The ZLibCodec encodes raw bytes to ZLib compressed bytes and decodes ZLib compressed bytes to raw bytes.

Inheritance

Constructors

ZLibCodec({int level: ZLibOption.DEFAULT_LEVEL, int windowBits: ZLibOption.DEFAULT_WINDOW_BITS, int memLevel: ZLibOption.DEFAULT_MEM_LEVEL, int strategy: ZLibOption.STRATEGY_DEFAULT, List<int> dictionary: null, bool raw: false, bool gzip: false })

Properties

decoder ZLibDecoder

Get a ZLibDecoder for decoding ZLib compressed data.

read-only
dictionary List<int>

Initial compression dictionary.

final
encoder ZLibEncoder

Get a ZLibEncoder for encoding to ZLib compressed data.

read-only
gzip bool

When true, GZip frames will be added to the compressed data.

final
level int

The compression-level can be set in the range of -1..9, with 6 being the default compression level. Levels above 6 will have higher compression rates at the cost of more CPU and memory usage. Levels below 6 will use less CPU and memory at the cost of lower compression rates.

final
memLevel int

Specifies how much memory should be allocated for the internal compression state. 1 uses minimum memory but is slow and reduces compression ratio; 9 uses maximum memory for optimal speed. The default value is 8.

final
raw bool

When true, deflate generates raw data with no zlib header or trailer, and will not compute an adler32 check value

final
strategy int

Tunes the compression algorithm. Use the value STRATEGY_DEFAULT for normal data, STRATEGY_FILTERED for data produced by a filter (or predictor), STRATEGY_HUFFMAN_ONLY to force Huffman encoding only (no string match), or STRATEGY_RLE to limit match distances to one (run-length encoding).

final
windowBits int

Base two logarithm of the window size (the size of the history buffer). It should be in the range 8..15. Larger values result in better compression at the expense of memory usage. The default value is 15

final
hashCode int

The hash code for this object.

read-only, inherited
inverted Codec<List<int>, List<int>>

Inverts this.

read-only, inherited
runtimeType Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) bool

The equality operator.

inherited

Methods

decode(List<int> encoded) List<int>

inherited
encode(List<int> input) List<int>

inherited
fuse<R>(Codec<List<int>, R> other) Codec<List<int>, R>

Fuses this with other.

inherited
noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
toString() String

Returns a string representation of this object.

inherited