Camera.main.screentoworldpoint(Input.mouseposition) at Anna Numbers blog

Camera.main.screentoworldpoint(Input.mouseposition). スクリーン座標は2次元なので、3次元の vector3 に突っ込んだ時、z は初期値の 0 になります。 0 で困るときは、0 以外の値を入れる必要があります。 To make it properly you should pass the camera's z, like this: To fix this, you need to add a depth value when converting the mouse position to world coordinates: Transforms a point from screen space into world space, where world space is defined as the coordinate system at the very. Screenspace is defined in pixels. Private void onmousedown () { vector3 mousepos; To get the position of the cursor, i. Ok so i have a following script attached to my object: Want to make a game where there is a 2d ball which moves to the position of the cursor. Transforms position from screen space into world space. // z に 1 を入れないと正しく変換できない.

unity game engine Frame rate when moving input.MousePosition Stack
from stackoverflow.com

Want to make a game where there is a 2d ball which moves to the position of the cursor. Transforms a point from screen space into world space, where world space is defined as the coordinate system at the very. To fix this, you need to add a depth value when converting the mouse position to world coordinates: Transforms position from screen space into world space. To get the position of the cursor, i. To make it properly you should pass the camera's z, like this: スクリーン座標は2次元なので、3次元の vector3 に突っ込んだ時、z は初期値の 0 になります。 0 で困るときは、0 以外の値を入れる必要があります。 Ok so i have a following script attached to my object: Screenspace is defined in pixels. // z に 1 を入れないと正しく変換できない.

unity game engine Frame rate when moving input.MousePosition Stack

Camera.main.screentoworldpoint(Input.mouseposition) Screenspace is defined in pixels. Want to make a game where there is a 2d ball which moves to the position of the cursor. To fix this, you need to add a depth value when converting the mouse position to world coordinates: Screenspace is defined in pixels. スクリーン座標は2次元なので、3次元の vector3 に突っ込んだ時、z は初期値の 0 になります。 0 で困るときは、0 以外の値を入れる必要があります。 // z に 1 を入れないと正しく変換できない. To make it properly you should pass the camera's z, like this: To get the position of the cursor, i. Ok so i have a following script attached to my object: Transforms a point from screen space into world space, where world space is defined as the coordinate system at the very. Private void onmousedown () { vector3 mousepos; Transforms position from screen space into world space.

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