait for the next dx version? Thanks, Adriano |
| Posted August 31, 2004 5:16:25 AM | |
| C++, VisualC++, VisualC# or VisualC.NET? | Hi! I want to begin programming games with DirectX. There are much programming languages to develop it. Wich one is the best programming language? C# is simply but maybe it is very slow. C++ Is fast but maybe it is too complicated... Wich one i... |
| Posted May 6, 2004 7:00:06 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Problem loading texture | Quote:Original post by zalthar I have a problem loading the texture tiger.bmp ( the tiger.x texture ). What do you mean with tiger.x texture? Do you load tiger.bmp or tiger.x? You can load only the first as texture. tiger.x is not a textu... |
| Posted May 30, 2005 11:49:11 AM | |
| DirectX 9.0c problem | Since january 2005 you don't need only the DX9c. You need the right DX9c! d3dx9_24.dll = DX9c february edition d3dx9_25.dll = DX9c april edition You need to download the last DX to run your application. The next dll will be: d3dx9_2... |
| Posted May 30, 2005 4:22:00 AM | |
| time | If you use the framework of DirectX, use the CDXUTTimer it is better than the GetTickCount... |
| Posted February 16, 2005 5:24:53 AM | |
| Antialiasing problems on rotated screens | I can't undesrtand why AA works on a maximized window but it doesnt work in the fullscreen mode! The memory of my card is 256MB, it should be enough for many offscreen buffers! Isn't there a way to force the driver to draw with AA? |
| Posted December 15, 2004 7:09:14 AM | |
| Antialiasing problems on rotated screens | Yes, I physically rotate the screen. I have a TFT screen and a driver that rotate the entire screen (both graphic cards can do it, NVIDIA and ATI). And no, I don't use an API because I use the rotation of the driver to rotate the image. But I can'... |
| Posted December 9, 2004 3:23:11 AM | |
| Water effect | A good example is this: http://mirror.ati.com/developer/samples/oceanwater.html The best water effect is in Myst4, you can see the formulas in GPU-Gems (see Nvidia page). I am also searching a good and easy water effect... You can create wate... |
| Posted November 16, 2004 4:04:54 AM | |
| Release version doesnt work on other computers | I added the code to my game, and it still say: "ensure that DX SDK is installed". And about the VS/PS... yes, I use the version 2.0 but I am sure the other graphic card has this feature. And I don't need any reference device... It is a simply game... |
| Posted November 11, 2004 5:47:37 AM | |
| Loading a texture and loading a sprite using directx9 | Quote:Original post by Makoy Tiger54 Can I have an example code. Since I'm new to this whole sprite/texture thing I just need some good code to start with. thanks a lot! file.h #pragma once #ifndef CMAINFRAME_H #define CMAINFRAME_H #inc... |
| Posted November 10, 2004 11:01:05 AM | |
| which texture format should I use (.TIF .JPG .BMP etc) ??? | use dds! or jpg if you don't know what dds is. |
| Posted November 10, 2004 3:19:14 AM | |
| Loading a texture and loading a sprite using directx9 | Quote:Original post by Makoy about the piece of code, should I insert it to winmain or should I call a new function to it? How you want :D You must initialise them only 1 time, if you write a game it is better if you write a class. |
| Posted November 9, 2004 10:29:55 AM | |
| View All Replies Made By This User | |