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| Some recent topics started on our forums | |
| Mitashi | Just another tetris clone. I didn't deviate from the original gameplay, made it from scratch and focused on finishing it and polishing it as much as possible. Decided to do it after reading this http://web.archive.org/web/20051104034215/www.... |
| Posted October 27, 2010 5:35:36 PM | |
| OpenGL painting texture | I was thinking of asking this in the openGL section but it struck me as a fairly basic question. I know that you can change the color of a texture with glColor, that however will only act upon the colors that are already there. Is there a way to... |
| Posted November 23, 2010 3:23:13 AM | |
| Tsubusu | Tsubusu, been working on this one for a good three months or so. Not sure how much of that time I didn't spend fooling around though. Just another Breakout/Arkanoid clone with a few concepts of my own. There are the bricks, a dozen or more... |
| Posted November 15, 2010 3:17:24 PM | |
| Laser sound(s) | Sorry to ask, I've tried google and the sound resources but my luck has been bad. I asked here before and it turned up some good results so I was hoping it would happen again. I am looking for a powerful laser beam sound. Perhaps a birth, loop and de... |
| Posted November 6, 2010 1:17:05 PM | |
| Parsing folder | I want to parse a folder with c++. I did some search in google and found this. It uses boost although it seems native_file_string() is deprecated. I tried finding an alternative, some info on it but nothing. It'd be nice if I could find a platfo... |
| Posted August 29, 2010 1:11:43 AM | |
| OpenGL Graphics Error? | Hello, I am rendering some sprites with openGL and they render fine. When I zoom in or out however a line shows up at the bottom of the sprites. Wondering if I did something wrong or if it's something normal. Middle picture is fine, left zoom in,... |
| Posted August 27, 2010 11:12:38 AM | |
| OpenGL stencil buffer graphical effect | Sorry for the title, I can't think of a good summary for what I am trying to do. So I am using openGL for an arkanoid/breakout clone and want to be able to draw a background and then draw the blocks on top but have the blocks be "windows" to a d... |
| Posted August 10, 2010 10:16:01 PM | |
| Sounds for a Tetris Clone | I just finished a tetris clone and am looking for someone who could provide the sounds to complete it. Sounds would be: Lock Rotate Shift Line completed Defeat And perhaps also an original theme. Thanks. [Edited by - Antonym on August... |
| Posted July 10, 2010 9:27:20 PM | |
| warcraft cooldown icon | I've been wondering how they do the clock shade thingy whenever an ability is undergoing cooldown. Thanks. |
| Posted August 6, 2010 10:56:04 AM | |
| OpenGL Alpha | So I have an image with some parts alphaed out, I am wondering how to use glBlendFunc(If that's what I should use) to have the image rendered with those same parts alphaed out. Right now what I end up with is not just the parts that are alphaed out n... |
| Posted July 25, 2010 10:13:15 PM | |
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| Some recent replies made on our forums | |
| OpenGL painting texture | Thanks! Aren't shaders kind of advanced stuff though? If so is there no simpler method? Also aren't shaders a broad subject? Any guide on where to start looking is very much appreciated. |
| Posted November 23, 2010 11:22:17 PM | |
| Tsubusu | Thanks! You can go fullscreen with ctrl + F, I included the command buttons in the game instructions text file sorry, it stretches a bit though. Still thinking of a good and efficient way for both me and the player to layout the game instructions... |
| Posted November 22, 2010 8:45:00 PM | |
| Conlan's Claim | Damn that looks really pretty. |
| Posted November 15, 2010 8:13:40 PM | |
| Frankie's Quest | Quote: I'm not quite sure I understand this correctly. The current implementation ensures that the first pick is always empty (no traps). Perhaps you could elaborate a bit on this? Oh I didn't know that. Kinda suspected it though, after play... |
| Posted November 12, 2010 1:59:42 PM | |
| Frankie's Quest | It has a very charming look and feel. It's based on minesweeper isn't it? Some free guesses. The first pick being always to luck is kind of a pain. It'd be nice if when you died you didn't have to go through the whole thing again but it... |
| Posted November 12, 2010 10:31:33 AM | |
| Mitashi | Thanks for the kind words. Yes! Even with a game like tetris the last 10% is the most brutal part of development ~_~. Nasty surprise. |
| Posted November 11, 2010 5:39:43 PM | |
| Laser sound(s) | Thanks for the help guys. That sound tutorial is really neat. I haven't had to pay for the sounds I've used so far and I'd like to stretch it aslong as possible :P. I started working with some of the sounds I already had and found that ... |
| Posted November 10, 2010 4:46:27 PM | |
| Laser sound(s) | Thanks for the reply. Interesting tool, I'll start messing with it to see if I can come up with something. |
| Posted November 6, 2010 3:16:47 PM | |
| Tiled Directional Flow | Pretty ~_~. |
| Posted November 3, 2010 7:37:59 AM | |
| Isometric Revival | that looks so sweeeet o_o. |
| Posted October 26, 2010 6:17:33 PM | |
| View All Replies Made By This User | |