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1 : // Copyright 2014 the V8 project authors. All rights reserved.
2 : // Use of this source code is governed by a BSD-style license that can be
3 : // found in the LICENSE file.
4 :
5 : #ifndef V8_COMPILER_BACKEND_MOVE_OPTIMIZER_H_
6 : #define V8_COMPILER_BACKEND_MOVE_OPTIMIZER_H_
7 :
8 : #include "src/compiler/backend/instruction.h"
9 : #include "src/globals.h"
10 : #include "src/zone/zone-containers.h"
11 :
12 : namespace v8 {
13 : namespace internal {
14 : namespace compiler {
15 :
16 2516655 : class V8_EXPORT_PRIVATE MoveOptimizer final {
17 : public:
18 : MoveOptimizer(Zone* local_zone, InstructionSequence* code);
19 : void Run();
20 :
21 : private:
22 : typedef ZoneVector<MoveOperands*> MoveOpVector;
23 : typedef ZoneVector<Instruction*> Instructions;
24 :
25 : InstructionSequence* code() const { return code_; }
26 : Zone* local_zone() const { return local_zone_; }
27 : Zone* code_zone() const { return code()->zone(); }
28 17698145 : MoveOpVector& local_vector() { return local_vector_; }
29 :
30 : // Consolidate moves into the first gap.
31 : void CompressGaps(Instruction* instr);
32 :
33 : // Attempt to push down to the last instruction those moves that can.
34 : void CompressBlock(InstructionBlock* block);
35 :
36 : // Consolidate moves into the first gap.
37 : void CompressMoves(ParallelMove* left, MoveOpVector* right);
38 :
39 : // Push down those moves in the gap of from that do not change the
40 : // semantics of the from instruction, nor the semantics of the moves
41 : // that remain behind.
42 : void MigrateMoves(Instruction* to, Instruction* from);
43 :
44 : void RemoveClobberedDestinations(Instruction* instruction);
45 :
46 : const Instruction* LastInstruction(const InstructionBlock* block) const;
47 :
48 : // Consolidate common moves appearing across all predecessors of a block.
49 : void OptimizeMerge(InstructionBlock* block);
50 : void FinalizeMoves(Instruction* instr);
51 :
52 : Zone* const local_zone_;
53 : InstructionSequence* const code_;
54 : MoveOpVector local_vector_;
55 :
56 : // Reusable buffers for storing operand sets. We need at most two sets
57 : // at any given time, so we create two buffers.
58 : ZoneVector<InstructionOperand> operand_buffer1;
59 : ZoneVector<InstructionOperand> operand_buffer2;
60 :
61 : DISALLOW_COPY_AND_ASSIGN(MoveOptimizer);
62 : };
63 :
64 : } // namespace compiler
65 : } // namespace internal
66 : } // namespace v8
67 :
68 : #endif // V8_COMPILER_BACKEND_MOVE_OPTIMIZER_H_
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