/**
 * Copyright 2022-2025 Theai, Inc. dba Inworld AI
 */
#pragma once

#include "CoreMinimal.h"

namespace InworldGraphColors
{
namespace NodeBody
{
const FLinearColor Default(0.0f, 0.0f, 0.0f);
const FLinearColor Subgraph(0.005f, 0.0f, 0.01f);
const FLinearColor Root(0.5f, 0.5f, 0.5f, 0.1f);
const FLinearColor Error(1.0f, 0.0f, 0.0f);
}	 // namespace NodeBody

namespace NodeBorder
{
const FLinearColor Inactive(0.08f, 0.08f, 0.08f);
const FLinearColor Root(0.2f, 0.2f, 0.2f, 0.2f);
const FLinearColor Selected(1.00f, 0.08f, 0.08f);
const FLinearColor ActiveDebugging(1.0f, 1.0f, 0.0f);
const FLinearColor InactiveDebugging(0.4f, 0.4f, 0.0f);
const FLinearColor HighlightAbortRange0(0.0f, 0.22f, 0.4f);
const FLinearColor HighlightAbortRange1(0.0f, 0.4f, 0.22f);
const FLinearColor Disconnected(0.f, 0.f, 0.f);
const FLinearColor BrokenWithParent(1.f, 0.f, 1.f);
const FLinearColor QuickFind(0.f, 0.8f, 0.f);
}	 // namespace NodeBorder

namespace Pin
{
const FLinearColor Diff(0.9f, 0.2f, 0.15f);
const FLinearColor Hover(1.0f, 0.7f, 0.0f);
const FLinearColor Default(0.02f, 0.02f, 0.02f);
const FLinearColor SingleNode(0.02f, 0.02f, 0.02f);
}	 // namespace Pin

namespace Connection
{
const FLinearColor Default(1.0f, 1.0f, 1.0f);
}

namespace Action
{
const FLinearColor DragMarker(1.0f, 1.0f, 0.2f);
}
}	 // namespace InworldGraphColors
