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| Some recent topics started on our forums | |
| Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments | Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments. Created in a blur of just under three months (alongside a 22,000 word report) for my Masters Dissertation. The entire environment is created using some form... |
| Posted September 17, 2006 4:31:14 PM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| Real time planets on the GPU | Superb! Really fantastic looking. Would you mind giving a brief explanation as to how you're lighting and texturing? |
| Posted November 2, 2006 3:29:58 PM | |
| Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments | Wow guys, Thanks for the really kind words - was much more than I expected so thank you. To answer a few of your questions... :) ZQJ - The shadows do move slowly in the wind (just a couple of sin curves modulated, based upon the leaves above... |
| Posted September 20, 2006 8:24:03 AM | |
| Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments | Heh no, It's running on DX9, Windows XP. I just have a fancy skin on :) And yeah, as I mentioned I will hope to release a demo once I've cleaned it up and optimised it a little. |
| Posted September 18, 2006 12:09:07 PM | |
| Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments | Yeah, the dissertation will probably appear on my portfolio website within a week or so. |
| Posted September 18, 2006 9:25:47 AM | |
| Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments | Hi Shiny, Thanks for the comments. I'll probably be applying to the games field, so with that basis I suppose It does suit. Oblivion and SpeedTree were big inspirations - plus the GPU Gems books are invaluable. As for speed. Heh. It's not so ba... |
| Posted September 17, 2006 7:29:42 PM | |
| Teranium - The Procedural Generation and Rendering of Real-Time Outdoor Environments | Hi Guys, Thanks for the kind words. A little more information and to answer some of your questions: The trees aren't quite as polished as I'd have hoped, time just got the better of me. I do intend to polish them up. The shadows are a proced... |
| Posted September 17, 2006 6:56:22 PM | |
| View All Replies Made By This User | |