username | status | games |
---|---|---|
Gyges | ever_owned | 1496 |
Gyges | own | 580 |
Gyges | rated | 1425 |
Predicting Board Game Collections
Gyges’s Collection
About
This report details the results of training and evaluating a classification model for predicting games for a user’s boardgame collection.
To view games predicted by the model, go to Section 5.
Collection
The data in this project comes from BoardGameGeek.com. The data used is at the game level, where an individual observation contains features about a game, such as its publisher, categories, and playing time, among many others.
I train a classification model at the user level to learn the relationship between game features and games that a user owns - what predicts a user’s collection?
I evaluate the model’s performance on a training set of historical games via resampling, then validate the model’s performance on a set aside set of newer relases. I then refit the model on the training and validation in order and predict upcoming releases in order to find new games that the user is most likely to add to their collection.
username | years | type | Own | |
---|---|---|---|---|
no | yes | |||
Gyges | -3500-2020 | train | 24097 | 421 |
Gyges | 2021-2022 | valid | 9786 | 111 |
Gyges | 2023-2028 | test | 9051 | 48 |
Types of Games
What types of game does the user own? The following plot displays the most frequent publishers, mechanics, designers, artists, etc that appear in a user’s collection.
Show the code
|>
collection filter(own == 1) |>
collection_by_category(
games = games_raw
|>
) plot_collection_by_category()+
ylab("feature")
The following plot shows the years in which games in the user’s collection were published. This can usually indicate when someone first entered the hobby.
Games in Collection
What games does the user currently have in their collection? The following table can be used to examine games the user owns, along with some helpful information for selecting the right game for a game night!
Use the filters above the table to sort/filter based on information about the game, such as year published, recommended player counts, or playing time.
Show the code
|>
collection filter(own == 1) |>
prep_collection_datatable(
games = games_raw
|>
) filter(!is.na(image)) |>
collection_datatable()
Modeling
I’ll now the examine predictive models trained on the user’s collection.
For an individual user, I train a predictive model on their collection in order to predict whether a user owns a game. The outcome, in this case, is binary: does the user have a game listed in their collection or not? This is the setting for training a classification model, where the model aims to learn the probability that a user will add a game to their collection based on its observable features.
How does a model learn what a user is likely to own? The training process is a matter of examining historical games and finding patterns that exist between game features (designers, mechanics, playing time, etc) and games in the user’s collection.
I make use of many potential features for games, the vast majority of which are dummies indicating the presence or absence of the presence or absence of things such as a publisher/artist/designer. The “standard” BGG features for every game contain information that is typically listed on the box its playing time, player counts, or its recommended minimum age.
I train models to predict whether a user owns a game based only on information that could be observed about the game at its release: playing time, player count, mechanics, categories, genres, and selected designers, artists, and publishers. I do not make use of BGG community information, such as its average rating, weight, or number of user ratings. This is to ensure the model can predict newly released games without relying on information from the BGG community.
What Predicts A Collection?
A predictive model gives us more than just predictions. We can also ask, what did the model learn from the data? What predicts the outcome? In the case of predicting a boardgame collection, what did the model find to be predictive of games a user has in their collection?
To answer this, I examine the coefficients from a model logistic regression with ridge regularization (which I will refer to as a penalized logistic regression).
Positive values indicate that a feature increases a user’s probability of owning/rating a game, while negative values indicate a feature decreases the probability. To be precise, the coefficients indicate the effect of a particular feature on the log-odds of a user owning a game.
The following visualization shows the path of each feature as it enters the model, with highly influential features tending to enter the model early with large positive or negative effects. The dotted line indicates the level of regularization that was selected during tuning.
Show the code
|>
model_glmnet pluck("wflow", 1) |>
trace_plot.glmnet(max.overlaps = 30)+
facet_wrap(~params$username)
Partial Effects
What are the effects of individual features?
Use the buttons below to examine the effects different types of predictors had in predicting the user’s collection.
Assessment
How well did the model do in predicting the user’s collection?
This section contains a variety of visualizations and metrics for assessing the performance of the model(s). If you’re not particularly interested in predictive modeling, skip down further to the predictions from the model.
The following displays the model’s performance in resampling on a training set, a validation set, and a holdout set of upcoming games.
Show the code
|>
metrics mutate_if(is.numeric, round, 3) |>
pivot_wider(
names_from = c(".metric"),
values_from = c(".estimate")) |>
::gt() |>
gt::sub_missing() |>
gtgt_options()
username | wflow_id | type | .estimator | mn_log_loss | roc_auc | pr_auc |
---|---|---|---|---|---|---|
Gyges | glmnet | resamples | binary | 0.070 | 0.870 | 0.147 |
Gyges | glmnet | test | binary | 0.041 | 0.829 | 0.048 |
Gyges | glmnet | valid | binary | 0.053 | 0.882 | 0.120 |
An easy way to visually examine the performance of classification model is to view a separation plot.
