Predicting Board Game Collections

VWValker’s Collection

Author

Phil Henrickson

Published

May 21, 2025

About

This report details the results of training and evaluating a classification model for predicting games for a user’s boardgame collection.

Note

To view games predicted by the model, go to Section 5.

Collection

The data in this project comes from BoardGameGeek.com. The data used is at the game level, where an individual observation contains features about a game, such as its publisher, categories, and playing time, among many others.

I train a classification model at the user level to learn the relationship between game features and games that a user owns - what predicts a user’s collection?

username status games
VWValker ever_owned 183
VWValker own 183
VWValker rated 105

I evaluate the model’s performance on a training set of historical games via resampling, then validate the model’s performance on a set aside set of newer relases. I then refit the model on the training and validation in order and predict upcoming releases in order to find new games that the user is most likely to add to their collection.

username years type
Own
no yes
VWValker -3500-2021 train 26233 129
VWValker 2022-2023 valid 10256 52
VWValker 2024-2028 test 8591 2

Types of Games

What types of game does the user own? The following plot displays the most frequent publishers, mechanics, designers, artists, etc that appear in a user’s collection.

Show the code
collection |>
    filter(own == 1) |>
    collection_by_category(
        games = games_raw
    ) |>
    plot_collection_by_category() +
    ylab("feature")

The following plot shows the years in which games in the user’s collection were published. This can usually indicate when someone first entered the hobby.

Games in Collection

What games does the user currently have in their collection? The following table can be used to examine games the user owns, along with some helpful information for selecting the right game for a game night!

Use the filters above the table to sort/filter based on information about the game, such as year published, recommended player counts, or playing time.

Show the code
collection |>
    filter(own == 1) |>
    prep_collection_datatable(
        games = games_raw
    ) |>
    filter(!is.na(image)) |>
    collection_datatable()

Modeling

I’ll now the examine predictive models trained on the user’s collection.

For an individual user, I train a predictive model on their collection in order to predict whether a user owns a game. The outcome, in this case, is binary: does the user have a game listed in their collection or not? This is the setting for training a classification model, where the model aims to learn the probability that a user will add a game to their collection based on its observable features.

How does a model learn what a user is likely to own? The training process is a matter of examining historical games and finding patterns that exist between game features (designers, mechanics, playing time, etc) and games in the user’s collection.

I make use of many potential features for games, the vast majority of which are dummies indicating the presence or absence of the presence or absence of things such as a publisher/artist/designer. The “standard” BGG features for every game contain information that is typically listed on the box its playing time, player counts, or its recommended minimum age.

Note

I train models to predict whether a user owns a game based only on information that could be observed about the game at its release: playing time, player count, mechanics, categories, genres, and selected designers, artists, and publishers. I do not make use of BGG community information, such as its average rating, weight, or number of user ratings. This is to ensure the model can predict newly released games without relying on information from the BGG community.

What Predicts A Collection?

A predictive model gives us more than just predictions. We can also ask, what did the model learn from the data? What predicts the outcome? In the case of predicting a boardgame collection, what did the model find to be predictive of games a user has in their collection?

To answer this, I examine the coefficients from a model logistic regression with ridge regularization (which I will refer to as a penalized logistic regression).

Positive values indicate that a feature increases a user’s probability of owning/rating a game, while negative values indicate a feature decreases the probability. To be precise, the coefficients indicate the effect of a particular feature on the log-odds of a user owning a game.

The following visualization shows the path of each feature as it enters the model, with highly influential features tending to enter the model early with large positive or negative effects. The dotted line indicates the level of regularization that was selected during tuning.

Show the code
#|
model_glmnet |>
    pluck("wflow", 1) |>
    trace_plot.glmnet(max.overlaps = 30) +
    facet_wrap(~ params$username)

Partial Effects

What are the effects of individual features?

Use the buttons below to examine the effects different types of predictors had in predicting the user’s collection.

Assessment

How well did the model do in predicting the user’s collection?

This section contains a variety of visualizations and metrics for assessing the performance of the model(s). If you’re not particularly interested in predictive modeling, skip down further to the predictions from the model.

The following displays the model’s performance in resampling on a training set, a validation set, and a holdout set of upcoming games.

