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from slideplayer.com
in this post, i'm going to discuss a software design principle that advises to program to an interface rather than an implementation to help you write code can be modified easier in the future. Always program to an interface, not an. Old and true rule of thumb useful for every piece of code is to. interfaces make your code less brittle. also, by coding against an interface, you can replace the implementation with a better one without breaking anything. program to an interface means don't depend on a concrete type to do your work, but it doesn't specify how you. i'm talking about the oo principle programming to an interface, not an implementation. if you code to an implementation (a realized object) you are in a pretty intimate relationship with that other code, as a. He doesn't know or care. If you take it to an.
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From slideplayer.com
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