Predicting Board Game Collections

J_3MBG’s Collection

Author

Phil Henrickson

Published

May 21, 2025

About

This report details the results of training and evaluating a classification model for predicting games for a user’s boardgame collection.

Note

To view games predicted by the model, go to Section 5.

Collection

The data in this project comes from BoardGameGeek.com. The data used is at the game level, where an individual observation contains features about a game, such as its publisher, categories, and playing time, among many others.

I train a classification model at the user level to learn the relationship between game features and games that a user owns - what predicts a user’s collection?

username status games
J_3MBG ever_owned 638
J_3MBG own 412
J_3MBG rated 704

I evaluate the model’s performance on a training set of historical games via resampling, then validate the model’s performance on a set aside set of newer relases. I then refit the model on the training and validation in order and predict upcoming releases in order to find new games that the user is most likely to add to their collection.

username years type
Own
no yes
J_3MBG -3500-2021 train 26052 310
J_3MBG 2022-2023 valid 10236 72
J_3MBG 2024-2028 test 8563 30

Types of Games

What types of game does the user own? The following plot displays the most frequent publishers, mechanics, designers, artists, etc that appear in a user’s collection.

Show the code
collection |>
    filter(own == 1) |>
    collection_by_category(
        games = games_raw
    ) |>
    plot_collection_by_category() +
    ylab("feature")

The following plot shows the years in which games in the user’s collection were published. This can usually indicate when someone first entered the hobby.

Games in Collection

What games does the user currently have in their collection? The following table can be used to examine games the user owns, along with some helpful information for selecting the right game for a game night!

Use the filters above the table to sort/filter based on information about the game, such as year published, recommended player counts, or playing time.

Show the code
collection |>
    filter(own == 1) |>
    prep_collection_datatable(
        games = games_raw
    ) |>
    filter(!is.na(image)) |>
    collection_datatable()

Modeling

I’ll now the examine predictive models trained on the user’s collection.

For an individual user, I train a predictive model on their collection in order to predict whether a user owns a game. The outcome, in this case, is binary: does the user have a game listed in their collection or not? This is the setting for training a classification model, where the model aims to learn the probability that a user will add a game to their collection based on its observable features.

How does a model learn what a user is likely to own? The training process is a matter of examining historical games and finding patterns that exist between game features (designers, mechanics, playing time, etc) and games in the user’s collection.

I make use of many potential features for games, the vast majority of which are dummies indicating the presence or absence of the presence or absence of things such as a publisher/artist/designer. The “standard” BGG features for every game contain information that is typically listed on the box its playing time, player counts, or its recommended minimum age.

Note

I train models to predict whether a user owns a game based only on information that could be observed about the game at its release: playing time, player count, mechanics, categories, genres, and selected designers, artists, and publishers. I do not make use of BGG community information, such as its average rating, weight, or number of user ratings. This is to ensure the model can predict newly released games without relying on information from the BGG community.

What Predicts A Collection?

A predictive model gives us more than just predictions. We can also ask, what did the model learn from the data? What predicts the outcome? In the case of predicting a boardgame collection, what did the model find to be predictive of games a user has in their collection?

To answer this, I examine the coefficients from a model logistic regression with ridge regularization (which I will refer to as a penalized logistic regression).

Positive values indicate that a feature increases a user’s probability of owning/rating a game, while negative values indicate a feature decreases the probability. To be precise, the coefficients indicate the effect of a particular feature on the log-odds of a user owning a game.

The following visualization shows the path of each feature as it enters the model, with highly influential features tending to enter the model early with large positive or negative effects. The dotted line indicates the level of regularization that was selected during tuning.

Show the code
#|
model_glmnet |>
    pluck("wflow", 1) |>
    trace_plot.glmnet(max.overlaps = 30) +
    facet_wrap(~ params$username)

Partial Effects

What are the effects of individual features?

Use the buttons below to examine the effects different types of predictors had in predicting the user’s collection.

Assessment

How well did the model do in predicting the user’s collection?

This section contains a variety of visualizations and metrics for assessing the performance of the model(s). If you’re not particularly interested in predictive modeling, skip down further to the predictions from the model.

The following displays the model’s performance in resampling on a training set, a validation set, and a holdout set of upcoming games.