Show the code
metrics |>
    mutate_if(is.numeric, round, 3) |>
    pivot_wider(
        names_from = c(".metric"),
        values_from = c(".estimate")
    ) |>
    gt::gt() |>
    gt::sub_missing() |>
    gt_options()
username wflow_id type .estimator mn_log_loss roc_auc pr_auc
VWValker glmnet resamples binary 0.025 0.898 0.069
VWValker glmnet test binary 0.009 0.885 0.001
VWValker glmnet valid binary 0.025 0.874 0.125

An easy way to visually examine the performance of classification model is to view a separation plot.

I plot the predicted probabilities from the model for every game (during resampling) from lowest to highest. I then overlay a blue line for any game that the user does own. A good classifier is one that is able to separate the blue (games owned by the user) from the white (games not owned by the user), with most of the blue occurring at the highest probabilities (left side of the chart).

Show the code
preds |>
    filter(type %in% c("resamples", "valid")) |>
    plot_separation(outcome = params$outcome)

I can more formally assess how well each model did in resampling by looking at the area under the ROC curve (roc_auc). A perfect model would receive a score of 1, while a model that cannot predict the outcome will default to a score of 0.5. The extent to which something is a good score depends on the setting, but generally anything in the .8 to .9 range is very good while the .7 to .8 range is perfectly acceptable.

Show the code
preds |>
    nest(data = -c(username, wflow_id, type)) |>
    mutate(
        roc_curve = map(
            data,
            safely(~ .x |> safe_roc_curve(truth = params$outcome))
        )
    ) |>
    mutate(result = map(roc_curve, ~ .x |> pluck("result"))) |>
    select(username, wflow_id, type, result) |>
    unnest(result) |>
    plot_roc_curve()

Top Games in Training

What were the model’s top games in the training set?

Show the code
preds |>
    filter(type == "resamples") |>
    prep_predictions_datatable(
        games = games,
        outcome = params$outcome
    ) |>
    predictions_datatable(
        outcome = params$outcome,
        remove_description = T,
        remove_image = T,
        pagelength = 15
    )

Top Games in Validation

What were the model’s top games in the validation set?

Show the code
preds |>
    filter(type %in% c("valid")) |>
    prep_predictions_datatable(
        games = games,
        outcome = params$outcome
    ) |>
    predictions_datatable(
        outcome = params$outcome,
        remove_description = T,
        remove_image = T,
        pagelength = 15
    )

Top Games by Year

Displaying the model’s top games for individual years in recent years.

