|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| Realtime Ocean and Cloud Simulation | These images show some of the features of the ocean and cloud work that I've been doing. I work for Quantum3D doing realtime visual simulation applications (not games - so don't expect to see this stuff in any upcoming game). The ocean in the main... |
| Posted February 18, 2006 10:02:57 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Realtime Ocean and Cloud Simulation | zedzeek - I'm trying to simulate the bio-luminecence of the algae in the water as it gets agitated by the ship ;) Just kidding - seriously it's the usual problem with reflections of the background bleeding through where objects intersect the water... |
| Posted February 24, 2006 3:17:05 PM | |
| Realtime Ocean and Cloud Simulation | NamelessTwo - The carrier model was created in house - and I'm afraid it's not available 'for free' :( meganfox - keep guessing! MadCow257 - The shadows are so strong just because in the area you are looking at almost all the light is the resul... |
| Posted February 23, 2006 8:54:14 PM | |
| Realtime Ocean and Cloud Simulation | I render the ocean using a very different technique to the one you referenced. Unfortunatley for reasons of IP I can't go into too much detail on it - so I'm afraid that although personally I would love to share this information I am not at... |
| Posted February 21, 2006 1:10:30 PM | |
| View All Replies Made By This User | |