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| Some recent topics started on our forums | |
| Skullbonez Core Graphics Library | This is the second and latest item in my demo collection for trying to score a games job, and guess what?! It worked! I scored a job making games after showing off this demo, so there you go. So, what is it? Well, essentially it is a mini graph... |
| Posted October 19, 2005 10:59:01 AM | |
| Please critique! | Hi all, I have recently finished working on a graphics demo, and I would like to post my source for people to critique. Some background info: I am in my third year of university, I have programmed in industry for a few years (web/windows p... |
| Posted October 16, 2005 8:42:26 AM | |
| Memory leaks | Hi, I am using the _CrtDumpMemoryLeaks() call to detect memory leaks, it is working fine when I make a blatent mistake such as: int main() { MyClass* c = new MyClass(); _CrtDumpMemoryLeaks(); } BUT, for some reason my application (it i... |
| Posted August 25, 2005 10:39:33 AM | |
| MS Visual C++ -1.#IND000 | Hi, I use Visual C++ 2003 - I am writing a win32 application, and I was wondering is there ANYTHING on the internet, or in MSDN articles that will describe the float error codes such as -1.#IND000 - obviously it means my float is stuffed, but... |
| Posted August 24, 2005 8:41:48 AM | |
| SpaceRocksUC -- Just Completed!!! | Hi all, I am an amature games developer from Canberra, Australia. I have just completed my first major piece of work. The game is a remake of asteroids, there are intelligent enemies, different weapons, all sorts of upgrades, realistic physics... |
| Posted November 8, 2004 12:49:41 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Skullbonez Core Graphics Library | What OS you using? Anyway, that's just the doco. Rest should work. |
| Posted October 29, 2005 1:21:45 PM | |
| Skullbonez Core Graphics Library | Thanks dude. The balls bounce around the level and float/sink in the water. It is a physics demo really - with bouncy beach balls. Strange concept I know, but that is just how it ended up after I realised how hard it was to implement arbitrary s... |
| Posted October 19, 2005 7:26:23 PM | |
| Timers again ....weirder..... | Check out the timer class from this code base, it is deadly accurate. http://www.simoneschbach.com/Data/SkullbonezCore/SkullbonezCoreSource.zip |
| Posted October 18, 2005 12:53:01 AM | |
| Line to Line Sweep Test | First of all, if you have not done collision detection/response, then you are not nearly done! Second of all, are you talking 2d or 3d? I am guessing 2d since you say asteroids, in which case you can use the BoundingSphere and CollisionResponse c... |
| Posted October 18, 2005 12:48:47 AM | |
| creating .raw | You can use photoshop to edit/create these. Here is an example of how they are used: http://www.simoneschbach.com/Data/SkullbonezCore/SkullbonezCoreSource.zip |
| Posted October 18, 2005 12:39:58 AM | |
| Game engine source codes | My source code is very simple to understand as I commented the hell out of it, it is a very simple and small engine (if you would even call it that) demo. It is more of a library if anything. Anyway, I recommend taking a look. http://www.simones... |
| Posted October 18, 2005 12:31:08 AM | |
| Limiting FPS | Quote: Why do you want to limit the fps ? I'd search for a solution where rendered fps is separated from the game engine fps. I know how you feel being new to this - that above post definitely does not help you. Obviously you are writing a ga... |
| Posted October 17, 2005 8:16:44 AM | |
| Please critique! | Yes, so true in regards to your comments Deffer - I was having a chat with a mate today and he was saying code should be self explanatory and comments should only be used occaisionally. I guess when I wrote it I wanted an explanation for ever... |
| Posted October 16, 2005 12:17:12 PM | |
| MS Visual C++ -1.#IND000 | Awesome!!! That is EXACTLY what I was after, you guys rule ;) |
| Posted August 24, 2005 11:31:53 PM | |
| View All Replies Made By This User | |