Show the code
metrics |>
    mutate_if(is.numeric, round, 3) |>
    pivot_wider(
        names_from = c(".metric"),
        values_from = c(".estimate")
    ) |>
    gt::gt() |>
    gt::sub_missing() |>
    gt_options()
username wflow_id type .estimator mn_log_loss roc_auc pr_auc
J_3MBG glmnet resamples binary 0.047 0.907 0.201
J_3MBG glmnet test binary 0.024 0.852 0.043
J_3MBG glmnet valid binary 0.034 0.893 0.098

An easy way to visually examine the performance of classification model is to view a separation plot.

I plot the predicted probabilities from the model for every game (during resampling) from lowest to highest. I then overlay a blue line for any game that the user does own. A good classifier is one that is able to separate the blue (games owned by the user) from the white (games not owned by the user), with most of the blue occurring at the highest probabilities (left side of the chart).

Show the code
preds |>
    filter(type %in% c("resamples", "valid")) |>
    plot_separation(outcome = params$outcome)

I can more formally assess how well each model did in resampling by looking at the area under the ROC curve (roc_auc). A perfect model would receive a score of 1, while a model that cannot predict the outcome will default to a score of 0.5. The extent to which something is a good score depends on the setting, but generally anything in the .8 to .9 range is very good while the .7 to .8 range is perfectly acceptable.

Show the code
preds |>
    nest(data = -c(username, wflow_id, type)) |>
    mutate(
        roc_curve = map(
            data,
            safely(~ .x |> safe_roc_curve(truth = params$outcome))
        )
    ) |>
    mutate(result = map(roc_curve, ~ .x |> pluck("result"))) |>
    select(username, wflow_id, type, result) |>
    unnest(result) |>
    plot_roc_curve()

Top Games in Training

What were the model’s top games in the training set?

Show the code
preds |>
    filter(type == "resamples") |>
    prep_predictions_datatable(
        games = games,
        outcome = params$outcome
    ) |>
    predictions_datatable(
        outcome = params$outcome,
        remove_description = T,
        remove_image = T,
        pagelength = 15
    )

Top Games in Validation

What were the model’s top games in the validation set?

Show the code
preds |>
    filter(type %in% c("valid")) |>
    prep_predictions_datatable(
        games = games,
        outcome = params$outcome
    ) |>
    predictions_datatable(
        outcome = params$outcome,
        remove_description = T,
        remove_image = T,
        pagelength = 15
    )

Top Games by Year

Displaying the model’s top games for individual years in recent years.

