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Hexagon Locations in Sally Face

Gregory Jul 05, 2026

Exploring the mysterious hexagon locations in Sally Face reveals a fascinating layer of storytelling that deepens the horror adventure experience. This indie point-and-click game, created by the small studio Portable Moose, has built a dedicated fanbase precisely because of its intricate environmental puzzles and eerie atmosphere.

nockfill lake
nockfill lake

As players guide the mute protagonist through abandoned buildings and unsettling facilities, they encounter numerous distinctive areas, many defined by clean, almost architectural lines. Among these recurring design motifs, the hexagon stands out as a symbol of the game's underlying structure and hidden organization, prompting players to map and memorize these specific coordinates.

idk I haven't finished chap 4 and 5 tho so if those disprove me pls don't spoil
idk I haven't finished chap 4 and 5 tho so if those disprove me pls don't spoil

Understanding the Game's Geography

Sally Face takes place across a variety of locations, ranging from the relatively mundane to the deeply uncanny, creating a sense of progression through increasingly isolated spaces. The narrative slowly peels back layers of conspiracy and supernatural horror, and the physical layout of these environments often mirrors this descent.

love jar
love jar

Players frequently need to revisit key sites to progress, making a mental or drawn map of these zones essential. The recurring shapes and symbols found on walls and doors, especially the six-sided figures, act as landmarks that help navigation and reinforce the game's cryptic visual language.

The Abandoned Factory Complex

a woman holding a child in her arms and another person standing next to her with blue hair
a woman holding a child in her arms and another person standing next to her with blue hair

One of the earliest and most significant settings is the dilapidated factory complex where much of the initial investigation unfolds. This sprawling location is rife with nooks, crannies, and specific chambers that become central to the plot.

Within this maze-like structure, the hexagon appears as a marker for storage rooms and hidden passages, often indicating areas that contain crucial evidence or items required to advance the story.

The Researcher's Hideout

Sally Face
Sally Face

Later in the game, characters discover a more clandestine base of operations belonging to previous investigators, which introduces a new layer of tactical geometry to the exploration. This safehouse feels like a command center, and its layout is meticulously planned.

Hexagonal panels on the floor and monitor screens denote secure zones and puzzle terminals, serving as interactive hubs where players can access logs and piece together the mystery behind the supernatural events.

Key Narrative and Puzzle Areas

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Окно

Beyond physical structures, the concept of "hexagon locations" extends to specific narrative beats and puzzle solutions that require players to identify patterns in the environment.

These areas are not just random encounters but are often pivotal to understanding the fate of the characters and the true nature of the sinister forces at play, making careful observation a vital survival skill.

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cutie(⁠つ⁠≧⁠▽⁠≦⁠)⁠つ!!
some people are sitting in different positions and posing for the camera
some people are sitting in different positions and posing for the camera
a room with pictures on the wall and a clock
a room with pictures on the wall and a clock
an image of three people with different hair colors and clothes in the same drawing style
an image of three people with different hair colors and clothes in the same drawing style
the light is shining in front of a building with a green sky behind it and a small square window at the top
the light is shining in front of a building with a green sky behind it and a small square window at the top
sallyfacemap
sallyfacemap
Жиза😍😍😍
Жиза😍😍😍
a woman with blue hair standing in front of a traffic light on a city street
a woman with blue hair standing in front of a traffic light on a city street
the lockers are full of things to see and do in this video game,
the lockers are full of things to see and do in this video game,
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Una escuela muy misteriosa
NOT MY DRAWING BUT MY PICTURE
NOT MY DRAWING BUT MY PICTURE
not mine
not mine
an anime character with blue hair and black eyeliners, wearing orange shirt on dark background
an anime character with blue hair and black eyeliners, wearing orange shirt on dark background
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@orkydtoramali on Instagram!
three people standing in a hallway with one person wearing an orange outfit and blue hair
three people standing in a hallway with one person wearing an orange outfit and blue hair
four different poses of an anime character with grey hair and blue eyes, wearing black clothes
four different poses of an anime character with grey hair and blue eyes, wearing black clothes
an image of a cartoon character with text that reads, who would win? a whole cut one vengeful lesbian
an image of a cartoon character with text that reads, who would win? a whole cut one vengeful lesbian
LIKE HAVE YOU SEEN THEM?? WHY IS HE GINGER ON 1 OF THEM 😭??
LIKE HAVE YOU SEEN THEM?? WHY IS HE GINGER ON 1 OF THEM 😭??
a group of people standing next to each other in front of a black background,
a group of people standing next to each other in front of a black background,
an anime character with blue hair wearing a jacket and jeans, standing in front of a white
an anime character with blue hair wearing a jacket and jeans, standing in front of a white

Security Checkpoint Nodes

Throughout the facility, players encounter security stations where they must align symbols to gain clearance. These checkpoints consistently feature hexagonal interfaces that the player must manipulate.

Solving these puzzles correctly grants access to new wings of the building, directly tying spatial awareness to narrative progression and rewarding attentive players with new paths to explore.

The Central Command Chamber

The climax of the game revolves around a grand, oppressive space designed to awe and intimidate, often referred to as the central hub by the community. This room serves as the focal point for the game's most intense sequences.

Hexagonal motifs are heavily integrated into the chamber's design, from the lighting fixtures to the structural supports, creating a sense of cold, calculated technology that contrasts sharply with the organic horror elements.

The Archive and Documentation Rooms

Scattered throughout the facility are rooms dedicated to storing physical records and digital files, which provide the bulk of the game's lore and character backstory. Navigating these areas feels like conducting an investigation.

Players will notice that the shelving units and data terminals frequently incorporate the six-sided shape, suggesting that the organization responsible for this facility operated under a strict, geometric system of classification.

Exterior Perimeter Zones

While the majority of the gameplay occurs indoors, moments spent outside the main structure are equally memorable for their desolate atmosphere and environmental storytelling.

The layout of the exterior compound, including fencing and guard posts, sometimes follows a hexagonal grid pattern, hinting that the containment protocols extended far beyond the main walls.

Understanding these spatial details enriches the journey, allowing players to appreciate the craftsmanship behind the oppressive world of Sally Face.