username | status | games |
---|---|---|
ZeeGarcia | ever_owned | 1975 |
ZeeGarcia | own | 435 |
ZeeGarcia | rated | 2512 |
Predicting Board Game Collections
ZeeGarcia’s Collection
About
This report details the results of training and evaluating a classification model for predicting games for a user’s boardgame collection.
To view games predicted by the model, go to Section 5.
Collection
The data in this project comes from BoardGameGeek.com. The data used is at the game level, where an individual observation contains features about a game, such as its publisher, categories, and playing time, among many others.
I train a classification model at the user level to learn the relationship between game features and games that a user owns - what predicts a user’s collection?
I evaluate the model’s performance on a training set of historical games via resampling, then validate the model’s performance on a set aside set of newer relases. I then refit the model on the training and validation in order and predict upcoming releases in order to find new games that the user is most likely to add to their collection.
username | years | type |
Own
|
|
---|---|---|---|---|
no | yes | |||
ZeeGarcia | -3500-2021 | train | 26085 | 277 |
ZeeGarcia | 2022-2023 | valid | 10203 | 105 |
ZeeGarcia | 2024-2028 | test | 8540 | 53 |
Types of Games
What types of game does the user own? The following plot displays the most frequent publishers, mechanics, designers, artists, etc that appear in a user’s collection.
Show the code
|>
collection filter(own == 1) |>
collection_by_category(
games = games_raw
|>
) plot_collection_by_category() +
ylab("feature")
The following plot shows the years in which games in the user’s collection were published. This can usually indicate when someone first entered the hobby.
Games in Collection
What games does the user currently have in their collection? The following table can be used to examine games the user owns, along with some helpful information for selecting the right game for a game night!
Use the filters above the table to sort/filter based on information about the game, such as year published, recommended player counts, or playing time.
Show the code
|>
collection filter(own == 1) |>
prep_collection_datatable(
games = games_raw
|>
) filter(!is.na(image)) |>
collection_datatable()
Modeling
I’ll now the examine predictive models trained on the user’s collection.
For an individual user, I train a predictive model on their collection in order to predict whether a user owns a game. The outcome, in this case, is binary: does the user have a game listed in their collection or not? This is the setting for training a classification model, where the model aims to learn the probability that a user will add a game to their collection based on its observable features.
How does a model learn what a user is likely to own? The training process is a matter of examining historical games and finding patterns that exist between game features (designers, mechanics, playing time, etc) and games in the user’s collection.
I make use of many potential features for games, the vast majority of which are dummies indicating the presence or absence of the presence or absence of things such as a publisher/artist/designer. The “standard” BGG features for every game contain information that is typically listed on the box its playing time, player counts, or its recommended minimum age.
I train models to predict whether a user owns a game based only on information that could be observed about the game at its release: playing time, player count, mechanics, categories, genres, and selected designers, artists, and publishers. I do not make use of BGG community information, such as its average rating, weight, or number of user ratings. This is to ensure the model can predict newly released games without relying on information from the BGG community.
What Predicts A Collection?
A predictive model gives us more than just predictions. We can also ask, what did the model learn from the data? What predicts the outcome? In the case of predicting a boardgame collection, what did the model find to be predictive of games a user has in their collection?
To answer this, I examine the coefficients from a model logistic regression with ridge regularization (which I will refer to as a penalized logistic regression).
Positive values indicate that a feature increases a user’s probability of owning/rating a game, while negative values indicate a feature decreases the probability. To be precise, the coefficients indicate the effect of a particular feature on the log-odds of a user owning a game.
The following visualization shows the path of each feature as it enters the model, with highly influential features tending to enter the model early with large positive or negative effects. The dotted line indicates the level of regularization that was selected during tuning.
Show the code
#|
|>
model_glmnet pluck("wflow", 1) |>
trace_plot.glmnet(max.overlaps = 30) +
facet_wrap(~ params$username)
Partial Effects
What are the effects of individual features?
Use the buttons below to examine the effects different types of predictors had in predicting the user’s collection.
Assessment
How well did the model do in predicting the user’s collection?
This section contains a variety of visualizations and metrics for assessing the performance of the model(s). If you’re not particularly interested in predictive modeling, skip down further to the predictions from the model.
The following displays the model’s performance in resampling on a training set, a validation set, and a holdout set of upcoming games.
