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| Some recent topics started on our forums | |
| *Finally* moved to VS2005 Pro... | ... and just in time for 2008 to be released... *Sigh* one day I will stay current... Anyway. What happened to the bookmarks of VS6/7. The Ctrl-B / Ctrl-P,N isn't very intuitive... Is there anyway to do it faster? I will keep this thread going w... |
| Posted April 10, 2008 11:29:58 AM | |
| Allegro 24/32-bit palette swapping... | So I am working on my game , and I want to have damage effects where a sprite's palette switches temporarily , and then reverts back to it's original. I am working with Allegro , and the palette routines are mostly for 8-bit ( get_color/set_colo... |
| Posted March 18, 2008 12:59:09 AM | |
| 2D parallax... | Quick q : Any ideas on how to incorporate parallax scrolling? The question is now so much *how* but *where*? Right now I am trying to add it into the rendering code, but it doesn't seem to fit very well. Right now , each tile has a set of att... |
| Posted February 28, 2008 3:35:23 AM | |
| Problems allocating a 2d array... | Any ideas on why this doesn't work? void M_AllocMap( int** tileArray , int rows , int cols ) { tileArray = (int**)malloc(sizeof(int*)*rows ); for( int r=0;r<rows;r++ ) { tileArray[r] = (int*)malloc(sizeof(int)*cols); fo... |
| Posted February 22, 2008 6:31:16 AM | |
| Programming multchannel audio... | Hello all, So I am setting up the audio framework for my latest game ( w/FMOD ), and am curious as to how you've managed multichannel audio apps. Right now, I have set it up so that I have 7 channels ( easily expandable to more ), dedicating a se... |
| Posted January 24, 2008 3:25:30 PM | |
| Compiler Switches.. | Hello all, Yeah, so I've decided that I want to hack around with Intel's TBB library. The only problem is that when I try to compile I get : fatal error C1189: #error : The library requires dynamic linkage with multithreaded MSVC r... |
| Posted October 1, 2007 8:59:45 AM | |
| Troubles creating a virtual heap system... | Hello all, So I was trying to figure out a way to do the following. When a new entity needs to be spawned A. It needs to be made part of a global,world list where all the in-game entities live. ( generic , typeless ) B. Be part of a localiz... |
| Posted September 16, 2007 10:37:37 PM | |
| Is this possible??? | And if so, did you realize that it was? I was over purusing the code at Nopaste ( *great* site btw ) when I came across this listing. The source appears to be writing directly to memory. Conceptually this makes sense, but I've never done anything qui... |
| Posted August 27, 2007 11:51:17 PM | |
| Confidence in programming... | I have been reading Code Complete, and other similar books, and have been re-evaluating the habits I've formed over the years. I was wondering what the saving/compilation rates where of the more advanced programmers. Meaning, how often to you find yo... |
| Posted August 2, 2007 8:24:53 AM | |
| Strange header problems... | I just ran into a baffling problem with a header file(s). I need some of the types , definitions in a file, say player.h. For all other files that include this, there is no problem. But once I try including player.h in say sprite.h, some of the... |
| Posted July 14, 2007 2:32:05 PM | |
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| Some recent replies made on our forums | |
| Weekend Reading: Tales from Journal Land | Yayyy!!! I was mentioned *joy*. Hmmm.. I am not sure about the redraw either ( or even what it is )... But thanks just the same! |
| Posted May 6, 2008 9:54:31 AM | |
| *Finally* moved to VS2005 Pro... | Here's something. If you change the method name for an event handler ( by putting a new name in for the old one under it's properties ) , a new mehod body is added. The only thing that seems strange is that the old one remains ( I thou... |
| Posted April 24, 2008 10:55:10 AM | |
| *Finally* moved to VS2005 Pro... | Awesome. I am really starting to dig this WinForms thing... Thanks for the tip! |
| Posted April 24, 2008 10:01:38 AM | |
| *Finally* moved to VS2005 Pro... | Heres a question for WinForms people : When adding event handling functinality to a form , how do you specify which event you would like to handle , and have it's code auto generated? I know I can just go the class definition and manually add another... |
| Posted April 24, 2008 9:11:33 AM | |
| *Finally* moved to VS2005 Pro... | So how was it getting the code security / app zones working correctly. Because I have been fidiling around with it for a while , and I still can't access the File system methods. Really , anything to do with persistent storage is locked out to my cod... |
| Posted April 23, 2008 11:19:10 AM | |
| *Finally* moved to VS2005 Pro... | Wow. Still not working. Even went to the options->keyboard and reassigned the Ctrl-T shortcut to bring up the VC Dialog Test , and still nothing... The 'test' options isn't even listed under format... Oh well. |
| Posted April 23, 2008 11:17:40 AM | |
| *Finally* moved to VS2005 Pro... | Yeah... Defintely don't have that under my Format menu... How to you edit the profile options? I looked the the standard options , but didn't find anything there... |
| Posted April 23, 2008 8:10:27 AM | |
| *Finally* moved to VS2005 Pro... | Thats weird. I can't get it to work for me... Are you just hitting that from the Designer view? Cause nothing happens when I try. |
| Posted April 22, 2008 3:35:07 PM | |
| *Finally* moved to VS2005 Pro... | Very impressed with the 'folding editor' features. And even more impressed with the #region / #endregion directives... I really need to get Service Pack 2 installed at home... |
| Posted April 22, 2008 3:00:35 PM | |
| Implementing 2D bump maps - is this correct? | Bump-mapping in OpenGL is pretty trivial thing to accomplish ( 2D and 3D use the same methods , 2D using orthogonal matrices ) , and there are endless tutorials out there to show you how ( google-me-baby ). Now , if you are trying to accomplish it in... |
| Posted April 19, 2008 3:52:43 PM | |
| View All Replies Made By This User | |