I plot the predicted probabilities from the model for every game (during resampling) from lowest to highest. I then overlay a blue line for any game that the user does own. A good classifier is one that is able to separate the blue (games owned by the user) from the white (games not owned by the user), with most of the blue occurring at the highest probabilities (left side of the chart).
Show the code
|>
preds filter(type %in% c('resamples', 'valid')) |>
plot_separation(outcome = params$outcome)
I can more formally assess how well each model did in resampling by looking at the area under the ROC curve (roc_auc). A perfect model would receive a score of 1, while a model that cannot predict the outcome will default to a score of 0.5. The extent to which something is a good score depends on the setting, but generally anything in the .8 to .9 range is very good while the .7 to .8 range is perfectly acceptable.
Show the code
|>
preds nest(data = -c(username, wflow_id, type)) |>
mutate(roc_curve = map(data, safely( ~ .x |> safe_roc_curve(truth = params$outcome)))) |>
mutate(result = map(roc_curve, ~ .x |> pluck("result"))) |>
select(username, wflow_id, type, result) |>
unnest(result) |>
plot_roc_curve()
Top Games in Training
What were the model’s top games in the training set?
Show the code
|>
preds filter(type == 'resamples') |>
prep_predictions_datatable(
games = games,
outcome = params$outcome
|>
) predictions_datatable(outcome = params$outcome,
remove_description = T,
remove_image = T,
pagelength = 15)
Top Games in Validation
What were the model’s top games in the validation set?
Show the code
|>
preds filter(type %in% c("valid")) |>
prep_predictions_datatable(
games = games,
outcome = params$outcome
|>
) predictions_datatable(
outcome = params$outcome,
remove_description = T,
remove_image = T,
pagelength = 15)
Top Games by Year
Displaying the model’s top games for individual years in recent years.
Show the code
|>
preds filter(type %in% c('resamples', 'valid')) |>
top_n_preds(
games = games,
outcome = params$outcome,
top_n = 15,
n_years = 15
|>
) gt_top_n(collection = collection |> prep_collection())
Rank | 2008 | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Le Havre | A Brief History of the World | Labyrinth: The War on Terror, 2001 – ? | Ora et Labora | Terra Mystica | Concordia | La Granja | Trans-Siberian Railroad | Agricola (Revised Edition) | Spirit Island | The Edge: Dawnfall | Tainted Grail: The Fall of Avalon | Guild Master | Experior Existencial | Agricola 15 |
2 | Space Alert | Endeavor | Earth Reborn | Ascending Empires | Archipelago | BattleCON: Devastation of Indines | Roll for the Galaxy | Pandemic Legacy: Season 1 | One Deck Dungeon | This War of Mine: The Board Game | Nemesis | Western Empires | Pandemic Legacy: Season 0 | The Great Wall | Horizons of Spirit Island |
3 | Battlestar Galactica: The Board Game | Vasco da Gama | Dust Tactics | A Game of Thrones: The Board Game (Second Edition) | Tzolk'in: The Mayan Calendar | Disc Duelers | Fields of Arle | Pixel Tactics Deluxe | Exceed Fighting System | Folklore: The Affliction | Concordia Venus | Pax Pamir: Second Edition | Etherfields | Bloodborne: The Board Game | Frosthaven |
4 | Byzanz | Kuhhandel Master | Navegador | The New Era | Among the Stars | Gearworld: The Borderlands | Evolution | Grimslingers | Terraforming Mars | Pandemic Legacy: Season 2 | Cosmic Encounter: 42nd Anniversary Edition | Bios: Origins (Second Edition) | Eclipse: Second Dawn for the Galaxy | Ankh: Gods of Egypt | Dire Alliance: Horror |
5 | Prussian Rails | Hansa Teutonica | 20th Century | Dungeon Petz | We Didn't Playtest This: Legacies | Eight-Minute Empire: Legends | Dogs of War | Pixel Tactics 4 | Scythe | Gloomhaven | Orc-lympics | Core Space | Gloomhaven: Jaws of the Lion | Dirge: The Rust Wars | ISS Vanguard |
