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| Some recent topics started on our forums | |
| Cyrus Script is now open source | Hi all Today I decide to make my script language available to others as open source. About Cyrus Script Cyrus Script is a script language similar to C written in C++ The main feature of Cyrus Script is its speed, It is really fast. In the early... |
| Posted December 27, 2010 8:15:13 AM | |
| Kochol Game Engine - Tile terrain | Hi I'm working on an open source game engine called Kochol game engine. http://kge3d.org These shots shows the tile based terrain for KGE It use something like texture atlas for storing textures and normal maps you can add 49 512*512 text... |
| Posted July 22, 2010 11:50:11 AM | |
| skinned animation instancing | Hi I want to use skinned animation with instancing on shader model 2 cards. My idea is to pass matrices for any mesh as vertex data to vertex shader but I don't know if its possible to declare a vertex streams with many declaration like tex... |
| Posted January 21, 2009 9:03:33 AM | |
| fast texture update from video stream | Hi I want to know how copy data to textures very fast with opengl. Currently I use glTexSubImage2D function but frame rate become 7 from 280. How I can fix it. |
| Posted August 24, 2008 8:57:50 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Cyrus Script is now open source | Quote:Original post by assainator Well it could be that the OpenCL compiler does more optimizations then the C++ one. Essentially you are making the same calculation 20~25 times (I didn't count them) And within these calculation, you do the s... |
| Posted January 5, 2011 5:39:48 AM | |
| Cyrus Script is now open source | Quote:Original post by assainator @kochel: It's kinda strange that when you ADD code (s.print()) that the code will run faster... It dose not run faster. Actually c++ becomes very slower and the speed ratio becomes 0.15x faster than script from 2... |
| Posted January 4, 2011 3:40:40 PM | |
| Cyrus Script is now open source | I test below code for benchmark for (int j = 0; j < 1000; j++) { for (int i = 0; i < 1000; i++) { c[i] = a[i] * b[i] + a[i] * b[i] + a[i] * b[i] + a[i] * b[i] + a[i] * b[i]; c[i] = a[i] * b[i] + a[i] * b[i] + a[i] * b[i]... |
| Posted January 3, 2011 12:26:52 PM | |
| Cyrus Script is now open source | Quote:Original post by assainator Well here you run into multiple problems. One: You need a ATI HD 5xxx gpu or better to be capable of running opencl. And as there are a lot of users that have a 4xxx or 3xxx card, this might be a problem. Two: C... |
| Posted January 3, 2011 5:33:18 AM | |
| Cyrus Script is now open source | Cyrus Script speed becomes very low when you want to calculate some math on script. I think it disable CPU cache or others feature on CPU when it wants to calculate your math commands and it become very slower than C++. I start a researc... |
| Posted January 2, 2011 9:04:21 AM | |
| Cyrus Script is now open source | Quote:Original post by mind in a box Hey, I just downloaded and compiled your package. I thought I inform you about the error you get because of the missing "unistd.h" on windows. It gets #included in lex.cpp, line 26. Commenting that line ou... |
| Posted December 30, 2010 9:57:56 AM | |
| Scripting language for python game | I use a component base system for my entities so I can define my units abilities in editor. I also have a script component for writing new abilities with script. |
| Posted December 29, 2010 8:30:16 AM | |
| Cyrus Script is now open source | Cyrus Script 0.1 released For more info show this link http://cyrusscript.com/cyrus-script-0-1-released/ |
| Posted December 29, 2010 3:22:12 AM | |
| Cyrus Script is now open source | Yes you are right. It is a stack :D I use this article for creating the script http://www.flipcode.com/archives/Implementing_A_Scripting_Engine-Part_1_Overview.shtml |
| Posted December 29, 2010 1:47:52 AM | |
| Cyrus Script is now open source | Quote:Original post by assainator On your cyrusscript page it says: Quote: Taken from http://cyrusscript.com/about/ It has not any virtual machine and it use pointer to functions, pointer to member functions and pointer to members to run your scr... |
| Posted December 28, 2010 5:42:25 AM | |
| View All Replies Made By This User | |