username | status | games |
---|---|---|
J_3MBG | ever_owned | 638 |
J_3MBG | own | 412 |
J_3MBG | rated | 704 |
Predicting Board Game Collections
J_3MBG’s Collection
About
This report details the results of training and evaluating a classification model for predicting games for a user’s boardgame collection.
To view games predicted by the model, go to Section 5.
Collection
The data in this project comes from BoardGameGeek.com. The data used is at the game level, where an individual observation contains features about a game, such as its publisher, categories, and playing time, among many others.
I train a classification model at the user level to learn the relationship between game features and games that a user owns - what predicts a user’s collection?
I evaluate the model’s performance on a training set of historical games via resampling, then validate the model’s performance on a set aside set of newer relases. I then refit the model on the training and validation in order and predict upcoming releases in order to find new games that the user is most likely to add to their collection.
username | years | type |
Own
|
|
---|---|---|---|---|
no | yes | |||
J_3MBG | -3500-2021 | train | 26052 | 310 |
J_3MBG | 2022-2023 | valid | 10236 | 72 |
J_3MBG | 2024-2028 | test | 8563 | 30 |
Types of Games
What types of game does the user own? The following plot displays the most frequent publishers, mechanics, designers, artists, etc that appear in a user’s collection.
Show the code
|>
collection filter(own == 1) |>
collection_by_category(
games = games_raw
|>
) plot_collection_by_category() +
ylab("feature")
The following plot shows the years in which games in the user’s collection were published. This can usually indicate when someone first entered the hobby.
Games in Collection
What games does the user currently have in their collection? The following table can be used to examine games the user owns, along with some helpful information for selecting the right game for a game night!
Use the filters above the table to sort/filter based on information about the game, such as year published, recommended player counts, or playing time.
Show the code
|>
collection filter(own == 1) |>
prep_collection_datatable(
games = games_raw
|>
) filter(!is.na(image)) |>
collection_datatable()
Modeling
I’ll now the examine predictive models trained on the user’s collection.
For an individual user, I train a predictive model on their collection in order to predict whether a user owns a game. The outcome, in this case, is binary: does the user have a game listed in their collection or not? This is the setting for training a classification model, where the model aims to learn the probability that a user will add a game to their collection based on its observable features.
How does a model learn what a user is likely to own? The training process is a matter of examining historical games and finding patterns that exist between game features (designers, mechanics, playing time, etc) and games in the user’s collection.
I make use of many potential features for games, the vast majority of which are dummies indicating the presence or absence of the presence or absence of things such as a publisher/artist/designer. The “standard” BGG features for every game contain information that is typically listed on the box its playing time, player counts, or its recommended minimum age.
I train models to predict whether a user owns a game based only on information that could be observed about the game at its release: playing time, player count, mechanics, categories, genres, and selected designers, artists, and publishers. I do not make use of BGG community information, such as its average rating, weight, or number of user ratings. This is to ensure the model can predict newly released games without relying on information from the BGG community.
What Predicts A Collection?
A predictive model gives us more than just predictions. We can also ask, what did the model learn from the data? What predicts the outcome? In the case of predicting a boardgame collection, what did the model find to be predictive of games a user has in their collection?
To answer this, I examine the coefficients from a model logistic regression with ridge regularization (which I will refer to as a penalized logistic regression).
Positive values indicate that a feature increases a user’s probability of owning/rating a game, while negative values indicate a feature decreases the probability. To be precise, the coefficients indicate the effect of a particular feature on the log-odds of a user owning a game.
The following visualization shows the path of each feature as it enters the model, with highly influential features tending to enter the model early with large positive or negative effects. The dotted line indicates the level of regularization that was selected during tuning.
Show the code
#|
|>
model_glmnet pluck("wflow", 1) |>
trace_plot.glmnet(max.overlaps = 30) +
facet_wrap(~ params$username)
Partial Effects
What are the effects of individual features?
Use the buttons below to examine the effects different types of predictors had in predicting the user’s collection.
Assessment
How well did the model do in predicting the user’s collection?
This section contains a variety of visualizations and metrics for assessing the performance of the model(s). If you’re not particularly interested in predictive modeling, skip down further to the predictions from the model.
The following displays the model’s performance in resampling on a training set, a validation set, and a holdout set of upcoming games.
