Source
void collapse([bool toStart]) { if (toStart != null) { _blink.BlinkRange.instance.collapse_Callback_1_(this, toStart); return; } _blink.BlinkRange.instance.collapse_Callback_0_(this); return; }
void collapse([bool toStart]) { if (toStart != null) { _blink.BlinkRange.instance.collapse_Callback_1_(this, toStart); return; } _blink.BlinkRange.instance.collapse_Callback_0_(this); return; }