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| Some recent topics started on our forums | |
| Commercial Software Packages under 100 dollars | Hey, music has 'intrigued' me for a while, and I've been searching around for free VST hosts/sequencers/etc, and have finally come to the conclusion that I'm going to have to pay for what I really want. I've tried free programs like Psycle (which I c... |
| Posted November 7, 2007 10:43:40 AM | |
| Horror FPS story - feedback much appreciated | OK, this is my little story, I haven't worked out all the details yet. It's more of a blurb than I story I guess, but I'll try to keep this as interesting as possible. Here we go. It basically fleshes out the backstory and motivations of the player,... |
| Posted April 13, 2007 10:40:29 PM | |
| How far were you into programming when you started making games? | Hey, I've been getting started with programming (C++), and so I was wondering how far you guys were along with it when you started making games. In this case games can be a relative term, but I was mostly thinking of when you added controls to a prog... |
| Posted April 13, 2007 10:00:27 PM | |
| What can be improved in the FPS genre? | Hey, recently I've been hearing about how "we need to create something original" in games, and whenever I hear that, it seems like it's always accompanied with IMO stupid game ideas. My reaction is, "Sure, they're original, but why would I want to pl... |
| Posted March 29, 2007 1:34:17 PM | |
| Are linear games doomed? | I recently thought about this: Is linear gameplay doomed? With our MMO generation, and with VALVe's upcoming Half-Life 2: Episode 2, do you think the game industry will start pumping out more non-linear games? Here's my theory: Gamers probably want... |
| Posted April 11, 2007 12:04:59 PM | |
| Fabricated Gunshot Sound | OK, I've been searching all over on how to make a gunshot sound inside of an audio editor without using samples and pre-recorded gunshot sounds and I haven't found anything. So I decided the pioneer the technique, so to speak. Here's what I... |
| Posted April 11, 2007 12:42:19 AM | |
| How to make music sound "big"? | Hey, I'm a sort of a music composer (not a pro or anything, I'm kinda bad at it, that's why I'm asking for help), and I've got this terrible problem - I can't seem to make my music sound "big". Sorry if that seems vague, but I can't seem to put it in... |
| Posted April 2, 2007 3:26:41 PM | |
| Lite-C | Perhaps this has been posted before, but - I recently stumbled upon this - LINK It looks interesting, I'm downloading it now. Any thoughts...? |
| Posted March 31, 2007 11:43:54 PM | |
| Google Co-op Game Development Search Engine | Hey guys, I recently found out about google co-op - it allows you to use the Google engine to make your own personalized search engine which can search certain sites, etc. So I made on that searches game development sites. URL: http://www.... |
| Posted March 31, 2007 12:31:03 PM | |
| Need some help here (Drum loop) | Recently, I've been doing some music and audio stuff for fun, and because my friends and I are thinking about doing a Half Life mod. Right now, I'm trying to do some drum loops. Question: in this loop here (not mine, of course) - http://www.sonyme... |
| Posted December 13, 2006 4:43:07 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Commercial Software Packages under 100 dollars | I would take you up on your offer, but I'm not looking to spend that much yet, and I'm not a student. :\ |
| Posted November 8, 2007 12:17:38 AM | |
| Fonts | Whee! http://bancomicsans.com/home.html |
| Posted June 29, 2007 1:10:44 PM | |
| how to make a game feel "disturbing"? | Quote:Original post by cemedias As a side note: I don't know why, but neither HL2 or HL scared me at all. They seemed more funny lol. Yes, although I love Half-Life 2, this is very true. I think the designers were more aiming for (or aimed for t... |
| Posted June 18, 2007 7:08:30 PM | |
| Hero of Allacrost -- Second RPG Demo | Alright, here's my take on it. The biggest things I'm going to pop you for are the graphics. Don't mean to be rude, but I hope you're going to use something other than these in the final product. Anyway, on to the actual design of th... |
| Posted June 12, 2007 2:14:29 PM | |
| Horror/Survival Game Brainstorm | Hmmm, I think the first part about using the battle to introduce the gameplay is a good idea, but beware! If you eventually make this game and release a demo, make sure the demo is not the introductory battle, since people who play the demo and don't... |
| Posted June 11, 2007 4:03:34 PM | |
| FPS Hand-to-hand Combat | HtH combat is hard in an FPS, since depth perception is distorted within FPS systems (IMO). It's getting better as technology improves, but I think for now we should stick to third-person HtH, since you actually get a perspective on the scene an... |
| Posted June 11, 2007 3:38:49 PM | |
| Recruitment | Quote:Well said, I gotta agree I hate how everyone seems only motivated by money. No offense, but I think that's kind of a naive judgment on why paying jobs are a lot more popular. A lot of people on this and other game developer fo... |
| Posted June 11, 2007 12:36:24 PM | |
| Recruitment | I appreciate your determination not to make "just another abomination", but I think if you want somebody to put their blood, sweat and tears into it, you're going to have to offer some kind of compensation. I don't mean to be rude, just a thought. |
| Posted June 11, 2007 10:57:51 AM | |
| Drum machine... | Check this out - http://www.d-lusion.com/HelpDrumstation2.html It's really easy to use, really. :) |
| Posted April 23, 2007 10:52:24 AM | |
| Hazmat Wants You!!! | Hazmat: Check your email. :) |
| Posted April 17, 2007 4:06:04 PM | |
| View All Replies Made By This User | |