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| Some recent topics started on our forums | |
| Tiled map abstraction | I have a 2d tiled map that I would like to create an abstracted movement graph for. The purpose is to be able to make fast checks on movement distance and accessibility between any 2 points in the map. Performance of recomputing the graph is... |
| Posted January 5, 2011 1:18:12 PM | |
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| Some recent replies made on our forums | |
| Tiled map abstraction | On his site: http://www.chrisjurney.com/ in the slide presentation "Dealing with destruction", the first images show sectors (what I called regions). They are quite small, only 10 tiles radius or so. It isn't explained how he generated... |
| Posted January 6, 2011 4:27:56 PM | |
| Tiled map abstraction | Quote:Original post by Kevin Dill One other thought... my first thought would be to use flood fill, and then divide any large regions up (or just put a limit on how far you allow the flood fill to go out when creating each region). Good idea... |
| Posted January 6, 2011 3:18:23 PM | |
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