Show the code
|>
metrics mutate_if(is.numeric, round, 3) |>
pivot_wider(
names_from = c(".metric"),
values_from = c(".estimate")
|>
) ::gt() |>
gt::sub_missing() |>
gtgt_options()
username | wflow_id | type | .estimator | mn_log_loss | roc_auc | pr_auc |
---|---|---|---|---|---|---|
ZeeGarcia | glmnet | resamples | binary | 0.045 | 0.892 | 0.145 |
ZeeGarcia | glmnet | test | binary | 0.036 | 0.870 | 0.073 |
ZeeGarcia | glmnet | valid | binary | 0.044 | 0.900 | 0.162 |
An easy way to visually examine the performance of classification model is to view a separation plot.
I plot the predicted probabilities from the model for every game (during resampling) from lowest to highest. I then overlay a blue line for any game that the user does own. A good classifier is one that is able to separate the blue (games owned by the user) from the white (games not owned by the user), with most of the blue occurring at the highest probabilities (left side of the chart).
Show the code
|>
preds filter(type %in% c("resamples", "valid")) |>
plot_separation(outcome = params$outcome)
I can more formally assess how well each model did in resampling by looking at the area under the ROC curve (roc_auc). A perfect model would receive a score of 1, while a model that cannot predict the outcome will default to a score of 0.5. The extent to which something is a good score depends on the setting, but generally anything in the .8 to .9 range is very good while the .7 to .8 range is perfectly acceptable.
Show the code
|>
preds nest(data = -c(username, wflow_id, type)) |>
mutate(
roc_curve = map(
data,safely(~ .x |> safe_roc_curve(truth = params$outcome))
)|>
) mutate(result = map(roc_curve, ~ .x |> pluck("result"))) |>
select(username, wflow_id, type, result) |>
unnest(result) |>
plot_roc_curve()
Top Games in Training
What were the model’s top games in the training set?
Show the code
|>
preds filter(type == "resamples") |>
prep_predictions_datatable(
games = games,
outcome = params$outcome
|>
) predictions_datatable(
outcome = params$outcome,
remove_description = T,
remove_image = T,
pagelength = 15
)
Top Games in Validation
What were the model’s top games in the validation set?
Show the code
|>
preds filter(type %in% c("valid")) |>
prep_predictions_datatable(
games = games,
outcome = params$outcome
|>
) predictions_datatable(
outcome = params$outcome,
remove_description = T,
remove_image = T,
pagelength = 15
)
Top Games by Year
Displaying the model’s top games for individual years in recent years.
Show the code
|>
preds filter(type %in% c("resamples", "valid")) |>
top_n_preds(
games = games,
outcome = params$outcome,
top_n = 15,
n_years = 15
|>
) gt_top_n(collection = collection |> prep_collection())
Rank | 2009 | 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Dice Town | 7 Wonders | Takenoko | Mage Wars Arena | Lewis & Clark: The Expedition | Abyss | 7 Wonders Duel | Conan | Gloomhaven | Château Aventure | Cthulhu: Death May Die | Furnace | Moving Pictures | Sea Salt & Paper | Welcome To...: Collector's Edition |
2 | Mr. Jack in New York | Hanabi | Mage Knight Board Game | Robinson Crusoe: Adventures on the Cursed Island | Eldritch Horror | Five Tribes: The Djinns of Naqala | Pandemic Legacy: Season 1 | Reign of Cthulhu | Circle the Wagons | Rising Sun | Deep Blue | Puerto Rico | Sleeping Gods | Frosthaven | Empire's End |
3 | Finca | Earth Reborn | Ninjato | Escape: The Curse of the Temple | Longhorn | Pandemic: The Cure | Arboretum | Scythe | DIG | Everdell | Wingspan | Pandemic Legacy: Season 0 | Pandemic: Hot Zone – Europe | Knight Fall | Arkeis |
4 | Cyclades | Forbidden Island | Mundus Novus | Libertalia | Legacy: The Testament of Duke de Crecy | Imperial Settlers | Raptor | Iberia | Pandemic Legacy: Season 2 | Root | Trails of Tucana | Via Magica | Flourish | Tribes of the Wind | Numbsters |