Show the code
preds |>
    filter(type %in% c("resamples", "valid")) |>
    top_n_preds(
        games = games,
        outcome = params$outcome,
        top_n = 15,
        n_years = 15
    ) |>
    gt_top_n(collection = collection |> prep_collection())
Rank 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023
1 Dominion: Intrigue Troyes A Game of Thrones: The Board Game (Second Edition) Suburbia Eldritch Horror Imperial Settlers The Gallerist Terraforming Mars Azul Architects of the West Kingdom Star Wars: Outer Rim Viscounts of the West Kingdom The Great Wall Frostpunk: The Board Game 51st State: Ultimate Edition
2 Chaos in the Old World 7 Wonders Village Archipelago Lewis & Clark: The Expedition Viticulture: Complete Collector's Edition Pandemic Legacy: Season 1 Star Wars: Rebellion Pandemic Legacy: Season 2 Cosmic Encounter: 42nd Anniversary Edition Pax Pamir: Second Edition Dune: Imperium Sleeping Gods Nemesis: Lockdown Night Flowers
3 Hellenes: Campaigns of the Peloponnesian War Labyrinth: The War on Terror, 2001 – ? Elder Sign Keyflower Gearworld: The Borderlands Artifacts, Inc. Steampunk Rally Scythe Spirit Island Azul: Stained Glass of Sintra Paladins of the West Kingdom Tidal Blades: Heroes of the Reef Galactic Era ISS Vanguard Lords of Ragnarok
4 Hansa Teutonica 51st State Rune Age Terra Mystica Forbidden Desert La Granja Tiny Epic Galaxies Islebound Anachrony Nemesis Noctiluca Versailles 1919 Ark Nova Wayfarers of the South Tigris 51st State: Ultimate Edition (Gamefound Edition)
5 Small World Dominant Species Tournay The Manhattan Project Legacy: The Testament of Duke de Crecy Five Tribes: The Djinns of Naqala Thunderbirds Mansions of Madness: Second Edition Twilight Imperium: Fourth Edition Underwater Cities Wingspan Beyond the Sun The Rocketeer: Fate of the Future Carnegie Ticket to Ride Legacy: Legends of the West
6 War of the Ring Forbidden Island The Lord of the Rings: The Card Game Empires of the Void City of Iron Pandemic: The Cure Raiders of the North Sea Arkham Horror: The Card Game Near and Far Newton Era: Medieval Age Florenza: X Anniversary Edition Arkham Horror: The Card Game (Revised Edition) Planet Unknown Voidfall
7 Middle-Earth Quest DungeonQuest (Third Edition) The New Era Wiz-War (Eighth Edition) Eight-Minute Empire: Legends AquaSphere Viticulture Essential Edition The Manhattan Project: Energy Empire Fallout Everdell Tapestry Raiders of Scythia Radlands Endless Winter: Paleoamericans Darwin's Journey
8 Age of Conan: The Strategy Board Game Commands & Colors: Napoleonics Dungeon Fighter Robinson Crusoe: Adventures on the Cursed Island Navajo Wars Greed Het Koninkrijk Dominion Quadropolis My Little Scythe Pax Emancipation Res Arcana Pandemic Legacy: Season 0 Lorenzo il Magnifico: Big Box Starship Captains Expeditions
9 Endeavor Alien Frontiers Eclipse: New Dawn for the Galaxy Descent: Journeys in the Dark (Second Edition) Rococo Alchemists The Voyages of Marco Polo Hit Z Road Gaia Project Brass: Birmingham Fantastic Factories Century: Golem Edition – An Endless World Bloodborne: The Board Game Woodcraft: Roll and Write Hybris: Disordered Cosmos
10 Shipyard Sid Meier's Civilization: The Board Game King of Tokyo City of Gears Nations Sons of Anarchy: Men of Mayhem Super Motherload Great Western Trail This War of Mine: The Board Game Coimbra Mega Empires: The West The Search for Planet X Terraforming Mars: Ares Expedition Everdell: The Complete Collection Forbidden Jungle
11 Stronghold Prêt-à-Porter Space Empires 4X Android: Infiltration Blueprints Castles of Mad King Ludwig Mission: Red Planet (Second/Third Edition) Agricola (Revised Edition) Fate of the Elder Gods The Edge: Dawnfall The Magnificent Etherfields Canvas The Age of Atlantis Shogun no Katana
12 American Rails Battles of Westeros Mansions of Madness Rex: Final Days of an Empire Concordia Istanbul Stockpile Junk Art Sagrada Space Park Century: A New World On Mars Cascadia Merchants of the Dark Road People Power: Insurgency in the Philippines, 1981-1986
13 Axis & Allies: 1942 Runewars War of the Ring: Second Edition Merchant of Venus (Second Edition) Russian Railroads Orléans Elysium Lorenzo il Magnifico Dinosaur Island Rising Sun PARKS Fallout Shelter: The Board Game Genotype: A Mendelian Genetics Game Shogun No Katana Deluxe Edition Rolling Heights
14 Terra Prime Defenders of the Realm The Castles of Burgundy Neuroshima: Convoy Spyrium Pandemic: Contagion Above and Below Star Trek: The Dice Game First Martians: Adventures on the Red Planet Arkham Horror (Third Edition) Tang Garden Hallertau Roll Camera!: The Filmmaking Board Game Woodcraft Diora
15 Cyclades Castaways Mage Knight Board Game Il Vecchio City of Remnants Praetor The Bloody Inn 51st State: Master Set Bob Ross: Art of Chill Game Forbidden Sky Horrified Dwellings of Eldervale Steampunk Rally Fusion: Atomic Edition Tindaya Age of Rome

Predictions

New and Upcoming Games

What were the model’s top predictions for new and upcoming board game releases?

Show the code
new_preds |>
    filter(type == "upcoming") |>
    # imposing a minimum threshold to filter out games with no info
    filter(usersrated >= 1) |>
    # removing this goddamn boxing game that has every mechanic listed
    filter(game_id != 420629) |>
    prep_predictions_datatable(
        games = games_new,
        outcome = params$outcome
    ) |>
    predictions_datatable(outcome = params$outcome)

Older Games

What were the model’s top predictions for older games?