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| Some recent topics started on our forums | |
| OpenGL versions | Hi there, I'm new to OpenGL, and have two questions: 1. Can I find out the current GL SDK version? I installed MSVC++ 2008 and it came with its own SDK, so I'm not sure if it is 1.1, 2.1, 3.0... 2. Is there a large difference between 1.1 and... |
| Posted August 8, 2009 7:19:50 AM | |
| OpenGL beginner - gl.h with syntax error? - SOLVED | Hi there, I am new to OpenGL and I am trying to compile using the GL headers using VC++ 2008 Express Edition, code is simple: #include <windows.h> #include <GL/gl.h> #include <GL/glu.h> int main(int argc, char **argv) { ... |
| Posted August 7, 2009 7:38:54 AM | |
| View All Topics Started By This User | |
| Some recent replies made on our forums | |
| OpenGL versions | Makes perfect sense, thanks Brother Bob |
| Posted August 8, 2009 12:33:17 PM | |
| OpenGL versions | Thanks for the replies. From your anwsers I gather that the version of OpenGL is determined by the extensions that you use and the specification that these extensions implement. I am using GLee so I gather I access to a recent implementation of Op... |
| Posted August 8, 2009 11:05:34 AM | |
| OpenGL beginner - gl.h with syntax error? - SOLVED | After posting the topic I thought that I may have a older version of gl.h and glu.h. I reinstalled the VC++ SDK and it seems to be working. Issue solved. Thanks for the response anyways... |
| Posted August 7, 2009 8:22:39 AM | |
| 2-D side scroller sources? | In case you haven't yet, there are some resources on gamedev, can be found through search. Some examples: Smooth scrolling - http://www.gamedev.net/reference/articles/article743.asp 2D Scrolling - http://www.gamedev.net/community/forums/topi... |
| Posted April 8, 2005 9:32:49 AM | |
| Getting the size of a file | Drakkcon, you seem to store the size of the file in the first 8 bytes, but you don't know the length of the file. How does the file size differ from the file length? I thought that the length would be measured in bytes, or am I getting the resource f... |
| Posted April 6, 2005 5:42:28 AM | |
| Where to start? MMORPG | Sounds like a something that most of us only dream about... if MMORGP is what you are ultimiately after, I agree with a lot of people in here is that you use the approach: Research -> MUD -> RGP -> (additional steps?) -> MMORGP Se... |
| Posted March 10, 2005 4:20:26 AM | |
| Where to start? MMORPG | Maybe MUD game programming is worth a look. It has the MMORGP concepts... without time-consuming creation of the bells-and-whistles. If the game play is solid then adding graphics on top as a next version will only be a bonus. Good luck |
| Posted March 9, 2005 7:53:43 AM | |
| A tic-tac-toe superbot | @Sijmen: If you are real keen on the training concept, have a look at Artifical Neural Networks, although it may be overkill for TTT, the results may be quite interesting and could be applied to other applications. Unfortunately, I haven't do... |
| Posted January 13, 2005 9:24:47 PM | |
| why many games suck | Wow, this thread has opened a can of worms... it is such a broad topic, with many opinions... so heres mine: ;) I was always look back to gaming in the days (an I ain't that old), during my Uni days it was C&C, HL, Total Annihilation (still may fa... |
| Posted December 20, 2004 4:30:32 PM | |
| My First Game (need feedbacks!) | Very cool for a first game... I would like a mouse toggle as I am one of those weirdos that like the invert mouse, and perhaps a music OFF setting ;) Good job. |
| Posted December 20, 2004 10:39:52 AM | |
| View All Replies Made By This User | |