Show the code
|>
metrics mutate_if(is.numeric, round, 3) |>
pivot_wider(
names_from = c(".metric"),
values_from = c(".estimate")
|>
) ::gt() |>
gt::sub_missing() |>
gtgt_options()
username | wflow_id | type | .estimator | mn_log_loss | roc_auc | pr_auc |
---|---|---|---|---|---|---|
J_3MBG | glmnet | resamples | binary | 0.047 | 0.907 | 0.201 |
J_3MBG | glmnet | test | binary | 0.024 | 0.852 | 0.043 |
J_3MBG | glmnet | valid | binary | 0.034 | 0.893 | 0.098 |
An easy way to visually examine the performance of classification model is to view a separation plot.
I plot the predicted probabilities from the model for every game (during resampling) from lowest to highest. I then overlay a blue line for any game that the user does own. A good classifier is one that is able to separate the blue (games owned by the user) from the white (games not owned by the user), with most of the blue occurring at the highest probabilities (left side of the chart).
Show the code
|>
preds filter(type %in% c("resamples", "valid")) |>
plot_separation(outcome = params$outcome)
I can more formally assess how well each model did in resampling by looking at the area under the ROC curve (roc_auc). A perfect model would receive a score of 1, while a model that cannot predict the outcome will default to a score of 0.5. The extent to which something is a good score depends on the setting, but generally anything in the .8 to .9 range is very good while the .7 to .8 range is perfectly acceptable.
Show the code
|>
preds nest(data = -c(username, wflow_id, type)) |>
mutate(
roc_curve = map(
data,safely(~ .x |> safe_roc_curve(truth = params$outcome))
)|>
) mutate(result = map(roc_curve, ~ .x |> pluck("result"))) |>
select(username, wflow_id, type, result) |>
unnest(result) |>
plot_roc_curve()
Top Games in Training
What were the model’s top games in the training set?
Show the code
|>
preds filter(type == "resamples") |>
prep_predictions_datatable(
games = games,
outcome = params$outcome
|>
) predictions_datatable(
outcome = params$outcome,
remove_description = T,
remove_image = T,
pagelength = 15
)
Top Games in Validation
What were the model’s top games in the validation set?
Show the code
|>
preds filter(type %in% c("valid")) |>
prep_predictions_datatable(
games = games,
outcome = params$outcome
|>
) predictions_datatable(
outcome = params$outcome,
remove_description = T,
remove_image = T,
pagelength = 15
)
Top Games by Year
Displaying the model’s top games for individual years in recent years.
Show the code
|>
preds filter(type %in% c("resamples", "valid")) |>
top_n_preds(
games = games,
outcome = params$outcome,
top_n = 15,
n_years = 15
|>
) gt_top_n(collection = collection |> prep_collection())
Rank | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Dominion: Intrigue | Troyes | A Game of Thrones: The Board Game (Second Edition) | Suburbia | Eldritch Horror | Imperial Settlers | The Gallerist | Terraforming Mars | Azul | Architects of the West Kingdom | Star Wars: Outer Rim | Viscounts of the West Kingdom | The Great Wall | Frostpunk: The Board Game | 51st State: Ultimate Edition |
2 | Chaos in the Old World | 7 Wonders | Village | Archipelago | Lewis & Clark: The Expedition | Viticulture: Complete Collector's Edition | Pandemic Legacy: Season 1 | Star Wars: Rebellion | Pandemic Legacy: Season 2 | Cosmic Encounter: 42nd Anniversary Edition | Pax Pamir: Second Edition | Dune: Imperium | Sleeping Gods | Nemesis: Lockdown | Night Flowers |
3 | Hellenes: Campaigns of the Peloponnesian War | Labyrinth: The War on Terror, 2001 – ? | Elder Sign | Keyflower | Gearworld: The Borderlands | Artifacts, Inc. | Steampunk Rally | Scythe | Spirit Island | Azul: Stained Glass of Sintra | Paladins of the West Kingdom | Tidal Blades: Heroes of the Reef | Galactic Era | ISS Vanguard | Lords of Ragnarok |
4 | Hansa Teutonica | 51st State | Rune Age | Terra Mystica | Forbidden Desert | La Granja | Tiny Epic Galaxies | Islebound | Anachrony | Nemesis | Noctiluca | Versailles 1919 | Ark Nova | Wayfarers of the South Tigris | 51st State: Ultimate Edition (Gamefound Edition) |
