Line data Source code
1 : // Copyright 2012 the V8 project authors. All rights reserved.
2 : // Use of this source code is governed by a BSD-style license that can be
3 : // found in the LICENSE file.
4 :
5 : #include "src/base/once.h"
6 :
7 : #ifdef _WIN32
8 : #include <windows.h>
9 : #else
10 : #include <sched.h>
11 : #endif
12 :
13 : namespace v8 {
14 : namespace base {
15 :
16 538107 : void CallOnceImpl(OnceType* once, std::function<void()> init_func) {
17 : // Fast path. The provided function was already executed.
18 538107 : if (once->load(std::memory_order_acquire) == ONCE_STATE_DONE) {
19 0 : return;
20 : }
21 :
22 : // The function execution did not complete yet. The once object can be in one
23 : // of the two following states:
24 : // - UNINITIALIZED: We are the first thread calling this function.
25 : // - EXECUTING_FUNCTION: Another thread is already executing the function.
26 : //
27 : // First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION
28 : // atomically.
29 538107 : uint8_t expected = ONCE_STATE_UNINITIALIZED;
30 538107 : if (once->compare_exchange_strong(expected, ONCE_STATE_EXECUTING_FUNCTION,
31 : std::memory_order_acq_rel)) {
32 : // We are the first thread to call this function, so we have to call the
33 : // function.
34 : init_func();
35 : once->store(ONCE_STATE_DONE, std::memory_order_release);
36 : } else {
37 : // Another thread has already started executing the function. We need to
38 : // wait until it completes the initialization.
39 39826 : while (once->load(std::memory_order_acquire) ==
40 : ONCE_STATE_EXECUTING_FUNCTION) {
41 : #ifdef _WIN32
42 : ::Sleep(0);
43 : #else
44 19864 : sched_yield();
45 : #endif
46 : }
47 : }
48 : }
49 :
50 : } // namespace base
51 : } // namespace v8
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