6 | Ghost Stories | We Didn't Playtest This Either | Catacombs | King of Tokyo | Keyflower | Glass Road | A Fistful of Kung Fu: Hong Kong Movie Wargame Rules | Through the Ages: A New Story of Civilization | Reign of Cthulhu | Gaia Project | Newton | Aftermath | Rush M.D. | Blitzkrieg!: World War Two in 20 Minutes | Gateway Island |
7 | Sorry! Sliders | Win, Lose, or Banana | Cadwallon: City of Thieves | Risk Legacy | BattleCON: War of Indines | Tash-Kalar: Arena of Legends | Pixel Tactics 3 | Meow | The Others | 878 Vikings: Invasions of England | Lords of Hellas | Living Planet: Deluxe Edition | Switch & Signal | Kemet: Blood and Sand | Undaunted: Stalingrad |
8 | Duck Dealer | Imperial 2030 | Glen More | Dreadfleet | Pixel Tactics | Pixel Tactics 2 | Blue Moon Legends | Pixel Tactics 5 | The Manhattan Project: Energy Empire | One Deck Dungeon: Forest of Shadows | Dungeon Alliance | Dungeon Universalis | Cosmic Encounter Duel | Nicaea | Libertalia: Winds of Galecrest |
9 | Okko: Era of the Asagiri | Chaos in the Old World | Sneaks & Snitches | Belfort | The Great Zimbabwe | 7-Card Slugfest | Power Grid Deluxe: Europe/North America | BattleCON: Fate of Indines | Arkham Horror: The Card Game | Lazer Ryderz | Tsukuyumi: Full Moon Down | Cloudspire | Unmatched: Little Red Riding Hood vs. Beowulf | Canvas | アンドーンテッド:ノルマンディー・プラス (Undaunted: Normandy Plus) |
10 | Sixis | Revolution! | 51st State | Colonial: Europe's Empires Overseas | Android: Netrunner | Northern Pacific | Doomtown: Reloaded | Star Wars: X-Wing Miniatures Game – The Force Awakens Core Set | Millennium Blades | Zpocalypse 2: Defend the Burbs | Mage Knight: Ultimate Edition | HATE | Gatefall | Assassin's Creed: Brotherhood of Venice | Squadron Leader |
11 | Combat Commander: Pacific | Eden: Survive the Apocalypse | Zombie in My Pocket | Dungeon Fighter | Ginkgopolis | Eldritch Horror | Thunderstone Advance: Worlds Collide | 7 Wonders Duel | Game of Thrones: The Iron Throne | Startups | Kick-Ass: The Board Game | Middara: Unintentional Malum – Act 1 | New York Zoo | Gutterfall: Bounties | Marvel Zombies: Heroes' Resistance |
12 | Mutants and Death Ray Guns | Claustrophobia | The Hobbit | Lancaster | Libertalia | Going, Going, GONE! | Arcadia Quest | The King Is Dead | Mansions of Madness: Second Edition | Wasteland Express Delivery Service | Critical Mass: Patriot vs Iron Curtain | Ancient Civilizations of the Inner Sea | Dwellings of Eldervale | Steamwatchers | Nemesis: Lockdown |
13 | Roll Through the Ages: The Bronze Age | Dungeon Lords | Warhammer: The Island of Blood | Last Will | Grimoire Shuffle | Caverna: The Cave Farmers | Antike II | Bottom of the 9th | Mechs vs. Minions | Fallout | Champions of Hara | Dungeon Brawler | Europe Divided | Core Space: First Born | One Deck Galaxy |
14 | Bushido: Der Weg des Kriegers | Dungeon Twister 2: Prison | Sid Meier's Civilization: The Board Game | Puerto Rico | Galaxy Trucker: Anniversary Edition | This Is Not a Test: Post-Apocalyptic Skirmish Rules | The Witcher Adventure Game | Empires: Age of Discovery | Iberia | Flick 'em Up!: Dead of Winter | Shadowrun: Crossfire – Prime Runner Edition | Blitzkrieg!: World War Two in 20 Minutes | BattleCON: Wanderers of Indines | Mint Bid | Sniper Elite: The Board Game |
15 | Magnifico | Shipyard | Firenze | The Ares Project | Uchronia | Francis Drake | Galaxy Defenders | Piratoons | A Feast for Odin | First Martians: Adventures on the Red Planet | Trapwords | EXO: Mankind Reborn | Lost Ruins of Arnak | Eastern Empires | Pisces: A High-Stakes Fishing Competition |
Predictions
New and Upcoming Games
What were the model’s top predictions for new and upcoming board game releases?
Show the code
|>
new_preds filter(type == 'upcoming') |>
# imposing a minimum threshold to filter out games with no info
filter(usersrated >= 1) |>
# removing this goddamn boxing game that has every mechanic listed
filter(game_id != 420629) |>
prep_predictions_datatable(
games = games_new,
outcome = params$outcome
|>
) predictions_datatable(outcome = params$outcome)
Older Games
What were the model’s top predictions for older games?