Water Elemental Stat at George Ashcraft blog

Water Elemental Stat. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. A creature within 5 feet of the elemental can pull a creature or object out. Challenge 5 (1800 xp) special abilities. Learn everything you need to know about the water elemental, a living, animated body of water that can take any shape and attack with powerful waves. Discover its combat tactics, habitat, society, and ecology in this comprehensive guide. The elemental can grapple one large creature or up to two medium or smaller creatures at one time. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 +. Hit points 161 (17d10 + 68) speed 30 ft., swim 90 ft. Senses passive perception 10 darkvision 60 ft. +7 to hit, reach 5 ft., one target.

an image of a dragon with green eyes on it's back side, and the text below
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The elemental can grapple one large creature or up to two medium or smaller creatures at one time. Discover its combat tactics, habitat, society, and ecology in this comprehensive guide. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 +. Challenge 5 (1800 xp) special abilities. +7 to hit, reach 5 ft., one target. A creature within 5 feet of the elemental can pull a creature or object out. Hit points 161 (17d10 + 68) speed 30 ft., swim 90 ft. Learn everything you need to know about the water elemental, a living, animated body of water that can take any shape and attack with powerful waves. Senses passive perception 10 darkvision 60 ft. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage.

an image of a dragon with green eyes on it's back side, and the text below

Water Elemental Stat Discover its combat tactics, habitat, society, and ecology in this comprehensive guide. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 + 4) bludgeoning damage. Discover its combat tactics, habitat, society, and ecology in this comprehensive guide. Hit points 161 (17d10 + 68) speed 30 ft., swim 90 ft. The elemental can grapple one large creature or up to two medium or smaller creatures at one time. Challenge 5 (1800 xp) special abilities. Learn everything you need to know about the water elemental, a living, animated body of water that can take any shape and attack with powerful waves. +7 to hit, reach 5 ft., one target. At the start of each of the elemental's turns, each target grappled by it takes 13 (2d8 +. Senses passive perception 10 darkvision 60 ft. A creature within 5 feet of the elemental can pull a creature or object out.

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