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| Some recent topics started on our forums | |
| Dungeon Hack | Project Dungeon Hack Project Dungeon Hack is my project aimed at creating an engine capable of remaking the style and open-ended gameplay of the Elder Scrolls games, particularily Daggerfall. It's actually one of three such projects goin... |
| Posted January 16, 2006 11:57:52 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Best Graphics Engine for Space MMORPG | I'll carry the motion for Ogre, it's very easy to use for a graphics engine and the community forums are great for quick responses to questions - usually from the guy who started Ogre himself! |
| Posted January 19, 2006 4:06:35 PM | |
| Dungeon Hack | The engine supports multitexturing and any other fancy shader/material effects, I just haven't implemented texture splatting for the terrain yet. I'll need to work on some good rules for where grass should grow and where it shouldn't -- and it'l... |
| Posted January 19, 2006 2:27:36 PM | |
| Dungeon Hack | For now I'm the only programmer, but there's already a commmunity over at www.dfworkshop.net and some of them are modelers, that's where the 'our' came from. We actually just started a little bit of a partnership with the low poly cooperative (w... |
| Posted January 18, 2006 8:47:37 PM | |
| Dungeon Hack | I read the article on Game Monkey, and it looks like it'd be easy to learn and use, I was very close to downloading it and trying it in my project but I guess that the lack of support compared to LUA scared me away. Maybe I should try it after a... |
| Posted January 18, 2006 7:45:27 PM | |
| Dungeon Hack | The sky is 100% dynamic, I've got a full day/night cycle in right now and weather will also play a part in it. I think Daggerfall's main problem was with variety, there was alot of space and many different countries but all were the same besides t... |
| Posted January 18, 2006 10:33:46 AM | |
| Dungeon Hack | A game under 500k would be nice, but it's not going to be this one :P It is going to be random, but not to the point of generated buildings or textures. A dungeon will choose from the applicable pre-designed exteriors (like the tower ruins in... |
| Posted January 17, 2006 10:38:36 AM | |
| View All Replies Made By This User | |