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| Some recent topics started on our forums | |
| Geometry Instancing API | Hello, I'm trying to draw up a comparison between constants based instancing and hardware based instancing. The middleware engine I frequently use has constants based support and I'm trying to write up a hardware based class for it's community to... |
| Posted June 17, 2009 7:05:51 AM | |
| FBX SDK and Direct3D10 | Not sure if this belongs here or in another section. I've just posted this on the area forum but thought I'd post it here as Autodesk's forum seems a little dead. I'm hoping someone here uses the FBX SDK and can help me out. The problem is in bu... |
| Posted November 3, 2008 8:03:04 AM | |
| Unresolved external symbol.. ? | This is confusing me a bit. I've written up some classes whilst I am learning D3D10. I decided to make a clean project. So I moved my classes into a directory, started a new project and added the directory as an additional library path. But now whene... |
| Posted October 5, 2008 10:30:54 PM | |
| D3D10 Semantic debug error | Hello, I've started tinkering around in D3D10 and so far am having a nice time. But I've hit a snag. I keep getting the following error: D3D10: CORRUPTION: ID3D10Device::CreateInputLayout: Semantic name cannot be NULL (or pointer is corrupt).... |
| Posted September 29, 2008 3:10:36 AM | |
| Another SSAO thread. | Hello, I'm having some serious trouble getting this to work. I know you all must be sick and tired of SSAO questions, I have searched the forum and read as many of the related threads as I could find. I've also googled, downloaded samples etc. Aft... |
| Posted June 10, 2008 10:44:41 AM | |
| Generic Refraction | This is a generic refraction method which is based almost completely on Tiago Sousa's(CryTek) write up from GPU Gems 2. I've no doubt this method has been posted before, but I haven't had anything cool to show since I moved to DirectX a month or... |
| Posted March 26, 2008 1:39:37 PM | |
| Odd error.... | Hello, I've run in to a snag. Whenever running my application(2008 Exp) it breaks with a dialog that states "There is no source code available for the current location". This occurs on a line whereby I am loading an X file. Room->Init... |
| Posted March 14, 2008 12:44:29 AM | |
| [DX9] About lost devices... | Hello, I've added some code to catch when the device is lost. An it is working. The problem is that I'm loosing my texture( I only have one in the scene, drawn to the screen using a sprite ). Now, as I understand it this is normal when u... |
| Posted March 6, 2008 10:10:02 AM | |
| Ticking movement | Hey, I'm trying to get an accurate account of the time passed rendering each frame - so that I can scale my translations. I currently have, as a timer, this: class pixieTimer { protected: //---Vars------------------------------------------... |
| Posted February 29, 2008 1:34:23 PM | |
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| Some recent replies made on our forums | |
| Geometry Instancing API | I can't believe I forgot the shader. float4x4 w; //World. float4x4 v; //View. float4x4 p; //Projection. texture d; //Diffuse/Colour texture map. sampler2D ds = sampler_state { Texture = (d); MIPFILTER = LINEAR; MAGFILTER = LINEA... |
| Posted June 21, 2009 2:23:35 AM | |
| Obama or McCain? | All I heard tonight was "You suck." - "No, you suck.". Which at least made a welcome change from 2004's "You suck." - "Well, you may have a point, but you don't need to say it so often *sob* *sob*". I don't really know much about US domestic polic... |
| Posted October 8, 2008 12:24:20 AM | |
| Unresolved external symbol.. ? | That works, guess I'm going to have read up on creating .libs. Thanks deadstar. :) |
| Posted October 5, 2008 10:56:28 PM | |
| how much does endorphine/euphoria cost? | http://www.naturalmotion.com/sales.php You can download free learning editions here: http://www.naturalmotion.com/downloads.htm |
| Posted October 3, 2008 9:34:03 PM | |
| D3D10 Semantic debug error | Quote:Original post by Adam_42 Just spotted something else with that data. The tangent is wrapped in round brackets while the other lines are in curly ones. That will make a big mess of the tangent data as it will combine it all into one w... |
| Posted September 29, 2008 12:45:07 PM | |
| D3D10 Semantic debug error | Well spotted. Unfortunately it hasn't solved my problem, nor has D3D10_APPEND_ALIGNED_ELEMENT. It works if I don't attempt to pass tangent information so I'm pretty sure the shader itself is clean, but I'll post just in case. matrix World; ma... |
| Posted September 29, 2008 5:45:41 AM | |
| Curious about XBox 360 and "XNA" | Just as a sidenote. You will need express 2005 and not 2008( unless you use XNA3 which I beleive is still in beta ). I kind of like using XNA with my 360, my only complaint is that the internet connection must be maintained( not the network conn... |
| Posted September 29, 2008 4:14:36 AM | |
| Another SSAO thread. | Yes, you shouldn't be texturing anything( apart from your quad ). It's post-processing shader. Here is the 4 that I have. Although, I still don't have the bias in. Depth: float4x4 World : WORLDVIEW; float4x4 wViewProj:... |
| Posted June 14, 2008 8:29:28 AM | |
| Another SSAO thread. | Well, you're doing it differently to me. But if you notice in the one I posted, I am grabbing the depth from world space - not world view projection space. Maybe there is something in that. Good luck :D. |
| Posted June 13, 2008 1:02:31 AM | |
| Another SSAO thread. | Ahh yes, I understand now. I was being dense. Thanks again Agi, you've been very helpful :). |
| Posted June 12, 2008 4:51:50 PM | |
| View All Replies Made By This User | |