5 | Small World | Dominant Species | Tournay | The Manhattan Project | Legacy: The Testament of Duke de Crecy | Five Tribes: The Djinns of Naqala | Thunderbirds | Mansions of Madness: Second Edition | Twilight Imperium: Fourth Edition | Underwater Cities | Wingspan | Beyond the Sun | The Rocketeer: Fate of the Future | Carnegie | Ticket to Ride Legacy: Legends of the West |
6 | War of the Ring | Forbidden Island | The Lord of the Rings: The Card Game | Empires of the Void | City of Iron | Pandemic: The Cure | Raiders of the North Sea | Arkham Horror: The Card Game | Near and Far | Newton | Era: Medieval Age | Florenza: X Anniversary Edition | Arkham Horror: The Card Game (Revised Edition) | Planet Unknown | Voidfall |
7 | Middle-Earth Quest | DungeonQuest (Third Edition) | The New Era | Wiz-War (Eighth Edition) | Eight-Minute Empire: Legends | AquaSphere | Viticulture Essential Edition | The Manhattan Project: Energy Empire | Fallout | Everdell | Tapestry | Raiders of Scythia | Radlands | Endless Winter: Paleoamericans | Darwin's Journey |
8 | Age of Conan: The Strategy Board Game | Commands & Colors: Napoleonics | Dungeon Fighter | Robinson Crusoe: Adventures on the Cursed Island | Navajo Wars | Greed | Het Koninkrijk Dominion | Quadropolis | My Little Scythe | Pax Emancipation | Res Arcana | Pandemic Legacy: Season 0 | Lorenzo il Magnifico: Big Box | Starship Captains | Expeditions |
9 | Endeavor | Alien Frontiers | Eclipse: New Dawn for the Galaxy | Descent: Journeys in the Dark (Second Edition) | Rococo | Alchemists | The Voyages of Marco Polo | Hit Z Road | Gaia Project | Brass: Birmingham | Fantastic Factories | Century: Golem Edition – An Endless World | Bloodborne: The Board Game | Woodcraft: Roll and Write | Hybris: Disordered Cosmos |
10 | Shipyard | Sid Meier's Civilization: The Board Game | King of Tokyo | City of Gears | Nations | Sons of Anarchy: Men of Mayhem | Super Motherload | Great Western Trail | This War of Mine: The Board Game | Coimbra | Mega Empires: The West | The Search for Planet X | Terraforming Mars: Ares Expedition | Everdell: The Complete Collection | Forbidden Jungle |
11 | Stronghold | Prêt-à-Porter | Space Empires 4X | Android: Infiltration | Blueprints | Castles of Mad King Ludwig | Mission: Red Planet (Second/Third Edition) | Agricola (Revised Edition) | Fate of the Elder Gods | The Edge: Dawnfall | The Magnificent | Etherfields | Canvas | The Age of Atlantis | Shogun no Katana |
12 | American Rails | Battles of Westeros | Mansions of Madness | Rex: Final Days of an Empire | Concordia | Istanbul | Stockpile | Junk Art | Sagrada | Space Park | Century: A New World | On Mars | Cascadia | Merchants of the Dark Road | People Power: Insurgency in the Philippines, 1981-1986 |
13 | Axis & Allies: 1942 | Runewars | War of the Ring: Second Edition | Merchant of Venus (Second Edition) | Russian Railroads | Orléans | Elysium | Lorenzo il Magnifico | Dinosaur Island | Rising Sun | PARKS | Fallout Shelter: The Board Game | Genotype: A Mendelian Genetics Game | Shogun No Katana Deluxe Edition | Rolling Heights |
14 | Terra Prime | Defenders of the Realm | The Castles of Burgundy | Neuroshima: Convoy | Spyrium | Pandemic: Contagion | Above and Below | Star Trek: The Dice Game | First Martians: Adventures on the Red Planet | Arkham Horror (Third Edition) | Tang Garden | Hallertau | Roll Camera!: The Filmmaking Board Game | Woodcraft | Diora |
15 | Cyclades | Castaways | Mage Knight Board Game | Il Vecchio | City of Remnants | Praetor | The Bloody Inn | 51st State: Master Set | Bob Ross: Art of Chill Game | Forbidden Sky | Horrified | Dwellings of Eldervale | Steampunk Rally Fusion: Atomic Edition | Tindaya | Age of Rome |
Predictions
New and Upcoming Games
What were the model’s top predictions for new and upcoming board game releases?
Show the code
|>
new_preds filter(type == "upcoming") |>
# imposing a minimum threshold to filter out games with no info
filter(usersrated >= 1) |>
# removing this goddamn boxing game that has every mechanic listed
filter(game_id != 420629) |>
prep_predictions_datatable(
games = games_new,
outcome = params$outcome
|>
) predictions_datatable(outcome = params$outcome)
Older Games
What were the model’s top predictions for older games?