5 | Endeavor | Troyes | Summoner Wars: Master Set | Ginkgopolis | City of Iron | Port Royal | Mission: Red Planet (Second/Third Edition) | Arkham Horror: The Card Game | Meeple Circus | Legendary Encounters: The X-Files Deck Building Game | Naga Raja | Gloomhaven: Jaws of the Lion | Cascadia | Endless Winter: Paleoamericans | Earth |
6 | Jaipur | Glen More | Puerto Rico | Fleet | Forbidden Desert | Madame Ching | Trambahn | When I Dream | Near and Far | Seals | The Magnificent | Hues and Cues | Botanik | Amsterdam | Ticket to Ride Legacy: Legends of the West |
7 | Long Shot | Merchants & Marauders | Elder Sign | Love Letter | SOS Titanic | Artifacts, Inc. | GEM | Dice Stars | Mythic Battles: Pantheon | Treasure Island | Antinomy | Nidavellir | Tides | Hamburg | Naturopolis |
8 | Kuhhandel Master | Innovation | The New Era | Seasons | Ghooost! | AquaSphere | The Little Prince: Rising to the Stars | Kanagawa | Smile | Micropolis | Herbaceous Sprouts | Top Ten | Ankh: Gods of Egypt | Marvel Zombies: Heroes' Resistance | 51st State: Ultimate Edition |
9 | La Habana | Hive Pocket | The City | Descent: Journeys in the Dark (Second Edition) | Bruges | Nyakuza | Blood Rage | Legendary Encounters: A Firefly Deck Building Game | Pandemic: Rising Tide | Yellow & Yangtze | Aftermath | Forgotten Waters | ROVE: Results-Oriented Versatile Explorer | Revive | Expeditions |
10 | Claustrophobia | Merkator | Tournay | Star Wars: The Card Game | Eight-Minute Empire: Legends | Dragon Run | ...and then, we held hands. | Islebound | WOO | Architects of the West Kingdom | Draftosaurus | Planet Apocalypse | Arkham Horror: The Card Game (Revised Edition) | Wildtails: A Pirate Legacy | Sleeping Gods: Distant Skies |
11 | Macao | Tikal II: The Lost Temple | Timeline: Science & Discoveries | Il Vecchio | The Little Prince: Make Me a Planet | Blue Moon Legends | Vs System 2PCG: The Marvel Battles | Terraforming Mars | Azul | Fall of Rome | Siege of the Citadel | Deep Vents | Batman: The Animated Series Adventures – Shadow of the Bat | Wayfarers of the South Tigris | Fire for Light |
12 | Warhammer: Invasion | Mousquetaires du Roy | Tales & Games: The Hare & the Tortoise | Eight-Minute Empire | Pathfinder Adventure Card Game: Rise of the Runelords – Base Set | Heroes Wanted | Viticulture Essential Edition | Vs System 2PCG: The Defenders | Herbaceous | Arkham Horror (Third Edition) | Tapestry | Viscounts of the West Kingdom | Marvel United: X-Men | Nemesis: Lockdown | 51st State: Ultimate Edition (Gamefound Edition) |
13 | Einauge sei wachsam! | 51st State | Friday | Antartik | Corto | Desperados of Dice Town | Tokaido: Deluxe Edition | Quadropolis | RUM | The River | Pandemic: Rapid Response | Lost Ruins of Arnak | Sobek: 2 Players | Now or Never | Sleeping Gods: Primeval Peril |
14 | Martinique | Luna | Mansions of Madness | Shadows over Camelot: The Card Game | Terror in Meeple City | Red7 | Plums | Pocket Madness | The Godfather: Corleone's Empire | Zombicide: Green Horde | Tang Garden | Sleeping Gods: Primeval Peril | Bullet♥︎ | Everdell: The Complete Collection | The Castles of Burgundy: Special Edition |
15 | Food Chain | GOSU | Mondo | Gentlemen Thieves | Cinque Terre | Isle of Trains | Elysium | Mansions of Madness: Second Edition | Legendary Forests | Underwater Cities | Tainted Grail: The Fall of Avalon | Food Chain Island | King of Tokyo: Monster Box | 1001 Islands | Forbidden Jungle |
Predictions
New and Upcoming Games
What were the model’s top predictions for new and upcoming board game releases?
Show the code
|>
new_preds filter(type == "upcoming") |>
# imposing a minimum threshold to filter out games with no info
filter(usersrated >= 1) |>
# removing this goddamn boxing game that has every mechanic listed
filter(game_id != 420629) |>
prep_predictions_datatable(
games = games_new,
outcome = params$outcome
|>
) predictions_datatable(outcome = params$outcome)
Older Games
What were the model’s top predictions for older games?