Show the code
preds |>
    filter(type %in% c("resamples", "valid")) |>
    top_n_preds(
        games = games,
        outcome = params$outcome,
        top_n = 15,
        n_years = 15
    ) |>
    gt_top_n(collection = collection |> prep_collection())
Rank 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023
1 Shipyard Warhammer: The Island of Blood Mage Knight Board Game Terra Mystica Lewis & Clark: The Expedition Orléans Forbidden Stars Star Wars: Rebellion Spirit Island Everdell Barrage Hansa Teutonica: Big Box Bloodborne: The Board Game Endless Winter: Paleoamericans Masters of the Universe: The Board Game – Clash for Eternia
2 Axis & Allies: 1942 Troyes Mansions of Madness Tzolk'in: The Mayan Calendar Terror in Meeple City Nyakuza Codenames Codenames: Deep Undercover Charterstone The World of SMOG: Rise of Moloch Detective: City of Angels Lost Ruins of Arnak Ark Nova Gateway Island The White Castle
3 Kuhhandel Master Prêt-à-Porter A Game of Thrones: The Board Game (Second Edition) Ginkgopolis Hanamikoji Star Wars: Imperial Assault Grand Austria Hotel Aeon's End Unfair Underwater Cities Tainted Grail: The Fall of Avalon Gùgōng: Deluxe Big Box Ankh: Gods of Egypt Frostpunk: The Board Game La Granja: Deluxe Master Set
4 Hansa Teutonica Zombie in My Pocket The New Era Seasons Madeira Sons of Anarchy: Men of Mayhem Mysterium Lorenzo il Magnifico Gloomhaven The Edge: Dawnfall Dune High Rise Llamaland Frosthaven 51st State: Ultimate Edition
5 Steam Warhammer: The Game of Fantasy Battles (8th Edition) Gears of War: The Board Game Axis & Allies: 1941 Five Points: Gangs of New York Imperial Settlers Viticulture Essential Edition Citadels This War of Mine: The Board Game Newton Clank! Legacy: Acquisitions Incorporated 5x5 Zoo Boonlake Woodcraft Marvel Zombies: A Zombicide Game
6 Axis & Allies: Pacific 1940 51st State Sekigahara: The Unification of Japan Robinson Crusoe: Adventures on the Cursed Island Glass Road AquaSphere Food Chain Magnate Fields of Green Altiplano Nemesis Star Wars: Outer Rim Praga Caput Regni Dinosaur Island: Rawr 'n Write Tiletum Marvel Zombies: X-Men Resistance
7 At the Gates of Loyang Norenberc Ascending Empires Descent: Journeys in the Dark (Second Edition) The Builders: Middle Ages La Granja Risk: Europe Codenames: Pictures Mythic Battles: Pantheon Quacks Cthulhu: Death May Die Dune: Imperium Tinners' Trail: Expanded Edition Aeon Trespass: Odyssey Dune: Imperium – Uprising
8 Stronghold Axis & Allies: Europe 1940 Rune Age Star Wars: The Card Game Sushi Go! The Staufer Dynasty Blood Rage Tramways Gaia Project Dungeon Alliance Fields of Arle: Big Box Guild Master The Great Wall Marvel Zombies: Heroes' Resistance 51st State: Ultimate Edition (Gamefound Edition)
9 Vasco da Gama Space Hulk: Death Angel – The Card Game Takenoko Rex: Final Days of an Empire Concept Tiny Epic Kingdoms Zombicide: Black Plague Last Will Pandemic Legacy: Season 2 A Song of Ice & Fire: Tabletop Miniatures Game – Night's Watch Starter Set Siege of the Citadel Eclipse: Second Dawn for the Galaxy Origins: First Builders ISS Vanguard Nekojima
10 Space Pirates Flicochet Eclipse: New Dawn for the Galaxy Machi Koro Tajemnicze Domostwo Three Kingdoms Redux 9 Lives Terraforming Mars Calimala Spy Club The Taverns of Tiefenthal Tawantinsuyu: The Inca Empire Steamwatchers Atiwa Anunnaki: Dawn of the Gods
11 Middle-Earth Quest Runewars Ora et Labora Galaxy Trucker: Anniversary Edition Pathfinder Adventure Card Game: Rise of the Runelords – Base Set Maskmen Haspelknecht: The Story of Early Coal Mining Age of Thieves Pulsar 2849 Yellow & Yangtze Caylus 1303 Etherfields Adventure Tactics: Domianne's Tower Tindaya Empire's End
12 Egizia Firenze Pictomania Cockroach Poker Royal Circus Train (Second Edition) New Dawn Bottom of the 9th Agricola (Revised Edition) Flip Ships Rising Sun Tang Garden Altar Quest Stronghold: Undead (Second Edition) – Kickstarter Edition Treehouse Diner Unmatched Adventures: Tales to Amaze
13 Imperial 2030 Dominant Species Tournay Siberia: The Card Game Pelican Bay Fields of Arle Minerva Scythe Outlive Duelosaur Island Tiny Towns Gloomhaven: Jaws of the Lion Brazil: Imperial Horizons of Spirit Island 1971
14 Tarantel Tango Catacombs Village Sheepland Koryŏ Power Grid Deluxe: Europe/North America Super Motherload Clank!: A Deck-Building Adventure Dungeon of Mandom VIII Mage Knight: Ultimate Edition Zombicide: Invader Honey Buzz Stroganov Warhammer: The Horus Heresy – Age of Darkness Night Flowers
15 Skyline 3000 Sneaks & Snitches Last Will Escape: The Curse of the Temple Romolo o Remo? Praetor Oh My Goods! Star Trek: Frontiers 878 Vikings: Invasions of England Everdell: Collector's Edition Court of the Dead: Mourners Call Merv: The Heart of the Silk Road Tabannusi: Builders of Ur Skymines Marvel United: Spider-Geddon

Predictions

New and Upcoming Games

What were the model’s top predictions for new and upcoming board game releases?

Show the code
new_preds |>
    filter(type == "upcoming") |>
    # imposing a minimum threshold to filter out games with no info
    filter(usersrated >= 1) |>
    # removing this goddamn boxing game that has every mechanic listed
    filter(game_id != 420629) |>
    prep_predictions_datatable(
        games = games_new,
        outcome = params$outcome
    ) |>
    predictions_datatable(outcome = params$outcome)

Older Games

What were the model’s top predictions for older games?