|
||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||
| Some recent topics started on our forums | |
| Chinese Style FPS | Hi all, I developed a 3D engine and use it to create a Chinese style FPS. Here are some screenshots of my game. If you like what I made, you may visit my blog. |
| Posted September 16, 2006 12:05:06 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Chinese Style FPS | To Woodchuck: I wrote some shaders for the game myself. It's just some simple lighting equation with normal mapping or parallax mapping(not show in the screenshots) alternative. To cowsarenotevil: Thanks for your opinion. I will try that. |
| Posted September 19, 2006 10:14:28 AM | |
| Chinese Style FPS | To dannielum: The game story isn't only about three kingdoms. There is a old proverb in Chinese saying"Zhang-Fei(張飛) fights Yue-Fei(岳飛)" (Zhang-Fei and Yue-Fei are two General that in different dynasty) Actually,... |
| Posted September 18, 2006 10:47:42 AM | |
| Chinese Style FPS | Thanks for your opinions. To dali: I will build a English website within few months. You are welcome to visit my website when it is ready. Thank you! To cowsarenotevil: Because I am a programmer, I am not good at art. In this game, I c... |
| Posted September 17, 2006 9:12:02 AM | |
| Setting up GLSL attributes | I can't get attribute location by using glGetAttribLocationARB. Because glGetAttribLocationARB is always return 0. I just pass the index which what I bind to glGetAttribLocationARB. |
| Posted January 16, 2005 9:51:26 AM | |
| View All Replies Made By This User | |